PillowFight/Assets/Scripts/Menus/SimpleMenu2.cs

21 lines
380 B
C#

using UnityEngine;
using System.Collections;
using InputHandler;
using MenusHandler;
public class SimpleMenu2 : Menu
{
public int NextLevel;
private bool _loadingNextLevel = false;
void Update()
{
if (Input.anyKeyDown && !_loadingNextLevel)
{
Application.LoadLevel(NextLevel);
_loadingNextLevel = true;
}
}
}