mirror of
https://github.com/ConjureETS/PixelSphinx.git
synced 2026-03-24 02:20:58 +00:00
Merge branch 'master' of github.com:ETSConjure/PixelSphinx
This commit is contained in:
commit
038748f96d
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SpriteWalk: {fileID: 21220066}
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SpriteDash: {fileID: 157058}
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public GameObject Rotator;
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public SpriteRenderer SpriteWalk;
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public GameObject SpriteDash;
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public GameObject SpriteStun;
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public float Width;
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public float SpriteWidth;
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public float SpriteHeight;
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public float DashTime = 0.4f; //Temps de l'animation et rate limiting
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private float lastDashTime = 0f;
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public float StepTime;
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@ -43,10 +45,9 @@ public class Astronaut : MonoBehaviour {
|
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||||
if (oldState == AstronautState.Dashing)
|
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{
|
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_astronautAnimator.Land();
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_astronautAnimator.Idle();
|
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}
|
||||
|
||||
if (State == AstronautState.Walking)
|
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else if (State == AstronautState.Walking)
|
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{
|
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_astronautAnimator.Walk(walkRight);
|
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}
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@ -55,6 +56,10 @@ public class Astronaut : MonoBehaviour {
|
||||
|
||||
private float theta = 0;
|
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private float height = 0;
|
||||
public float Height
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{
|
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get { return height; }
|
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}
|
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private float vSpeed = 0;
|
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private bool grounded = false;
|
||||
private bool walkRight = false;
|
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@ -94,7 +99,7 @@ public class Astronaut : MonoBehaviour {
|
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private void UpdatePosition()
|
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{
|
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//float heightAtPos = planet.GetPlanetRadius(theta);
|
||||
transform.localPosition = new Vector3(0, height, 0);
|
||||
transform.localPosition = new Vector3(0, height + SpriteHeight / 2, 0);
|
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Rotator.transform.localRotation = Quaternion.Euler(0, 0, theta - 108);
|
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}
|
||||
|
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@ -105,7 +110,7 @@ public class Astronaut : MonoBehaviour {
|
||||
|
||||
private float GetGroundRadius(float theta)
|
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{
|
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float displacement = PlanetUtilities.GetDisplacementAngle(Width / 2, height);
|
||||
float displacement = PlanetUtilities.GetDisplacementAngle(SpriteWidth / 2, height);
|
||||
float radius1 = planet.GetPlanetRadius(Repeat(theta + displacement, 360));
|
||||
float radius2 = planet.GetPlanetRadius(Repeat(theta - displacement, 360));
|
||||
//float x1, y1, x2, y2;
|
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@ -156,6 +161,9 @@ public class Astronaut : MonoBehaviour {
|
||||
|
||||
public void Move(float x, float y)
|
||||
{
|
||||
if (State >= AstronautState.Dashing )
|
||||
return;
|
||||
|
||||
float playerX, playerY;
|
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PlanetUtilities.Spheric2Cartesian(theta - 108, height, out playerX, out playerY);
|
||||
|
||||
@ -166,9 +174,6 @@ public class Astronaut : MonoBehaviour {
|
||||
|
||||
float move = proj;
|
||||
|
||||
if (State >= AstronautState.Dashing )
|
||||
return;
|
||||
|
||||
if (State < AstronautState.Jumping)
|
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{
|
||||
if (Mathf.Approximately(move, 0))
|
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@ -183,8 +188,6 @@ public class Astronaut : MonoBehaviour {
|
||||
}
|
||||
}
|
||||
|
||||
if (State < AstronautState.Dashing)
|
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{
|
||||
if (-0.2 < move && move < 0.2) return;
|
||||
|
||||
float movement = PlanetUtilities.GetDisplacementAngle(Speed * -move, height) * Time.deltaTime;
|
||||
@ -200,12 +203,6 @@ public class Astronaut : MonoBehaviour {
|
||||
|
||||
theta = newTheta;
|
||||
}
|
||||
if (State == AstronautState.Dashing && grounded)
|
||||
{
|
||||
//TODO arreter mouvement lateral
|
||||
State=AstronautState.Idle;
|
||||
}
|
||||
}
|
||||
|
||||
public void Jump()
|
||||
{
|
||||
@ -259,13 +256,32 @@ public class Astronaut : MonoBehaviour {
|
||||
/// </summary>
|
||||
public void Stun()
|
||||
{
|
||||
//TODO
|
||||
if (State < AstronautState.Ejecting)
|
||||
{
|
||||
State = AstronautState.Stun;
|
||||
StartCoroutine(StunTimeout());
|
||||
_astronautAnimator.Stun();
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator StunTimeout()
|
||||
{
|
||||
for (float i = 0f; i <0.6f; i += Time.deltaTime)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
if (State < AstronautState.Ejecting)
|
||||
{
|
||||
State = AstronautState.Idle;
|
||||
_astronautAnimator.Idle();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
if (GUI.Button(new Rect(10, 10, 150, 50), State.ToString()))
|
||||
{
|
||||
Stun();
|
||||
Debug.Log("Clicked the button with an image");
|
||||
//_astronautAnimator.Walk();
|
||||
//Eject();
|
||||
|
||||
@ -27,12 +27,22 @@ public class AstronautAnimator : MonoBehaviour {
|
||||
{
|
||||
aspi.SpriteWalk.gameObject.SetActive(true);
|
||||
aspi.SpriteDash.gameObject.SetActive(false);
|
||||
aspi.SpriteStun.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void Dash()
|
||||
{
|
||||
aspi.SpriteWalk.gameObject.SetActive(false);
|
||||
aspi.SpriteDash.gameObject.SetActive(true);
|
||||
aspi.SpriteStun.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void Idle()
|
||||
{
|
||||
|
||||
aspi.SpriteWalk.gameObject.SetActive(true);
|
||||
aspi.SpriteDash.gameObject.SetActive(false);
|
||||
aspi.SpriteStun.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void Land()
|
||||
@ -42,14 +52,13 @@ public class AstronautAnimator : MonoBehaviour {
|
||||
runninParticleEmitter.transform.Rotate(0,180f,0.0f);
|
||||
|
||||
Destroy(runninParticleEmitter, runninParticleEmitter.GetComponent<ParticleSystem>().duration);
|
||||
Idle();
|
||||
|
||||
var impactAudio = DashImpactSound.GetComponent<AudioSource>();
|
||||
impactAudio.bypassListenerEffects = true;
|
||||
AudioSource.PlayClipAtPoint(impactAudio.clip, transform.position, impactAudio.volume);
|
||||
|
||||
|
||||
aspi.SpriteWalk.gameObject.SetActive(true);
|
||||
aspi.SpriteDash.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
@ -64,6 +73,14 @@ public class AstronautAnimator : MonoBehaviour {
|
||||
var audio = aspi.GetComponent<AudioSource>(); //eject sound
|
||||
audio.bypassListenerEffects = true;
|
||||
AudioSource.PlayClipAtPoint(audio.clip, transform.position, audio.volume);
|
||||
Stun();
|
||||
}
|
||||
|
||||
public void Stun()
|
||||
{
|
||||
aspi.SpriteWalk.gameObject.SetActive(false);
|
||||
aspi.SpriteDash.gameObject.SetActive(false);
|
||||
aspi.SpriteStun.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
IEnumerator Spin()
|
||||
|
||||
@ -6,26 +6,30 @@ public class Earthquake : MonoBehaviour {
|
||||
|
||||
public float CriticalMin;
|
||||
public float CriticalMax;
|
||||
//public float testValue;
|
||||
public float ExplosionTime;
|
||||
public GameObject ExplosionParticle;
|
||||
private const float WaveSpeed = 1f;
|
||||
private const float WaveOffset = 1.3f;
|
||||
|
||||
//public float gaugeLevel;
|
||||
//public int gaugeMax=100;
|
||||
private SpriteRenderer core;
|
||||
PlanetManager pmgr;
|
||||
|
||||
bool isExploding;
|
||||
|
||||
|
||||
// Use this for initialization
|
||||
public void Start()
|
||||
{
|
||||
isExploding = false;
|
||||
pmgr = FindObjectOfType<PlanetManager>();
|
||||
//gaugeLevel = 0;
|
||||
core = this.GetComponent<SpriteRenderer>();
|
||||
//InvokeRepeating("FillGauge", 1, 1F);
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
public void Update () {
|
||||
|
||||
if(!isExploding) return;
|
||||
|
||||
float disbalance = pmgr.GetDisbalance();
|
||||
float val = Mathf.Clamp((disbalance-CriticalMin) / (CriticalMax-CriticalMin),0,1);
|
||||
|
||||
@ -34,47 +38,37 @@ public class Earthquake : MonoBehaviour {
|
||||
|
||||
core.color = new Color(1f, 1f - val, 1f - val);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Actualiser l'affichage de la gauge
|
||||
/// </summary>
|
||||
public void UpdateFixed()
|
||||
if (val2 >= 1f)
|
||||
{
|
||||
EarthquakeBoom();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// à être Appelé à chaque fois qu'on enfonce un plateau, le gage se remplis plus vite. (et par le temps)
|
||||
/// </summary>
|
||||
public void FillGauge()
|
||||
void OnGUI()
|
||||
{
|
||||
|
||||
/*if (gaugeLevel < gaugeMax)
|
||||
if (GUI.Button(new Rect(100, 100, 50, 50), "BOOM"))
|
||||
{
|
||||
gaugeLevel += 1;
|
||||
|
||||
//anim state [0-90] normale, rotation
|
||||
|
||||
//color hue de plus en plus vers le rouge
|
||||
|
||||
//[90-100]
|
||||
//anim avec les ripples
|
||||
|
||||
|
||||
Debug.Log("Clicked the button with an image");
|
||||
EarthquakeBoom();
|
||||
}
|
||||
else
|
||||
}
|
||||
|
||||
private void EarthquakeBoom()
|
||||
{
|
||||
|
||||
var planet = FindObjectOfType<PlanetManager>();
|
||||
|
||||
planet.CallEarthQuake();
|
||||
|
||||
gaugeLevel = 0;
|
||||
|
||||
}
|
||||
print("gauge is at: " + gaugeLevel);*/
|
||||
isExploding = true;
|
||||
StartCoroutine(Explode());
|
||||
Instantiate(ExplosionParticle);
|
||||
}
|
||||
|
||||
|
||||
|
||||
IEnumerator Explode()
|
||||
{
|
||||
float realPosition;
|
||||
for (float i = 0; i < ExplosionTime; i += Time.deltaTime)
|
||||
{
|
||||
realPosition = WaveSpeed * i + WaveOffset;
|
||||
Debug.Log(realPosition);
|
||||
pmgr.EjectPlayers(realPosition);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -172,13 +172,19 @@ public class PlanetManager : MonoBehaviour
|
||||
v.sprite.transform.localScale = new Vector3(v.offset, v.offset, 1);
|
||||
// }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// call fill gauge after every hit.
|
||||
var earthQuakeGauge = FindObjectOfType<Earthquake>();
|
||||
earthQuakeGauge.FillGauge();
|
||||
//var earthQuakeGauge = FindObjectOfType<Earthquake>();
|
||||
//earthQuakeGauge.FillGauge();
|
||||
}
|
||||
|
||||
public void EjectPlayers(float range)
|
||||
{
|
||||
Astronaut[] players = FindObjectsOfType<Astronaut>();
|
||||
foreach (Astronaut p in players)
|
||||
{
|
||||
if (p.State < Astronaut.AstronautState.Ejecting && p.Height <= range)
|
||||
p.Eject();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
39
Assets/Test/EarthquakeTest.cs
Normal file
39
Assets/Test/EarthquakeTest.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class EarthquakeTest : MonoBehaviour {
|
||||
|
||||
public GameObject particle;
|
||||
private GameObject obj;
|
||||
|
||||
public float Mod1, Mod2;
|
||||
|
||||
float timeSinceStart = 0;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
timeSinceStart += Time.deltaTime;
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
if(obj!=null)
|
||||
Destroy(obj);
|
||||
obj = (GameObject)Instantiate(particle);
|
||||
timeSinceStart = 0f;
|
||||
}
|
||||
|
||||
if( Input.GetKeyDown(KeyCode.C))
|
||||
{
|
||||
Destroy(obj);
|
||||
obj = null;
|
||||
}
|
||||
|
||||
Debug.DrawLine(Vector3.zero, new Vector3(Mod1 * timeSinceStart + Mod2, 0f, 0f));
|
||||
}
|
||||
}
|
||||
12
Assets/Test/EarthquakeTest.cs.meta
Normal file
12
Assets/Test/EarthquakeTest.cs.meta
Normal file
@ -0,0 +1,12 @@
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guid: b478dc9d54d60fe4cb0b8a261ec5f65b
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MonoImporter:
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -517,6 +529,14 @@ Prefab:
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- target: {fileID: 21293154, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
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propertyPath: m_Color.g
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value: 0.96862745
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objectReference: {fileID: 0}
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value: 0
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value: 0.72156864
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m_IsPrefabParent: 0
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Loading…
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Reference in New Issue
Block a user