appliqué shake sur Earthquake

This commit is contained in:
Jean-Sébastien Gervais 2016-04-09 16:21:58 -04:00
parent 038748f96d
commit 03fc23ed5c

View File

@ -57,7 +57,13 @@ public class Earthquake : MonoBehaviour {
{
isExploding = true;
StartCoroutine(Explode());
Instantiate(ExplosionParticle);
Instantiate(ExplosionParticle);
var camera = GameObject.Find("Main Camera");
if (camera)
{
var shaker = camera.GetComponent<CameraShake>();
if (shaker) shaker.shakeTimeAmount = 2.0f;
}
}
IEnumerator Explode()