appliqué shake sur Earthquake

This commit is contained in:
Jean-Sébastien Gervais 2016-04-09 16:21:58 -04:00
parent 038748f96d
commit 03fc23ed5c

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@ -57,7 +57,13 @@ public class Earthquake : MonoBehaviour {
{ {
isExploding = true; isExploding = true;
StartCoroutine(Explode()); StartCoroutine(Explode());
Instantiate(ExplosionParticle); Instantiate(ExplosionParticle);
var camera = GameObject.Find("Main Camera");
if (camera)
{
var shaker = camera.GetComponent<CameraShake>();
if (shaker) shaker.shakeTimeAmount = 2.0f;
}
} }
IEnumerator Explode() IEnumerator Explode()