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Collider des asteroid, ca fonctionne mieux avec des rigid body...
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@ -11,7 +11,7 @@ GameObject:
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- 33: {fileID: 3335396}
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- 23: {fileID: 2317388}
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- 114: {fileID: 11437858}
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- 58: {fileID: 5847224}
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- 135: {fileID: 13502558}
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m_Layer: 0
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m_Name: Asteroid
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m_TagString: Asteroid
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@ -64,20 +64,6 @@ MeshFilter:
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 160026}
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m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!58 &5847224
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CircleCollider2D:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 160026}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IsTrigger: 1
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m_UsedByEffector: 0
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m_Offset: {x: 0, y: 0}
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serializedVersion: 2
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m_Radius: 0.5
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--- !u!114 &11437858
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MonoBehaviour:
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m_ObjectHideFlags: 1
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@ -91,6 +77,18 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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speed: 1
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step: 0
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--- !u!135 &13502558
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SphereCollider:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 160026}
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m_Material: {fileID: 0}
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m_IsTrigger: 1
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m_Enabled: 1
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serializedVersion: 2
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m_Radius: 0.5
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!1001 &100100000
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Prefab:
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m_ObjectHideFlags: 1
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@ -9,10 +9,11 @@ GameObject:
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m_Component:
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- 4: {fileID: 427432}
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- 212: {fileID: 21228928}
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- 58: {fileID: 5856220}
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- 135: {fileID: 13583406}
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- 54: {fileID: 5455998}
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m_Layer: 0
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m_Name: WedgePrefab
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m_TagString: Untagged
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m_TagString: Wedge
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@ -27,7 +28,7 @@ GameObject:
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- 4: {fileID: 411762}
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m_Layer: 0
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m_Name: WedgePrefab00
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m_TagString: Wedge
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@ -57,20 +58,33 @@ Transform:
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m_Children: []
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m_Father: {fileID: 411762}
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m_RootOrder: 0
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--- !u!58 &5856220
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CircleCollider2D:
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--- !u!54 &5455998
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Rigidbody:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 152938}
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serializedVersion: 2
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_UseGravity: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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--- !u!135 &13583406
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SphereCollider:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 152938}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IsTrigger: 1
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m_UsedByEffector: 0
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m_Offset: {x: 0, y: 0}
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m_Enabled: 1
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serializedVersion: 2
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m_Radius: 1.985
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m_Radius: 2
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!212 &21228928
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SpriteRenderer:
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m_ObjectHideFlags: 1
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@ -28,7 +28,7 @@ public class Asteroid : MonoBehaviour
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}
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//collider must be set as "isTrigger" in unity for this method to work
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void OnCollisionEnter2D(Collider otherCol)
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public void OnTriggerEnter(Collider otherCol)
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{
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@ -39,7 +39,8 @@ public class Asteroid : MonoBehaviour
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if (otherCol.gameObject.tag == "Wedge")
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{
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var pmgr = FindObjectOfType<PlanetManager>();
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pmgr.PushWedge(otherCol.gameObject.transform.rotation.z);
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pmgr.PushWedge(otherCol.gameObject.transform.parent.eulerAngles.z);
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Destroy(this.gameObject);
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}
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}
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@ -136,7 +136,7 @@ Prefab:
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m_Modifications:
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- target: {fileID: 494682, guid: cc1a204562630cd40a1dd685b5ed8e6e, type: 2}
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propertyPath: m_LocalPosition.x
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value: 3.51
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value: 8.22
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objectReference: {fileID: 0}
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- target: {fileID: 494682, guid: cc1a204562630cd40a1dd685b5ed8e6e, type: 2}
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propertyPath: m_LocalPosition.y
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@ -166,10 +166,6 @@ Prefab:
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propertyPath: m_RootOrder
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value: 4
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objectReference: {fileID: 0}
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- target: {fileID: 13519402, guid: cc1a204562630cd40a1dd685b5ed8e6e, type: 2}
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propertyPath: m_IsTrigger
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 100100000, guid: cc1a204562630cd40a1dd685b5ed8e6e, type: 2}
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m_IsPrefabParent: 0
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@ -268,6 +264,25 @@ MonoBehaviour:
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CartierMaxRatio: 2
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CartierStepSize: 0.25
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WedgePrefab: {fileID: 170328, guid: 0b78da08dfa398840862539a74cc2377, type: 2}
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--- !u!1 &475725347 stripped
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GameObject:
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m_PrefabParentObject: {fileID: 160026, guid: cc1a204562630cd40a1dd685b5ed8e6e, type: 2}
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m_PrefabInternal: {fileID: 240262242}
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--- !u!54 &475725353
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Rigidbody:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 475725347}
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serializedVersion: 2
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_UseGravity: 0
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m_IsKinematic: 1
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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--- !u!1 &638371353
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GameObject:
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m_ObjectHideFlags: 0
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