Collider des asteroid, ca fonctionne mieux avec des rigid body...

This commit is contained in:
Jean-Sébastien Gervais 2016-04-08 13:48:48 -04:00
parent 45ad56e044
commit 106f953436
4 changed files with 60 additions and 32 deletions

View File

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m_TagString: Asteroid
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View File

@ -9,10 +9,11 @@ GameObject:
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View File

@ -28,7 +28,7 @@ public class Asteroid : MonoBehaviour
}
//collider must be set as "isTrigger" in unity for this method to work
void OnCollisionEnter2D(Collider otherCol)
public void OnTriggerEnter(Collider otherCol)
{
@ -39,7 +39,8 @@ public class Asteroid : MonoBehaviour
if (otherCol.gameObject.tag == "Wedge")
{
var pmgr = FindObjectOfType<PlanetManager>();
pmgr.PushWedge(otherCol.gameObject.transform.rotation.z);
pmgr.PushWedge(otherCol.gameObject.transform.parent.eulerAngles.z);
Destroy(this.gameObject);
}
}

View File

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