Collider des asteroid, ca fonctionne mieux avec des rigid body...

This commit is contained in:
Jean-Sébastien Gervais 2016-04-08 13:48:48 -04:00
parent 45ad56e044
commit 106f953436
4 changed files with 60 additions and 32 deletions

View File

@ -11,7 +11,7 @@ GameObject:
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m_Layer: 0 m_Layer: 0
m_Name: Asteroid m_Name: Asteroid
m_TagString: Asteroid m_TagString: Asteroid
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View File

@ -9,10 +9,11 @@ GameObject:
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View File

@ -28,7 +28,7 @@ public class Asteroid : MonoBehaviour
} }
//collider must be set as "isTrigger" in unity for this method to work //collider must be set as "isTrigger" in unity for this method to work
void OnCollisionEnter2D(Collider otherCol) public void OnTriggerEnter(Collider otherCol)
{ {
@ -39,7 +39,8 @@ public class Asteroid : MonoBehaviour
if (otherCol.gameObject.tag == "Wedge") if (otherCol.gameObject.tag == "Wedge")
{ {
var pmgr = FindObjectOfType<PlanetManager>(); var pmgr = FindObjectOfType<PlanetManager>();
pmgr.PushWedge(otherCol.gameObject.transform.rotation.z); pmgr.PushWedge(otherCol.gameObject.transform.parent.eulerAngles.z);
Destroy(this.gameObject);
} }
} }

View File

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