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Started implementing player movement
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@ -15,6 +15,8 @@ public class Astronaut : MonoBehaviour {
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public float StepTime;
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public float JumpSpeed;
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public PlanetManager planet;
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private AstronautState _state;
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private AstronautState State
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{
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@ -56,6 +58,7 @@ public class Astronaut : MonoBehaviour {
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// Use this for initialization
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void Start () {
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State = AstronautState.Idle;
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transform.position = new Vector3(transform.position.x, planet.GetPlanetRadius(0));
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}
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// Update is called once per frame
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Loading…
x
Reference in New Issue
Block a user