mirror of
https://github.com/ConjureETS/PixelSphinx.git
synced 2026-03-24 02:20:58 +00:00
Detroy des particle effects une fois terminés
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@ -200,7 +200,7 @@ MonoBehaviour:
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rotationSpeed: 1
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rotationDirection: 1
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RandomRotationSpeed: 1
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CrashFlamesEmitter: {fileID: 120238, guid: 1a5b0b5645fa6104087fd9f96b6104b9, type: 2}
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CrashFlamesEmitter: {fileID: 105122, guid: a3879b7846092334e88b712c1b5a4edf, type: 2}
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TrailFlamesEmitter: {fileID: 0}
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--- !u!135 &13502558
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SphereCollider:
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@ -200,7 +200,7 @@ MonoBehaviour:
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rotationSpeed: 1
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rotationDirection: 1
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RandomRotationSpeed: 1
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CrashFlamesEmitter: {fileID: 120238, guid: 1a5b0b5645fa6104087fd9f96b6104b9, type: 2}
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CrashFlamesEmitter: {fileID: 105122, guid: a3879b7846092334e88b712c1b5a4edf, type: 2}
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TrailFlamesEmitter: {fileID: 0}
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--- !u!135 &13502558
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SphereCollider:
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@ -200,7 +200,7 @@ MonoBehaviour:
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rotationSpeed: 1
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rotationDirection: 1
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RandomRotationSpeed: 1
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CrashFlamesEmitter: {fileID: 120238, guid: 1a5b0b5645fa6104087fd9f96b6104b9, type: 2}
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CrashFlamesEmitter: {fileID: 105122, guid: a3879b7846092334e88b712c1b5a4edf, type: 2}
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TrailFlamesEmitter: {fileID: 0}
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--- !u!135 &13502558
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SphereCollider:
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@ -200,7 +200,7 @@ MonoBehaviour:
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rotationSpeed: 1
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rotationDirection: 1
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RandomRotationSpeed: 1
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CrashFlamesEmitter: {fileID: 120238, guid: 1a5b0b5645fa6104087fd9f96b6104b9, type: 2}
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CrashFlamesEmitter: {fileID: 105122, guid: a3879b7846092334e88b712c1b5a4edf, type: 2}
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TrailFlamesEmitter: {fileID: 0}
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--- !u!135 &13502558
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SphereCollider:
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@ -236,6 +236,7 @@ MonoBehaviour:
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WalkAnimSpeed: 4
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WalkAnimAngle: 15
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EjectSpinSpeed: 80
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DashParticleSystem: {fileID: 174982, guid: d876c44c9925f0b45b8c53bfb4f4967f, type: 2}
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DustParticlesEmitter: {fileID: 138982, guid: 6233079c5a9a756458811f283fdca112, type: 2}
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--- !u!114 &11494368
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MonoBehaviour:
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@ -81,8 +81,11 @@ public class Asteroid : MonoBehaviour
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audio.bypassListenerEffects = true;
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AudioSource.PlayClipAtPoint(audio.clip, transform.position, audio.volume);
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var wait = new WaitForSeconds(emitter.GetComponent<ParticleSystem>().duration);
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// var wait = new WaitForSeconds(emitter.GetComponent<ParticleSystem>().duration);
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//Destroy(emitter); //doesnt play if removed.
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Destroy(emitter, emitter.GetComponent<ParticleSystem>().duration);
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}
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@ -46,8 +46,8 @@ public class AsteroidSpawner : TimerFunctionsClass
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if (!GenerationVersLesjoueurs)
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{
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// Random entre 10 et 20, * 1 ou -1
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var x = UnityEngine.Random.Range(10.0f, 20.0f)*(Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1);
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var y = UnityEngine.Random.Range(10.0f, 20.0f)*(Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1);
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var x = UnityEngine.Random.Range(30.0f, 40.0f)*(Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1);
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var y = UnityEngine.Random.Range(20.0f, 30.0f)*(Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1);
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//0-3
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@ -78,7 +78,7 @@ public class AsteroidSpawner : TimerFunctionsClass
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float direction = (Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f)) * 2 - 1);
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Instantiate(AsteroidPrefabTypes[AsteroidType],
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direction*planet.GetPlanetCoordinatesFromPlayerXY(angle, UnityEngine.Random.Range(10f,15f)),
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direction*planet.GetPlanetCoordinatesFromPlayerXY(angle, UnityEngine.Random.Range(25f,35f)),
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Quaternion.identity);
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}
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@ -22,6 +22,7 @@ public class Astronaut : MonoBehaviour {
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public float Gravity;
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public float Speed;
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public float EjectSpeed;
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//public float DashSpeed;
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public PlanetManager planet;
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@ -141,7 +142,7 @@ public class Astronaut : MonoBehaviour {
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if (State != AstronautState.Ejecting)
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vSpeed -= Gravity * delta;
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else
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vSpeed *= 0.98f;
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vSpeed *= 0.99f;
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}
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float radius = GetGroundRadius();
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@ -9,6 +9,9 @@ public class AstronautAnimator : MonoBehaviour {
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public float WalkAnimAngle;
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public float EjectSpinSpeed;
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private GameObject runninParticleEmitter;
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public GameObject DashParticleSystem;
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public GameObject DustParticlesEmitter;
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// Use this for initialization
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protected void Start () {
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@ -34,11 +37,18 @@ public class AstronautAnimator : MonoBehaviour {
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public void Land()
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{
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//from dash state
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runninParticleEmitter = (GameObject)Instantiate(DashParticleSystem, this.gameObject.transform.position, Quaternion.identity);
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runninParticleEmitter.transform.Rotate(0,180f,0.0f);
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Destroy(runninParticleEmitter, runninParticleEmitter.GetComponent<ParticleSystem>().duration);
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aspi.SpriteWalk.gameObject.SetActive(true);
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aspi.SpriteDash.gameObject.SetActive(false);
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}
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public void Walk(bool right)
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{
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Debug.Log("Walking!");
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@ -88,6 +98,7 @@ public class AstronautAnimator : MonoBehaviour {
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//yield return null;
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}
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public void EmitDustParticules()
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{
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if (DustParticlesEmitter)
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23
Assets/SelfDestroy.cs
Normal file
23
Assets/SelfDestroy.cs
Normal file
@ -0,0 +1,23 @@
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using UnityEngine;
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using System.Collections;
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public class SelfDestroy : MonoBehaviour
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{
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public GameObject PrefabPs;
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private ParticleSystem ps;
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// Use this for initialization
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public void Start ()
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{
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ps = PrefabPs.GetComponent<ParticleSystem>();
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}
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// Update is called once per frame
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public void FixedUpdate () {
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if (ps && !ps.IsAlive())
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{
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Destroy(this.gameObject);
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}
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}
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}
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12
Assets/SelfDestroy.cs.meta
Normal file
12
Assets/SelfDestroy.cs.meta
Normal file
@ -0,0 +1,12 @@
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guid: 6d2a1a0c2c72c8f4a8876a5101e76b8d
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timeCreated: 1460228472
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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9
Assets/_Scenes/Main.meta
Normal file
9
Assets/_Scenes/Main.meta
Normal file
@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: f0e36f3fa2b132e429c615a1d1766c44
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folderAsset: yes
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timeCreated: 1460225092
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licenseType: Pro
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -14,13 +14,13 @@ SceneSettings:
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RenderSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 6
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m_Fog: 0
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m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_Fog: 1
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m_FogColor: {r: 0.030330881, g: 0.040580597, b: 0.24264705, a: 1}
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m_FogMode: 3
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m_FogDensity: 0.01
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m_FogDensity: 0.2
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m_LinearFogStart: 0
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m_LinearFogEnd: 300
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m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
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m_AmbientSkyColor: {r: 0.08235294, g: 0.16078432, b: 0.30980393, a: 1}
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m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
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m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
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m_AmbientIntensity: 1
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@ -66,7 +66,8 @@ LightmapSettings:
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m_FinalGatherRayCount: 1024
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type: 2}
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m_RuntimeCPUUsage: 25
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--- !u!196 &4
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NavMeshSettings:
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@ -85,12 +86,16 @@ NavMeshSettings:
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cellSize: 0.16666667
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manualCellSize: 0
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m_ScaleInLightmap: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: 0}
|
||||
m_Color: {r: 0.08235294, g: 0.16078432, b: 0.30980393, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
--- !u!1 &1945693977
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -585,7 +1036,7 @@ Camera:
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_ClearFlags: 1
|
||||
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0.019607844}
|
||||
m_BackGroundColor: {r: 0.08235294, g: 0.16078432, b: 0.30588236, a: 0.019607844}
|
||||
m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
@ -596,7 +1047,7 @@ Camera:
|
||||
far clip plane: 1000
|
||||
field of view: 60
|
||||
orthographic: 1
|
||||
orthographic size: 5
|
||||
orthographic size: 9.36
|
||||
m_Depth: -1
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
|
||||
BIN
Assets/_Scenes/Main/LightingData.asset
Normal file
BIN
Assets/_Scenes/Main/LightingData.asset
Normal file
Binary file not shown.
8
Assets/_Scenes/Main/LightingData.asset.meta
Normal file
8
Assets/_Scenes/Main/LightingData.asset.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 737d929c9389ea44bbdf6cbee9d9e13b
|
||||
timeCreated: 1460225132
|
||||
licenseType: Pro
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
x
Reference in New Issue
Block a user