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var wait = new WaitForSeconds(emitter.GetComponent().duration); + + + // var wait = new WaitForSeconds(emitter.GetComponent().duration); //Destroy(emitter); //doesnt play if removed. + Destroy(emitter, emitter.GetComponent().duration); } diff --git a/Assets/Scripts/AsteroidSpawner.cs b/Assets/Scripts/AsteroidSpawner.cs index ff2ceae..cb84664 100644 --- a/Assets/Scripts/AsteroidSpawner.cs +++ b/Assets/Scripts/AsteroidSpawner.cs @@ -46,8 +46,8 @@ public class AsteroidSpawner : TimerFunctionsClass if (!GenerationVersLesjoueurs) { // Random entre 10 et 20, * 1 ou -1 - var x = UnityEngine.Random.Range(10.0f, 20.0f)*(Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1); - var y = UnityEngine.Random.Range(10.0f, 20.0f)*(Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1); + var x = UnityEngine.Random.Range(30.0f, 40.0f)*(Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1); + var y = UnityEngine.Random.Range(20.0f, 30.0f)*(Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1); //0-3 @@ -78,7 +78,7 @@ public class AsteroidSpawner : TimerFunctionsClass float direction = (Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f)) * 2 - 1); Instantiate(AsteroidPrefabTypes[AsteroidType], - direction*planet.GetPlanetCoordinatesFromPlayerXY(angle, UnityEngine.Random.Range(10f,15f)), + direction*planet.GetPlanetCoordinatesFromPlayerXY(angle, UnityEngine.Random.Range(25f,35f)), Quaternion.identity); } diff --git a/Assets/Scripts/Astronaut.cs b/Assets/Scripts/Astronaut.cs index bbf9b0e..b495b9b 100644 --- a/Assets/Scripts/Astronaut.cs +++ b/Assets/Scripts/Astronaut.cs @@ -12,7 +12,8 @@ public class Astronaut : MonoBehaviour { public GameObject Rotator; public SpriteRenderer SpriteWalk; - public GameObject SpriteDash; + public GameObject SpriteDash; + public GameObject SpriteStun; public float SpriteWidth; public float SpriteHeight; @@ -23,6 +24,7 @@ public class Astronaut : MonoBehaviour { public float Gravity; public float Speed; public float EjectSpeed; + //public float DashSpeed; public PlanetManager planet; @@ -43,21 +45,9 @@ public class Astronaut : MonoBehaviour { if (oldState == AstronautState.Dashing) { - _astronautAnimator.Land(); - //SpriteWalk.gameObject.SetActive(false); - //SpriteDash.gameObject.SetActive(true); + _astronautAnimator.Idle(); } - //else if (_state == AstronautState.Jumping) - //{ - // _astronautAnimator.Jump(); - //} - /*else - { - SpriteWalk.gameObject.SetActive(true); - SpriteDash.gameObject.SetActive(false); - }*/ - - if (State == AstronautState.Walking) + else if (State == AstronautState.Walking) { _astronautAnimator.Walk(walkRight); } @@ -146,7 +136,7 @@ public class Astronaut : MonoBehaviour { if (State != AstronautState.Ejecting) vSpeed -= Gravity * delta; else - vSpeed *= 0.98f; + vSpeed *= 0.99f; } float radius = GetGroundRadius(); @@ -156,6 +146,7 @@ public class Astronaut : MonoBehaviour { if (State == AstronautState.Dashing) { planet.PushWedge(this.theta); + State = AstronautState.Idle; } height = radius; @@ -165,47 +156,14 @@ public class Astronaut : MonoBehaviour { if (State < AstronautState.Ejecting) vSpeed = 0f; } - - UpdatePosition(); - - //float x, y; - // - //PlanetUtilities.Spheric2Cartesian(theta, heightAtPos, out x, out y); - // - // - - /* - if (State == AstronautState.Walking) - { - walkTime += Time.deltaTime / StepTime; - Vector3 rotation = transform.rotation.eulerAngles; - rotation.z = Mathf.Sin(walkTime * Mathf.PI)*50; transform.rotation = Quaternion.Euler(rotation); - }*/ - - /* - switch (State) - { - case AstronautState.Dashing: - - break; - case AstronautState.Ejecting: - - break; - case AstronautState.Idle: - - break; - case AstronautState.Jumping: - - break; - case AstronautState.Walking: - - break; - } - */ + UpdatePosition(); } public void Move(float x, float y) { + if (State >= AstronautState.Dashing ) + return; + float playerX, playerY; PlanetUtilities.Spheric2Cartesian(theta - 108, height, out playerX, out playerY); @@ -216,9 +174,6 @@ public class Astronaut : MonoBehaviour { float move = proj; - if (State >= AstronautState.Ejecting ) - return; - if (State < AstronautState.Jumping) { if (Mathf.Approximately(move, 0)) @@ -233,43 +188,33 @@ public class Astronaut : MonoBehaviour { } } - if (State < AstronautState.Dashing) + if (-0.2 < move && move < 0.2) return; + + float movement = PlanetUtilities.GetDisplacementAngle(Speed * -move, height) * Time.deltaTime; + + float newTheta = Repeat(theta + movement, 360); + + float newHeight = GetGroundRadius(newTheta); + if (newHeight > height) { - if (-0.2 < move && move < 0.2) return; - - float movement = PlanetUtilities.GetDisplacementAngle(Speed * -move, height) * Time.deltaTime; - - float newTheta = Repeat(theta + movement, 360); - - float newHeight = GetGroundRadius(newTheta); - if (newHeight > height) - { - //Debug.Log("Blocked by wall"); - return; // Blocked by wall - } - - theta = newTheta; + //Debug.Log("Blocked by wall"); + return; // Blocked by wall } - if (State == AstronautState.Dashing && grounded) - { - //TODO arreter mouvement lateral - State=AstronautState.Idle; - } + + theta = newTheta; } public void Jump() { + if (State >= AstronautState.Dashing) + return; + if (State == AstronautState.Jumping) { Dash(); //State=AstronautState.Dashing; //TODO relacher l'état Dashing return; - } - else if (State >= AstronautState.Dashing) - return; - else if (State >= AstronautState.Ejecting) - return; if (!grounded) return; @@ -282,7 +227,6 @@ public class Astronaut : MonoBehaviour { public void Dash() { - if (Time.time < DashTime + lastDashTime) return; @@ -312,13 +256,32 @@ public class Astronaut : MonoBehaviour { /// public void Stun() { - //TODO + if (State < AstronautState.Ejecting) + { + State = AstronautState.Stun; + StartCoroutine(StunTimeout()); + _astronautAnimator.Stun(); + } + } + + IEnumerator StunTimeout() + { + for (float i = 0f; i <0.6f; i += Time.deltaTime) + { + yield return null; + } + if (State < AstronautState.Ejecting) + { + State = AstronautState.Idle; + _astronautAnimator.Idle(); + } } public void OnGUI() { if (GUI.Button(new Rect(10, 10, 150, 50), State.ToString())) { + Stun(); Debug.Log("Clicked the button with an image"); //_astronautAnimator.Walk(); //Eject(); diff --git a/Assets/Scripts/AstronautAnimator.cs b/Assets/Scripts/AstronautAnimator.cs index 1e37683..37cc52d 100644 --- a/Assets/Scripts/AstronautAnimator.cs +++ b/Assets/Scripts/AstronautAnimator.cs @@ -9,6 +9,9 @@ public class AstronautAnimator : MonoBehaviour { public float WalkAnimAngle; public float EjectSpinSpeed; + private GameObject runninParticleEmitter; + public GameObject DashImpactSound; + public GameObject DashParticleSystem; public GameObject DustParticlesEmitter; // Use this for initialization protected void Start () { @@ -24,24 +27,43 @@ public class AstronautAnimator : MonoBehaviour { { aspi.SpriteWalk.gameObject.SetActive(true); aspi.SpriteDash.gameObject.SetActive(false); + aspi.SpriteStun.gameObject.SetActive(false); } public void Dash() { aspi.SpriteWalk.gameObject.SetActive(false); aspi.SpriteDash.gameObject.SetActive(true); + aspi.SpriteStun.gameObject.SetActive(false); } + public void Idle() + { + + aspi.SpriteWalk.gameObject.SetActive(true); + aspi.SpriteDash.gameObject.SetActive(false); + aspi.SpriteStun.gameObject.SetActive(false); + } + public void Land() { - - aspi.SpriteWalk.gameObject.SetActive(true); - aspi.SpriteDash.gameObject.SetActive(false); + //from dash state + runninParticleEmitter = (GameObject)Instantiate(DashParticleSystem, this.gameObject.transform.position, Quaternion.identity); + runninParticleEmitter.transform.Rotate(0,180f,0.0f); + + Destroy(runninParticleEmitter, runninParticleEmitter.GetComponent().duration); + Idle(); + + var impactAudio = DashImpactSound.GetComponent(); + impactAudio.bypassListenerEffects = true; + AudioSource.PlayClipAtPoint(impactAudio.clip, transform.position, impactAudio.volume); + + } + public void Walk(bool right) { - Debug.Log("Walking!"); StartCoroutine(Rotate(right? -1 : 1)); } @@ -51,6 +73,14 @@ public class AstronautAnimator : MonoBehaviour { var audio = aspi.GetComponent(); //eject sound audio.bypassListenerEffects = true; AudioSource.PlayClipAtPoint(audio.clip, transform.position, audio.volume); + Stun(); + } + + public void Stun() + { + aspi.SpriteWalk.gameObject.SetActive(false); + aspi.SpriteDash.gameObject.SetActive(false); + aspi.SpriteStun.gameObject.SetActive(true); } IEnumerator Spin() @@ -80,13 +110,10 @@ public class AstronautAnimator : MonoBehaviour { if (aspi.State == Astronaut.AstronautState.Walking) { - Debug.Log("Walking again"); StartCoroutine(Rotate(-side)); } - else - Debug.Log("Walking stop"); - //yield return null; } + public void EmitDustParticules() { diff --git a/Assets/SelfDestroy.cs b/Assets/SelfDestroy.cs new file mode 100644 index 0000000..62f6dd9 --- /dev/null +++ b/Assets/SelfDestroy.cs @@ -0,0 +1,23 @@ +using UnityEngine; +using System.Collections; + +public class SelfDestroy : MonoBehaviour +{ + public GameObject PrefabPs; + + private ParticleSystem ps; + + // Use this for initialization + public void Start () + { + ps = PrefabPs.GetComponent(); + } + + // Update is called once per frame + public void FixedUpdate () { + if (ps && !ps.IsAlive()) + { + Destroy(this.gameObject); + } + } +} diff --git a/Assets/SelfDestroy.cs.meta b/Assets/SelfDestroy.cs.meta new file mode 100644 index 0000000..b210945 --- /dev/null +++ b/Assets/SelfDestroy.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 6d2a1a0c2c72c8f4a8876a5101e76b8d +timeCreated: 1460228472 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Sounds/A_SFX_Dash_Impact_01.wav b/Assets/Sounds/A_SFX_Dash_Impact_01.wav new file mode 100644 index 0000000..28de754 Binary files /dev/null and b/Assets/Sounds/A_SFX_Dash_Impact_01.wav differ diff --git a/Assets/Sounds/A_SFX_Dash_Impact_01.wav.meta b/Assets/Sounds/A_SFX_Dash_Impact_01.wav.meta new file mode 100644 index 0000000..bb3dce6 --- /dev/null +++ b/Assets/Sounds/A_SFX_Dash_Impact_01.wav.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: f018620a0cec23042bca100d556e0c53 +timeCreated: 1460229772 +licenseType: Pro +AudioImporter: + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Scenes/Main.meta b/Assets/_Scenes/Main.meta new file mode 100644 index 0000000..220e3d9 --- /dev/null +++ b/Assets/_Scenes/Main.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f0e36f3fa2b132e429c615a1d1766c44 +folderAsset: yes +timeCreated: 1460225092 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Scenes/Main.unity b/Assets/_Scenes/Main.unity index 3b1e178..eaa9f64 100644 --- a/Assets/_Scenes/Main.unity +++ b/Assets/_Scenes/Main.unity @@ -14,13 +14,13 @@ SceneSettings: RenderSettings: m_ObjectHideFlags: 0 serializedVersion: 6 - 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