Conflicts:
	Assets/Scripts/Astronaut.cs
This commit is contained in:
RosimInc 2016-04-08 19:59:46 -04:00
commit 290ffe8e36
16 changed files with 1073 additions and 93 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 31 KiB

View File

@ -0,0 +1,57 @@
fileFormatVersion: 2
guid: 4a920fd6bcc36d542bab85b92331347f
timeCreated: 1460157544
licenseType: Pro
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 7
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
rGBM: 0
compressionQuality: 50
allowsAlphaSplitting: 0
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 8
buildTargetSettings: []
spriteSheet:
sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Art/T_Laveuse_02.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 35 KiB

BIN
Assets/Art/T_TV_01.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 37 KiB

View File

@ -1,5 +1,21 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &120828
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4
m_Component:
- 4: {fileID: 404170}
- 212: {fileID: 21231318}
m_Layer: 0
m_Name: New Sprite
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &160026
GameObject:
m_ObjectHideFlags: 0
@ -19,6 +35,18 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &404170
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 120828}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 494682}
m_RootOrder: 0
--- !u!4 &494682
Transform:
m_ObjectHideFlags: 1
@ -28,7 +56,8 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 8.22, y: 1.36, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Children:
- {fileID: 404170}
m_Father: {fileID: 0}
m_RootOrder: 0
--- !u!23 &2317388
@ -37,7 +66,7 @@ MeshRenderer:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 160026}
m_Enabled: 1
m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_Materials:
@ -89,6 +118,36 @@ SphereCollider:
serializedVersion: 2
m_Radius: 0.5
m_Center: {x: 0, y: 0, z: 0}
--- !u!212 &21231318
SpriteRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 120828}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000e000000000000000, type: 0}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 0
m_ReflectionProbeUsage: 0
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 4a920fd6bcc36d542bab85b92331347f, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
--- !u!1001 &100100000
Prefab:
m_ObjectHideFlags: 1

View File

@ -112,7 +112,7 @@ SpriteRenderer:
m_SortingLayerID: 0
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 967af79000cf76b4287a112b4e30cbea, type: 3}
m_Color: {r: 0.78676474, g: 0.12727074, b: 0.12727074, a: 1}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
--- !u!1001 &100100000

View File

@ -7,21 +7,21 @@ public class Asteroid : MonoBehaviour
public float speed;
public float step;
// Use this for initialization
void Start()
// Use this for initialization
public void Start()
{
speed = Random.Range(0.9F, 3F);
speed = Random.Range(1.8F, 3F);
// print(speed);
center = new Vector3(0, 0);
}
// Update is called once per frame
void Update () {
// Update is called once per frame
public void Update () {
MoveObject(center);
}
void MoveObject(Vector3 center)
public void MoveObject(Vector3 center)
{
step = speed * Time.deltaTime;
this.transform.position = Vector3.MoveTowards(transform.position, center, step);

View File

@ -7,7 +7,7 @@ public class AsteroidSpawner : TimerFunctionsClass
public float NextSpawnTime = 1.0f;
public GameObject AsteroidPrefab;
public bool GenerationVersLesjoueurs = true; //random lorsque false;
public bool GenerationVersLesjoueurs = false; //random lorsque false;
// Use this for initialization
void Start ()
@ -51,8 +51,6 @@ public class AsteroidSpawner : TimerFunctionsClass
}
//Cooldown untill next random spawn
SetTimer(NextSpawnTime, SpawnAsteroidEvent);
StartTimer();

View File

@ -13,13 +13,14 @@ public class Astronaut : MonoBehaviour {
public GameObject SpriteDash;
public float Width;
public float DashTime = 0.4f; //Temps de l'animation et rate limiting
private float lastDashTime = 0f;
public float StepTime;
public float JumpSpeed;
public float Gravity;
public float Speed;
public float EjectSpeed;
public float DashSpeed;
//public float DashSpeed;
public PlanetManager planet;
@ -63,9 +64,13 @@ public class Astronaut : MonoBehaviour {
private float walkTime = 0;
private int nextStep = 1;
// Use this for initialization
void Start () {
State = AstronautState.Idle;
// Use this for initialization
public void Start () {
if (!planet)
{
planet = FindObjectOfType<PlanetManager>();
}
State = AstronautState.Idle;
//Debug.Log(planet.GetPlanetRadius(0));
theta = 0;
height = planet.GetPlanetRadius(theta);
@ -100,9 +105,9 @@ public class Astronaut : MonoBehaviour {
{
return Mathf.Repeat(num + limit, limit);
}
// Update is called once per frame
void Update () {
// Update is called once per frame
public void Update () {
float delta = Time.deltaTime;
if (!grounded)
@ -117,12 +122,12 @@ public class Astronaut : MonoBehaviour {
float radius = GetGroundRadius();
if (grounded = (height <= radius))
{
if (State == AstronautState.Dashing)
/*if (State == AstronautState.Dashing)
{
planet.PushWedge(Repeat(theta,360));
State = AstronautState.Idle;
//TODO_SR Create dash impact here
}
}*/
height = radius;
if (State == AstronautState.Jumping)
@ -195,7 +200,7 @@ public class Astronaut : MonoBehaviour {
float movement = PlanetUtilities.GetDisplacementAngle(Speed * -x, height) * Time.deltaTime;
//Debug.Log("Moving! - " + height);
//Debug.Log("Daaa - " + movement);
float newTheta = theta + movement;
float newTheta = (360 + theta + movement) % 360; // angle positif
float newHeight = GetGroundRadius(newTheta);
if (newHeight > height)
@ -206,13 +211,25 @@ public class Astronaut : MonoBehaviour {
theta = newTheta;
}
if (State == AstronautState.Dashing && grounded)
{
//TODO arreter mouvement lateral
State=AstronautState.Idle;
}
}
public void Jump()
{
if (State >= AstronautState.Ejecting || State == AstronautState.Jumping)
if (State >= AstronautState.Ejecting)
return;
if (!grounded) return;
if (State == AstronautState.Jumping)
{
Dash();
State=AstronautState.Dashing; //TODO relacher l'état Dashing
return;
}
if (!grounded) return;
vSpeed = JumpSpeed;
grounded = false;
State = AstronautState.Jumping;
@ -220,11 +237,18 @@ public class Astronaut : MonoBehaviour {
public void Dash()
{
if (_state >= AstronautState.Ejecting)
return;
if (Time.time < DashTime + lastDashTime)
return;
if (_state >= AstronautState.Ejecting)
return;
State = AstronautState.Dashing;
vSpeed = -DashSpeed;
lastDashTime = Time.time;
planet.PushWedge(this.theta);
//State = AstronautState.Dashing;
//vSpeed = -DashSpeed;
}
public void Eject()

View File

@ -2,15 +2,15 @@
using System.Collections;
using InputHandler;
[RequireComponent(typeof(Astronaut))]
[RequireComponent(typeof(Astronaut))]
public class AstronautController : MonoBehaviour {
private Astronaut _astronaut;
public int PlayerNumber;
// Use this for initialization
void Start()
// Use this for initialization
public void Start()
{
InputManager.Instance.PushActiveContext("Gameplay", PlayerNumber);
InputManager.Instance.AddCallback(PlayerNumber, HandlePlayerAxis);
@ -49,11 +49,17 @@ public class AstronautController : MonoBehaviour {
_astronaut.Move(xValue, yValue);
if (input.Ranges.ContainsKey("Dash"))
{
if(input.Ranges["Dash"] > 0.8f)
_astronaut.Dash();
}
// le dash se fait par double jump avec un state change.
//if (input.Ranges.ContainsKey("Dash"))
//{
// if (input.Ranges["Dash"] > 0.8f)
// {
// _astronaut.Dash();
// }
//}
}
private void HandlePlayerButtons(MappedInput input)
@ -65,5 +71,5 @@ public class AstronautController : MonoBehaviour {
_astronaut.Jump();
}
}
}
}

View File

@ -3,31 +3,59 @@ using System.Collections;
public class Earthquake : MonoBehaviour {
int gaugeLevel;
const int gaugeMax=4;
const int gaugeMax=100;
// Use this for initialization
void Start()
public void Start()
{
gaugeLevel = 0;
InvokeRepeating("fillGauge", 1, 1F);
}
// Update is called once per frame
void Update () {
InvokeRepeating("FillGauge", 1, 1F);
}
void fillGauge()
// Update is called once per frame
public void Update () {
}
/// <summary>
/// Actualiser l'affichage de la gauge
/// </summary>
public void UpdateFixed()
{
}
/// <summary>
/// à être Appelé à chaque fois qu'on enfonce un plateau, le gage se remplis plus vite. (et par le temps)
/// </summary>
public void FillGauge()
{
if (gaugeLevel < gaugeMax)
{
gaugeLevel += 1;
//anim state [0-90] normale, rotation
//color hue de plus en plus vers le rouge
//[90-100]
//anim avec les ripples
}
else
{
gaugeLevel = 0;
}
print("gauge is at: " + gaugeLevel);
print("gauge is at: " + gaugeLevel);
}
}

View File

@ -10,6 +10,7 @@ public class PlanetManager : MonoBehaviour
public float TailleCartiersEnDegres = 0; //radian -> valeurs 0 a 360
public float CartierResetRatioSpeedFactor = 0.23f; //Entre 0.05 et 1 ou plus on aime que ca restore lentement, randomnly
public bool CartierResetRatioSpeedRandomize = true;
public bool CartierResetOverTime = true;
public float CartierMinRatio = 0.4f;
public float CartierMaxRatio = 2.0f;
public float CartierStepSize = 0.25f;
@ -17,7 +18,7 @@ public class PlanetManager : MonoBehaviour
public List<Wedge> wedges = new List<Wedge>();
// Use this for initialization
void Awake () {
public void Awake () {
TailleCartiersEnDegres = 360.0f / NbCartiers;
for(int i = 0; i < NbCartiers; i++)
@ -34,17 +35,17 @@ public class PlanetManager : MonoBehaviour
w.sprite = GameObject.Find(obj.name);
wedges.Add(w); //pushes at end.
}
}
// Update is called once per frame
void Update () {
}
// Update is called once per frame
public void Update () {
}
void FixedUpdate()
public void FixedUpdate()
{
if (!this.CartierResetRatioSpeedRandomize) return;
if (!this.CartierResetOverTime) return;
//Ramener les plateforme vers leur position initiale 0;
foreach (var w in wedges)
@ -88,7 +89,7 @@ public class PlanetManager : MonoBehaviour
w.offset = w.offset - CartierStepSize;
if (w.offset < CartierMinRatio)
w.offset = 0.5f;
w.offset = CartierMinRatio;
w.sprite.transform.localScale = new Vector3(w.offset, w.offset, 1);
@ -99,7 +100,7 @@ public class PlanetManager : MonoBehaviour
v.offset = v.offset + CartierStepSize;
if (v.offset > CartierMaxRatio)
v.offset = 1.5f;
v.offset = CartierMaxRatio;
v.sprite.transform.localScale = new Vector3(v.offset, v.offset, 1);
}
@ -213,7 +214,7 @@ public class PlanetManager : MonoBehaviour
/// <returns></returns>
public Wedge GetWedgeFromTheta(float thetaPlayerX)
{
return wedges[GetWedgeIndex(thetaPlayerX)];
return wedges[GetWedgeIndex(thetaPlayerX % 360)];
}
/// <summary>

View File

@ -9,7 +9,7 @@ public class testRotate : MonoBehaviour {
private float speed = 33.2f;
public bool check;
void Update()
public void Update()
{
if(Input.GetKeyDown("space") || Input.GetKey("s"))
{
@ -41,18 +41,18 @@ public class testRotate : MonoBehaviour {
// Use this for initialization
void Start () {
}
}
/// <summary>
/// Juste pour tester le mouvement du player autour du cercle.
/// Le player se déplace de gauche a droite en x et la valeur de x représente l'angle theta
/// saute en y
/// </summary>
void FixedUpdate()
public void FixedUpdate()
{
var theta = Time.realtimeSinceStartup * speed % 360.0f; // Position X du player = angle theta
@ -67,11 +67,11 @@ public class testRotate : MonoBehaviour {
// var x = r * Mathf.Cos(theta * Mathf.PI / 180);
// var y = r * Mathf.Sin(theta * Mathf.PI / 180); // + y0 du player
var player = GameObject.Find("CubePlayer").gameObject;
// var player = GameObject.Find("CubePlayer").gameObject;
Vector3 pos = planet.GetPlanetCoordinatesFromPlayerXY(theta, 0f);
//Vector3 pos = planet.GetPlanetCoordinatesFromPlayerXY(theta, 0f);
//player.transform.position = Vector3.Lerp(player.transform.position, new Vector3(x, y, 0 ), Time.deltaTime);
player.transform.position = Vector3.Lerp(player.transform.position,
planet.GetPlanetCoordinatesFromPlayerXY(theta, 0f), Time.fixedDeltaTime);
//player.transform.position = Vector3.Lerp(player.transform.position,
// planet.GetPlanetCoordinatesFromPlayerXY(theta, 0f), Time.fixedDeltaTime);
}
}

531
Assets/_Scenes/Main.unity Normal file
View File

@ -0,0 +1,531 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
SceneSettings:
m_ObjectHideFlags: 0
m_PVSData:
m_PVSObjectsArray: []
m_PVSPortalsArray: []
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 6
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 3
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 6
m_GIWorkflowMode: 1
m_LightmapsMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_TemporalCoherenceThreshold: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 0
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 3
m_Resolution: 2
m_BakeResolution: 40
m_TextureWidth: 1024
m_TextureHeight: 1024
m_AOMaxDistance: 1
m_Padding: 2
m_CompAOExponent: 0
m_LightmapParameters: {fileID: 0}
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherRayCount: 1024
m_ReflectionCompression: 2
m_LightingDataAsset: {fileID: 0}
m_RuntimeCPUUsage: 25
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
accuratePlacement: 0
minRegionArea: 2
cellSize: 0.16666667
manualCellSize: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &1027139439
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 1027139444}
- 33: {fileID: 1027139443}
- 135: {fileID: 1027139442}
- 23: {fileID: 1027139441}
- 114: {fileID: 1027139440}
m_Layer: 0
m_Name: Planet
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1027139440
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1027139439}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 43d953650863ce04d8918939e0248654, type: 3}
m_Name:
m_EditorClassIdentifier:
NbCartiers: 10
TailleCartiersEnDegres: 0
CartierResetRatioSpeedFactor: 0.23
CartierResetRatioSpeedRandomize: 1
CartierMinRatio: 0.4
CartierMaxRatio: 2
CartierStepSize: 0.25
WedgePrefab: {fileID: 170328, guid: 0b78da08dfa398840862539a74cc2377, type: 2}
--- !u!23 &1027139441
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1027139439}
m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 1
m_ReflectionProbeUsage: 1
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingOrder: 0
--- !u!135 &1027139442
SphereCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1027139439}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: 0.5
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &1027139443
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1027139439}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1027139444
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1027139439}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 7.9, y: 7.9, z: 0.1}
m_Children:
- {fileID: 1963189941}
m_Father: {fileID: 0}
m_RootOrder: 2
--- !u!1 &1055650857
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 1055650859}
- 114: {fileID: 1055650858}
m_Layer: 0
m_Name: AsteroidSpawner
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1055650858
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1055650857}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 43c82cd8902191d49b45cf914b13e97c, type: 3}
m_Name:
m_EditorClassIdentifier:
textTime:
NextSpawnTime: 1
AsteroidPrefab: {fileID: 160026, guid: cc1a204562630cd40a1dd685b5ed8e6e, type: 2}
GenerationVersLesjoueurs: 1
--- !u!4 &1055650859
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1055650857}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
--- !u!1001 &1072533353
Prefab:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 498212, guid: 158e745881137e04ca2086294f44d74c, type: 2}
propertyPath: m_LocalPosition.x
value: -0.6692338
objectReference: {fileID: 0}
- target: {fileID: 498212, guid: 158e745881137e04ca2086294f44d74c, type: 2}
propertyPath: m_LocalPosition.y
value: 1.7862048
objectReference: {fileID: 0}
- target: {fileID: 498212, guid: 158e745881137e04ca2086294f44d74c, type: 2}
propertyPath: m_LocalPosition.z
value: -0.045327663
objectReference: {fileID: 0}
- target: {fileID: 498212, guid: 158e745881137e04ca2086294f44d74c, type: 2}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 498212, guid: 158e745881137e04ca2086294f44d74c, type: 2}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 498212, guid: 158e745881137e04ca2086294f44d74c, type: 2}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 498212, guid: 158e745881137e04ca2086294f44d74c, type: 2}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 498212, guid: 158e745881137e04ca2086294f44d74c, type: 2}
propertyPath: m_RootOrder
value: 4
objectReference: {fileID: 0}
- target: {fileID: 11450178, guid: 158e745881137e04ca2086294f44d74c, type: 2}
propertyPath: InputMapperAsset
value:
objectReference: {fileID: 11400000, guid: ba52e0f13249c9e46bb162622e61904f,
type: 2}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: 158e745881137e04ca2086294f44d74c, type: 2}
m_IsPrefabParent: 0
--- !u!1001 &1660116367
Prefab:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 494126, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 494126, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 494126, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 494126, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 494126, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 494126, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 494126, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 494126, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: m_RootOrder
value: 3
objectReference: {fileID: 0}
- target: {fileID: 403646, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 11494368, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: planet
value:
objectReference: {fileID: 1027139440}
- target: {fileID: 11494368, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: StepTime
value: 5
objectReference: {fileID: 0}
- target: {fileID: 11494368, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: JumpSpeed
value: 5
objectReference: {fileID: 0}
- target: {fileID: 21257324, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: m_SortingOrder
value: 15
objectReference: {fileID: 0}
- target: {fileID: 21220066, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: m_SortingOrder
value: 15
objectReference: {fileID: 0}
- target: {fileID: 406446, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: m_LocalPosition.x
value: -0.04
objectReference: {fileID: 0}
- target: {fileID: 418246, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: m_LocalPosition.x
value: -0.18
objectReference: {fileID: 0}
- target: {fileID: 406446, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: m_LocalPosition.y
value: 0.63
objectReference: {fileID: 0}
- target: {fileID: 418246, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: m_LocalPosition.y
value: 0.36
objectReference: {fileID: 0}
- target: {fileID: 11494368, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: width
value: 0.4
objectReference: {fileID: 0}
- target: {fileID: 11494368, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: Gravity
value: 15
objectReference: {fileID: 0}
- target: {fileID: 11494368, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: Speed
value: 5
objectReference: {fileID: 0}
- target: {fileID: 11494368, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: Width
value: 0.4
objectReference: {fileID: 0}
- target: {fileID: 154602, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: m_Name
value: Astronaut_1
objectReference: {fileID: 0}
- target: {fileID: 170392, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: m_TagString
value: Untagged
objectReference: {fileID: 0}
- target: {fileID: 154602, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: m_TagString
value: Player
objectReference: {fileID: 0}
- target: {fileID: 21220066, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
propertyPath: m_Enabled
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
m_IsPrefabParent: 0
--- !u!1 &1945693977
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 1945693982}
- 20: {fileID: 1945693981}
- 92: {fileID: 1945693980}
- 124: {fileID: 1945693979}
- 81: {fileID: 1945693978}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &1945693978
AudioListener:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1945693977}
m_Enabled: 1
--- !u!124 &1945693979
Behaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1945693977}
m_Enabled: 1
--- !u!92 &1945693980
Behaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1945693977}
m_Enabled: 1
--- !u!20 &1945693981
Camera:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1945693977}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0.019607844}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 1
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
m_StereoMirrorMode: 0
--- !u!4 &1945693982
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1945693977}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
--- !u!1 &1963189940
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 1963189941}
- 212: {fileID: 1963189942}
m_Layer: 0
m_Name: T_Planet_Center
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1963189941
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1963189940}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.12658228, y: 0.12658228, z: 10}
m_Children: []
m_Father: {fileID: 1027139444}
m_RootOrder: 0
--- !u!212 &1963189942
SpriteRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1963189940}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000e000000000000000, type: 0}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 0
m_ReflectionProbeUsage: 0
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 545c8c8845e75b44087e8546737ac074, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0ec70b7369d30d74e8ac8c17899762a0
timeCreated: 1460148233
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -112,7 +112,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 3
m_RootOrder: 2
--- !u!114 &150247456
MonoBehaviour:
m_ObjectHideFlags: 0
@ -283,7 +283,7 @@ Camera:
far clip plane: 1000
field of view: 60
orthographic: 1
orthographic size: 5
orthographic size: 6.96
m_Depth: -1
m_CullingMask:
serializedVersion: 2
@ -309,31 +309,44 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
--- !u!1 &1250089528
--- !u!1 &993731489
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 1250089532}
- 33: {fileID: 1250089531}
- 65: {fileID: 1250089530}
- 23: {fileID: 1250089529}
- 114: {fileID: 1250089535}
- 4: {fileID: 993731494}
- 33: {fileID: 993731493}
- 65: {fileID: 993731492}
- 23: {fileID: 993731491}
- 114: {fileID: 993731490}
m_Layer: 0
m_Name: CubePlayer
m_Name: CubePlayer (4)
m_TagString: Player
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!23 &1250089529
--- !u!114 &993731490
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 993731489}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac56b6226ed50a742a676cbfae403f88, type: 3}
m_Name:
m_EditorClassIdentifier:
fireRate: 0.2
check: 0
--- !u!23 &993731491
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1250089528}
m_GameObject: {fileID: 993731489}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
@ -354,46 +367,301 @@ MeshRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingOrder: 0
--- !u!65 &1250089530
--- !u!65 &993731492
BoxCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1250089528}
m_GameObject: {fileID: 993731489}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &1250089531
--- !u!33 &993731493
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1250089528}
m_GameObject: {fileID: 993731489}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1250089532
--- !u!4 &993731494
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1250089528}
m_GameObject: {fileID: 993731489}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 5.06, y: 0.16, z: 0}
m_LocalPosition: {x: 3.16, y: 3.35, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
--- !u!114 &1250089535
m_RootOrder: 6
--- !u!1 &1399563897
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 1399563902}
- 33: {fileID: 1399563901}
- 65: {fileID: 1399563900}
- 23: {fileID: 1399563899}
- 114: {fileID: 1399563898}
m_Layer: 0
m_Name: CubePlayer (2)
m_TagString: Player
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1399563898
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1250089528}
m_GameObject: {fileID: 1399563897}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac56b6226ed50a742a676cbfae403f88, type: 3}
m_Name:
m_EditorClassIdentifier:
fireRate: 0.2
check: 0
--- !u!23 &1399563899
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1399563897}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 1
m_ReflectionProbeUsage: 1
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingOrder: 0
--- !u!65 &1399563900
BoxCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1399563897}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &1399563901
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1399563897}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1399563902
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1399563897}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 4.6, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 4
--- !u!1 &1480401695
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 1480401700}
- 33: {fileID: 1480401699}
- 65: {fileID: 1480401698}
- 23: {fileID: 1480401697}
- 114: {fileID: 1480401696}
m_Layer: 0
m_Name: CubePlayer (1)
m_TagString: Player
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1480401696
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1480401695}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac56b6226ed50a742a676cbfae403f88, type: 3}
m_Name:
m_EditorClassIdentifier:
fireRate: 0.2
check: 0
--- !u!23 &1480401697
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1480401695}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 1
m_ReflectionProbeUsage: 1
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingOrder: 0
--- !u!65 &1480401698
BoxCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1480401695}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &1480401699
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1480401695}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1480401700
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1480401695}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 5, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 3
--- !u!1 &1851760615
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 1851760620}
- 33: {fileID: 1851760619}
- 65: {fileID: 1851760618}
- 23: {fileID: 1851760617}
- 114: {fileID: 1851760616}
m_Layer: 0
m_Name: CubePlayer (3)
m_TagString: Player
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1851760616
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1851760615}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac56b6226ed50a742a676cbfae403f88, type: 3}
m_Name:
m_EditorClassIdentifier:
fireRate: 0.2
check: 0
--- !u!23 &1851760617
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1851760615}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 1
m_ReflectionProbeUsage: 1
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingOrder: 0
--- !u!65 &1851760618
BoxCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1851760615}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &1851760619
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1851760615}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1851760620
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1851760615}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 3.89, y: -2.79, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 5