mirror of
https://github.com/ConjureETS/PixelSphinx.git
synced 2026-03-24 02:20:58 +00:00
Merge branch 'master' of github.com:ETSConjure/PixelSphinx
This commit is contained in:
commit
296b0ca2b7
@ -145,7 +145,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: ab270b0cb2475114ab8eb45661af0df1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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PlayerNumber: 1
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PlayerNumber: 0
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--- !u!114 &11491252
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MonoBehaviour:
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m_ObjectHideFlags: 1
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@ -158,8 +158,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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aspi: {fileID: 0}
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WalkAnimSpeed: 0
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WalkAnimAngle: 0
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WalkAnimSpeed: 4
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WalkAnimAngle: 15
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EjectSpinSpeed: 80
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DustParticlesEmitter: {fileID: 138982, guid: 6233079c5a9a756458811f283fdca112, type: 2}
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--- !u!114 &11494368
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1552
Assets/Prefabs/P_Shockwave.prefab
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1552
Assets/Prefabs/P_Shockwave.prefab
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File diff suppressed because it is too large
Load Diff
8
Assets/Prefabs/P_Shockwave.prefab.meta
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8
Assets/Prefabs/P_Shockwave.prefab.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: a63c057a7a113a349b55d0ae61d0c936
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timeCreated: 1460210347
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licenseType: Free
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -7,7 +7,7 @@ public class Astronaut : MonoBehaviour {
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private AstronautAnimator _astronautAnimator;
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public enum AstronautState
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{
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Idle, Walking, Jumping, Dashing, Ejecting, Dead
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Idle, Walking, Jumping, Dashing, Stun, Ejecting, Dead
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}
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public GameObject Rotator;
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@ -56,11 +56,10 @@ public class Astronaut : MonoBehaviour {
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SpriteDash.gameObject.SetActive(false);
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}*/
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/*if (_state == AstronautState.Walking)
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if (State == AstronautState.Walking)
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{
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//StartCoroutine(WalkingStance());
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_astronautAnimator.Walk();
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}*/
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_astronautAnimator.Walk(walkRight);
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}
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}
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}
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@ -68,6 +67,7 @@ public class Astronaut : MonoBehaviour {
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private float height = 0;
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private float vSpeed = 0;
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private bool grounded = false;
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private bool walkRight = false;
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private float walkTime = 0;
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private int nextStep = 1;
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@ -93,6 +93,7 @@ public class Astronaut : MonoBehaviour {
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{
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planet = FindObjectOfType<PlanetManager>();
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}
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planet.addPlayer();
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State = AstronautState.Idle;
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theta = 0;
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@ -221,6 +222,7 @@ public class Astronaut : MonoBehaviour {
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}
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else
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{
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walkRight = move > 0;
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State = AstronautState.Walking;
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walkTime = 0f;
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}
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@ -237,7 +239,7 @@ public class Astronaut : MonoBehaviour {
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float newHeight = GetGroundRadius(newTheta);
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if (newHeight > height)
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{
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Debug.Log("Blocked by wall");
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//Debug.Log("Blocked by wall");
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return; // Blocked by wall
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}
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@ -296,6 +298,8 @@ public class Astronaut : MonoBehaviour {
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vSpeed = EjectSpeed;
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_astronautAnimator.Eject();
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grounded = false;
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planet.playerDeath(this);
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}
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/// <summary>
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@ -303,7 +307,7 @@ public class Astronaut : MonoBehaviour {
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/// </summary>
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public void Stun()
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{
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print("Stunned");
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//TODO
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}
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public void OnGUI()
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@ -311,7 +315,14 @@ public class Astronaut : MonoBehaviour {
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if (GUI.Button(new Rect(10, 10, 150, 50), State.ToString()))
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{
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Debug.Log("Clicked the button with an image");
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Eject();
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}
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//_astronautAnimator.Walk();
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//Eject();
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}
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/* if (GUI.Button(new Rect(60, 10, 150, 50), "Stop"))
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{
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Debug.Log("Clicked the button with an image");
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_astronautAnimator.StopWalk();
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//Eject();
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}*/
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}
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}
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@ -39,9 +39,10 @@ public class AstronautAnimator : MonoBehaviour {
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aspi.SpriteDash.gameObject.SetActive(false);
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}
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public void Walk()
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public void Walk(bool right)
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{
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StartCoroutine(Rotate());
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Debug.Log("Walking!");
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StartCoroutine(Rotate(right? -1 : 1));
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}
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public void Eject()
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@ -58,9 +59,9 @@ public class AstronautAnimator : MonoBehaviour {
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}
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}
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IEnumerator Rotate()
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IEnumerator Rotate(float side)
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{
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for (float i = 0.5f; i < 2.5f; i+= Time.deltaTime*WalkAnimSpeed)
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for (float i = 0.5f; i < 1.5f; i+= Time.deltaTime*WalkAnimSpeed)
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{
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/*int roundDown = 10;
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//0.5, 1.5 et 2.5
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@ -70,15 +71,18 @@ public class AstronautAnimator : MonoBehaviour {
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aspi.SpriteWalk.flipX = !aspi.SpriteWalk.flipX;
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}*/
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float position = Mathf.PingPong(i, 1f);
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transform.rotation = Quaternion.Euler(0, 0, (position - 0.5f) * WalkAnimAngle * 2);
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transform.localRotation = Quaternion.Euler(0, 0, side * (position - 0.5f) * WalkAnimAngle * 2);
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yield return null;
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}
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if (aspi.State == Astronaut.AstronautState.Walking)
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{
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StartCoroutine(Rotate());
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Debug.Log("Walking again");
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StartCoroutine(Rotate(-side));
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}
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yield return null;
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else
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Debug.Log("Walking stop");
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//yield return null;
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}
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public void EmitDustParticules()
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@ -19,9 +19,11 @@ public class PlanetManager : MonoBehaviour
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private float disbalance = 0f;
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public GameObject WedgePrefab = null;
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public List<Wedge> wedges = new List<Wedge>();
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private int numPlayer;
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// Use this for initialization
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public void Awake () {
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numPlayer = 0;
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TailleCartiersEnDegres = 360.0f / NbCartiers;
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balanceValue = (CartierMaxRatio + CartierMinRatio) / 2;
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@ -47,6 +49,11 @@ public class PlanetManager : MonoBehaviour
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}
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public void addPlayer()
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{
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numPlayer++;
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}
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public void setColor(float val)
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{
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foreach (Wedge w in wedges) {
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@ -187,7 +194,7 @@ public class PlanetManager : MonoBehaviour
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//si player sur la plateforme et grounded
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if (w.tMax >= p.GetTheta() && p.GetTheta() >= w.tMin && p.IsGrounded())
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{
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p.Eject();
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p.Eject();
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}
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}
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}
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@ -195,6 +202,23 @@ public class PlanetManager : MonoBehaviour
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}
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}
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public void playerDeath(Astronaut aPlayer)
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{
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numPlayer--;
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//check if all players are dead
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if (numPlayer < 2)
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{
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if (numPlayer < 1)
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{
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print("game is lost");
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}
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else
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{
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print("winner is you!");
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}
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}
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}
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//public void PushWedge(float thetaPlayerX)
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//{
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// var index = GetWedgeIndex(thetaPlayerX);
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@ -132,10 +132,6 @@ Prefab:
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propertyPath: m_Name
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value: Astronaut_0
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objectReference: {fileID: 0}
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- target: {fileID: 11434752, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
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propertyPath: PlayerNumber
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 100100000, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
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m_IsPrefabParent: 0
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@ -515,6 +511,10 @@ Prefab:
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 11434752, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
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propertyPath: PlayerNumber
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 100100000, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
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m_IsPrefabParent: 0
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