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earthquake visual
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parent
2e8bfdb900
commit
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@ -3,19 +3,36 @@ using UnityEngine;
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using System.Collections;
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public class Earthquake : MonoBehaviour {
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int gaugeLevel;
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public int gaugeMax=100;
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public float CriticalMin;
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public float CriticalMax;
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//public float testValue;
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//public float gaugeLevel;
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//public int gaugeMax=100;
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private SpriteRenderer core;
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PlanetManager pmgr;
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// Use this for initialization
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public void Start()
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{
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gaugeLevel = 0;
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InvokeRepeating("FillGauge", 1, 1F);
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pmgr = FindObjectOfType<PlanetManager>();
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//gaugeLevel = 0;
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core = this.GetComponent<SpriteRenderer>();
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//InvokeRepeating("FillGauge", 1, 1F);
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}
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// Update is called once per frame
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public void Update () {
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float disbalance = pmgr.GetDisbalance();
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float val = Mathf.Clamp((disbalance-CriticalMin) / (CriticalMax-CriticalMin),0,1);
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float val2 = Mathf.Clamp((val - 0.6f) / 0.4f, 0, 1);
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pmgr.setColor(val2);
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core.color = new Color(1f, 1f - val, 1f - val);
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}
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@ -24,22 +41,18 @@ public class Earthquake : MonoBehaviour {
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/// </summary>
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public void UpdateFixed()
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{
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}
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/// <summary>
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/// à être Appelé à chaque fois qu'on enfonce un plateau, le gage se remplis plus vite. (et par le temps)
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/// </summary>
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public void FillGauge()
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public void Fill4Gauge()
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{
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if (gaugeLevel < gaugeMax)
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/*if (gaugeLevel < gaugeMax)
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{
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gaugeLevel += 1;
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//anim state [0-90] normale, rotation
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//color hue de plus en plus vers le rouge
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@ -59,7 +72,7 @@ public class Earthquake : MonoBehaviour {
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gaugeLevel = 0;
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}
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print("gauge is at: " + gaugeLevel);
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print("gauge is at: " + gaugeLevel);*/
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}
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@ -14,12 +14,15 @@ public class PlanetManager : MonoBehaviour
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public float CartierMinRatio = 0.4f;
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public float CartierMaxRatio = 2.0f;
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public float CartierStepSize = 0.25f;
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public float balanceValue;
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private float disbalance = 0f;
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public GameObject WedgePrefab = null;
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public List<Wedge> wedges = new List<Wedge>();
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// Use this for initialization
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public void Awake () {
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TailleCartiersEnDegres = 360.0f / NbCartiers;
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balanceValue = (CartierMaxRatio + CartierMinRatio) / 2;
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for(int i = 0; i < NbCartiers; i++)
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{
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@ -40,7 +43,30 @@ public class PlanetManager : MonoBehaviour
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// Update is called once per frame
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public void Update () {
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}
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public void setColor(float val)
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{
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foreach (Wedge w in wedges) {
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//w = new Color(1f, 1f - val, 1f - val);
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w.sprite.GetComponentInChildren<SpriteRenderer>().color = new Color(1f, (1-val), (1-val));
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}
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//TODO make planet red
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//TODO screen shake
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//TODO controller shake?
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}
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public float GetDisbalance()
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{
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disbalance = 0;
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foreach (var w in wedges)
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{
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var temp = Math.Abs((w.offset - balanceValue) / (CartierMaxRatio - balanceValue));
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disbalance += temp;
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}
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disbalance /= NbCartiers;
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return disbalance;
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}
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public void FixedUpdate()
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@ -91,7 +117,6 @@ public class PlanetManager : MonoBehaviour
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if (w.offset < CartierMinRatio)
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w.offset = CartierMinRatio;
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w.sprite.transform.localScale = new Vector3(w.offset, w.offset, 1);
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//push back l'opposée
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@ -106,7 +131,7 @@ public class PlanetManager : MonoBehaviour
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// call fill gauge after every hit.
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var earthQuakeGauge = FindObjectOfType<Earthquake>();
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earthQuakeGauge.FillGauge();
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earthQuakeGauge.Fill4Gauge();
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}
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@ -119,9 +144,11 @@ public class PlanetManager : MonoBehaviour
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{
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w.offset = w.offset + CartierStepSize;
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if (w.offset > CartierMaxRatio)
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{
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w.offset = CartierMaxRatio;
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}
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}
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}
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//public void PushWedge(float thetaPlayerX)
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//{
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430
Assets/_Scenes/sophieMain.unity
Normal file
430
Assets/_Scenes/sophieMain.unity
Normal file
@ -0,0 +1,430 @@
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Loading…
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Reference in New Issue
Block a user