Exploding sound planet

This commit is contained in:
Jean-Sébastien Gervais 2016-04-09 17:17:36 -04:00
parent ad03730dbb
commit 48bf509abe
3 changed files with 50 additions and 22 deletions

View File

@ -58,6 +58,12 @@ public class Earthquake : MonoBehaviour {
isExploding = true; isExploding = true;
StartCoroutine(Explode()); StartCoroutine(Explode());
Instantiate(ExplosionParticle); Instantiate(ExplosionParticle);
var audioBoom = gameObject.GetComponent<AudioSource>();
audioBoom.bypassListenerEffects = true;
AudioSource.PlayClipAtPoint(audioBoom.clip, transform.position, audioBoom.volume);
var camera = GameObject.Find("Main Camera"); var camera = GameObject.Find("Main Camera");
if (camera) if (camera)
{ {

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@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: d1c2b1851e3fc7147bf24267eabf01fd
timeCreated: 1460236386
licenseType: Pro
AudioImporter:
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant: