Whizz ejecting player sound

This commit is contained in:
Jean-Sébastien Gervais 2016-04-09 13:46:10 -04:00
parent ea0a08d91f
commit 49f9f102af
2 changed files with 4 additions and 1 deletions

View File

@ -82,7 +82,7 @@ public class Asteroid : MonoBehaviour
AudioSource.PlayClipAtPoint(audio.clip, transform.position, audio.volume); AudioSource.PlayClipAtPoint(audio.clip, transform.position, audio.volume);
var wait = new WaitForSeconds(emitter.GetComponent<ParticleSystem>().duration); var wait = new WaitForSeconds(emitter.GetComponent<ParticleSystem>().duration);
Destroy(emitter); //Destroy(emitter); //doesnt play if removed.
} }

View File

@ -48,6 +48,9 @@ public class AstronautAnimator : MonoBehaviour {
public void Eject() public void Eject()
{ {
StartCoroutine(Spin()); StartCoroutine(Spin());
var audio = aspi.GetComponent<AudioSource>(); //eject sound
audio.bypassListenerEffects = true;
AudioSource.PlayClipAtPoint(audio.clip, transform.position, audio.volume);
} }
IEnumerator Spin() IEnumerator Spin()