mirror of
https://github.com/ConjureETS/PixelSphinx.git
synced 2026-03-26 03:21:03 +00:00
Merge branch 'master' of https://github.com/ETSConjure/PixelSphinx
This commit is contained in:
commit
4cb9578e10
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@ -8,7 +8,10 @@ public class Asteroid : MonoBehaviour
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public float step;
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public float step;
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// Use this for initialization
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// Use this for initialization
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void Start () {
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void Start()
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{
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speed = Random.Range(0.1F, 2F);
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print(speed);
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center = new Vector3(0, 0);
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center = new Vector3(0, 0);
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}
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}
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@ -42,10 +42,10 @@ public class Astronaut : MonoBehaviour {
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SpriteDash.SetActive(false);
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SpriteDash.SetActive(false);
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}
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}
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/*if (_state == AstronautState.Walking)
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if (_state == AstronautState.Walking)
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{
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{
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StartCoroutine(WalkingStance());
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StartCoroutine(WalkingStance());
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}*/
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}
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}
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}
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}
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}
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@ -63,8 +63,8 @@ public class Astronaut : MonoBehaviour {
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// Update is called once per frame
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// Update is called once per frame
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void Update () {
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void Update () {
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/*
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/*if (State == AstronautState.Walking)
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if (State == AstronautState.Walking)
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{
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{
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walkTime += Time.deltaTime / StepTime;
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walkTime += Time.deltaTime / StepTime;
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Vector3 rotation = transform.rotation.eulerAngles;
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Vector3 rotation = transform.rotation.eulerAngles;
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@ -132,14 +132,15 @@ public class Astronaut : MonoBehaviour {
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Debug.Log("Clicked the button with an image");
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Debug.Log("Clicked the button with an image");
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}
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}
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/*IEnumerator WalkingStance()
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IEnumerator WalkingStance()
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{
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{
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Debug.Log("walking stance");
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Debug.Log("walking stance");
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walkTime += Time.deltaTime / StepTime;
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walkTime += Time.deltaTime / StepTime;
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while (State <= AstronautState.Walking && walkTime <= 1f)
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while (State <= AstronautState.Walking || walkTime <= 1f)
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{
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{
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Vector3 rotation = transform.rotation.eulerAngles;
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Vector3 rotation = transform.rotation.eulerAngles;
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rotation.z = Mathf.Sin(walkTime*Mathf.PI);
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rotation.z = Mathf.Sin(walkTime*Mathf.PI)*50;
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print("rotation " + rotation);
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transform.rotation = Quaternion.Euler(rotation);
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transform.rotation = Quaternion.Euler(rotation);
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yield return null;
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yield return null;
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}
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}
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@ -149,5 +150,5 @@ public class Astronaut : MonoBehaviour {
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{
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{
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StartCoroutine("WalkingStance");
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StartCoroutine("WalkingStance");
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}
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}
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}*/
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}
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}
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}
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33
Assets/Scripts/Earthquake.cs
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33
Assets/Scripts/Earthquake.cs
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@ -0,0 +1,33 @@
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using UnityEngine;
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using System.Collections;
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public class Earthquake : MonoBehaviour {
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int gaugeLevel;
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const int gaugeMax=4;
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// Use this for initialization
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void Start()
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{
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gaugeLevel = 0;
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InvokeRepeating("fillGauge", 1, 1F);
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}
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// Update is called once per frame
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void Update () {
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}
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void fillGauge()
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{
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if (gaugeLevel < gaugeMax)
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{
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gaugeLevel += 1;
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}
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else
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{
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gaugeLevel = 0;
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}
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print("gauge is at: " + gaugeLevel);
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}
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}
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12
Assets/Scripts/Earthquake.cs.meta
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12
Assets/Scripts/Earthquake.cs.meta
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: c11fa6fea03561044843359e6d9d23a6
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timeCreated: 1460117184
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -8,9 +8,11 @@ public class PlanetManager : MonoBehaviour
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public int NbCartiers = 10;
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public int NbCartiers = 10;
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public float TailleCartiersEnDegres = 0; //radian -> valeurs 0 a 360
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public float TailleCartiersEnDegres = 0; //radian -> valeurs 0 a 360
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public float CartierResetRatioSpeedFactor = 0.23f; //Entre 0.05 et 1 ou plus on aime que ca restore lentement, randomnly
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public bool CartierResetRatioSpeedRandomize = true;
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public float CartierMinRatio = 0.4f;
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public float CartierMaxRatio = 2.0f;
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public GameObject WedgePrefab = null;
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public GameObject WedgePrefab = null;
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public List<Wedge> wedges = new List<Wedge>();
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public List<Wedge> wedges = new List<Wedge>();
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@ -49,7 +51,34 @@ public class PlanetManager : MonoBehaviour
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foreach (var w in wedges)
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foreach (var w in wedges)
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{
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{
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if (w.offset <= 1.05f && w.offset >= 0.95f)
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{
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w.offset = 1.0f;
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}
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else if (w.offset > 1.0f)
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{
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if (!CartierResetRatioSpeedRandomize)
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{
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w.offset -= 0.005f*CartierResetRatioSpeedFactor;
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}
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else
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{
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w.offset -= 0.005f*CartierResetRatioSpeedFactor * UnityEngine.Random.Range(-0.5f, 2f);
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}
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}
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else if (w.offset < 1.0f)
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{
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if (!CartierResetRatioSpeedRandomize)
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{
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w.offset += 0.005f*CartierResetRatioSpeedFactor;
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}
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else
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{
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w.offset += 0.005f*CartierResetRatioSpeedFactor*UnityEngine.Random.Range(0f, 3f);
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}
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}
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w.sprite.transform.localScale = new Vector3(w.offset, w.offset,0.0f);
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}
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}
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}
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}
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@ -60,7 +89,7 @@ public class PlanetManager : MonoBehaviour
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var w = wedges[index];
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var w = wedges[index];
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w.offset = w.offset - 0.25f;
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w.offset = w.offset - 0.25f;
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if (w.offset < 0.5f)
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if (w.offset < CartierMinRatio)
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w.offset = 0.5f;
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w.offset = 0.5f;
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@ -71,7 +100,7 @@ public class PlanetManager : MonoBehaviour
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var v = wedges[indexOppose];
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var v = wedges[indexOppose];
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v.offset = v.offset + 0.25f;
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v.offset = v.offset + 0.25f;
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if (v.offset > 1.5f)
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if (v.offset > CartierMaxRatio)
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v.offset = 1.5f;
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v.offset = 1.5f;
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v.sprite.transform.localScale = new Vector3(v.offset, v.offset, 1);
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v.sprite.transform.localScale = new Vector3(v.offset, v.offset, 1);
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@ -6,15 +6,14 @@ public class testRotate : MonoBehaviour {
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public float fireRate = 1.0f;
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public float fireRate = 0.2f;
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private float lastShot = 0.0f;
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private float lastShot = 0.0f;
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private float speed = 33.2f;
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void Update()
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void Update()
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{
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{
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if(Input.GetKeyDown("space") || Input.GetKey("s"))
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if(Input.GetKeyDown("space") || Input.GetKey("s"))
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{
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{
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Fire();
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Fire();
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}
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}
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}
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}
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@ -25,7 +24,7 @@ public class testRotate : MonoBehaviour {
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{
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{
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lastShot = Time.time;
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lastShot = Time.time;
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var speed = 13.2f;
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var theta = Time.realtimeSinceStartup * speed % 360.0f;
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var theta = Time.realtimeSinceStartup * speed % 360.0f;
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@ -35,8 +34,6 @@ public class testRotate : MonoBehaviour {
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var index = pmgr.GetWedgeIndex(theta);
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}
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}
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}
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}
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@ -58,7 +55,7 @@ public class testRotate : MonoBehaviour {
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/// </summary>
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/// </summary>
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void FixedUpdate()
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void FixedUpdate()
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{
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{
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var speed = 13.2f;
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var theta = Time.realtimeSinceStartup * speed % 360.0f; // Position X du player = angle theta
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var theta = Time.realtimeSinceStartup * speed % 360.0f; // Position X du player = angle theta
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@ -8,10 +8,11 @@ Material:
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m_PrefabInternal: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: m_asteroid
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m_Name: m_asteroid
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_ShaderKeywords: _ALPHAPREMULTIPLY_ON
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m_LightmapFlags: 5
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m_LightmapFlags: 5
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 3000
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stringTagMap: {}
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stringTagMap:
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RenderType: Transparent
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 2
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serializedVersion: 2
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m_TexEnvs:
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m_TexEnvs:
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@ -86,7 +87,7 @@ Material:
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data:
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data:
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first:
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first:
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name: _DstBlend
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name: _DstBlend
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second: 0
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second: 10
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data:
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data:
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first:
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first:
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name: _Cutoff
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name: _Cutoff
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@ -98,7 +99,7 @@ Material:
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data:
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data:
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first:
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first:
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name: _ZWrite
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name: _ZWrite
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second: 1
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second: 0
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data:
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data:
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first:
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first:
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name: _Glossiness
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name: _Glossiness
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@ -122,11 +123,11 @@ Material:
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data:
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data:
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first:
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first:
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name: _Mode
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name: _Mode
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second: 0
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second: 3
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data:
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data:
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first:
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first:
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name: _Metallic
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name: _Metallic
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second: 0
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second: 0.23
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m_Colors:
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m_Colors:
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data:
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data:
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first:
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first:
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@ -135,4 +136,4 @@ Material:
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data:
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data:
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first:
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first:
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name: _Color
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name: _Color
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second: {r: 0.3897059, g: 0.26947415, b: 0.054444212, a: 1}
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second: {r: 0, g: 0.6838235, b: 0.14619671, a: 0.503}
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