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https://github.com/ConjureETS/PixelSphinx.git
synced 2026-03-24 02:20:58 +00:00
started earthquake
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parent
7e82a2b543
commit
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@ -8,7 +8,10 @@ public class Asteroid : MonoBehaviour
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public float step;
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public float step;
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// Use this for initialization
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// Use this for initialization
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void Start () {
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void Start()
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{
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speed = Random.Range(0.1F, 2F);
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print(speed);
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center = new Vector3(0, 0);
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center = new Vector3(0, 0);
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}
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}
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@ -40,10 +40,10 @@ public class Astronaut : MonoBehaviour {
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SpriteDash.SetActive(false);
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SpriteDash.SetActive(false);
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}
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}
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/*if (_state == AstronautState.Walking)
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if (_state == AstronautState.Walking)
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{
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{
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StartCoroutine(WalkingStance());
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StartCoroutine(WalkingStance());
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}*/
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}
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}
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}
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}
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}
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@ -60,8 +60,8 @@ public class Astronaut : MonoBehaviour {
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// Update is called once per frame
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// Update is called once per frame
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void Update () {
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void Update () {
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/*
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/*if (State == AstronautState.Walking)
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if (State == AstronautState.Walking)
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{
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{
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walkTime += Time.deltaTime / StepTime;
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walkTime += Time.deltaTime / StepTime;
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Vector3 rotation = transform.rotation.eulerAngles;
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Vector3 rotation = transform.rotation.eulerAngles;
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@ -129,14 +129,15 @@ public class Astronaut : MonoBehaviour {
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Debug.Log("Clicked the button with an image");
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Debug.Log("Clicked the button with an image");
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}
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}
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/*IEnumerator WalkingStance()
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IEnumerator WalkingStance()
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{
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{
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Debug.Log("walking stance");
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Debug.Log("walking stance");
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walkTime += Time.deltaTime / StepTime;
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walkTime += Time.deltaTime / StepTime;
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while (State <= AstronautState.Walking && walkTime <= 1f)
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while (State <= AstronautState.Walking || walkTime <= 1f)
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{
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{
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Vector3 rotation = transform.rotation.eulerAngles;
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Vector3 rotation = transform.rotation.eulerAngles;
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rotation.z = Mathf.Sin(walkTime*Mathf.PI);
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rotation.z = Mathf.Sin(walkTime*Mathf.PI)*50;
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print("rotation " + rotation);
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transform.rotation = Quaternion.Euler(rotation);
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transform.rotation = Quaternion.Euler(rotation);
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yield return null;
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yield return null;
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}
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}
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@ -146,5 +147,5 @@ public class Astronaut : MonoBehaviour {
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{
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{
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StartCoroutine("WalkingStance");
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StartCoroutine("WalkingStance");
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}
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}
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}*/
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}
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}
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}
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33
Assets/Scripts/Earthquake.cs
Normal file
33
Assets/Scripts/Earthquake.cs
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@ -0,0 +1,33 @@
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using UnityEngine;
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using System.Collections;
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public class Earthquake : MonoBehaviour {
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int gaugeLevel;
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const int gaugeMax=4;
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// Use this for initialization
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void Start()
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{
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gaugeLevel = 0;
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InvokeRepeating("fillGauge", 1, 1F);
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}
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// Update is called once per frame
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void Update () {
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}
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void fillGauge()
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{
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if (gaugeLevel < gaugeMax)
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{
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gaugeLevel += 1;
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}
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else
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{
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gaugeLevel = 0;
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}
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print("gauge is at: " + gaugeLevel);
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}
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}
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12
Assets/Scripts/Earthquake.cs.meta
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12
Assets/Scripts/Earthquake.cs.meta
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: c11fa6fea03561044843359e6d9d23a6
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timeCreated: 1460117184
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -8,10 +8,11 @@ Material:
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m_PrefabInternal: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: m_asteroid
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m_Name: m_asteroid
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_ShaderKeywords: _ALPHAPREMULTIPLY_ON
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m_LightmapFlags: 5
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m_LightmapFlags: 5
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 3000
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stringTagMap: {}
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stringTagMap:
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RenderType: Transparent
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 2
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serializedVersion: 2
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m_TexEnvs:
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m_TexEnvs:
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@ -86,7 +87,7 @@ Material:
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data:
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data:
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first:
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first:
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name: _DstBlend
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name: _DstBlend
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second: 0
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second: 10
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data:
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data:
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first:
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first:
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name: _Cutoff
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name: _Cutoff
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@ -98,7 +99,7 @@ Material:
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data:
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data:
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first:
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first:
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name: _ZWrite
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name: _ZWrite
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second: 1
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second: 0
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data:
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data:
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first:
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first:
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name: _Glossiness
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name: _Glossiness
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@ -122,11 +123,11 @@ Material:
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data:
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data:
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first:
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first:
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name: _Mode
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name: _Mode
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second: 0
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second: 3
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data:
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data:
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first:
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first:
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name: _Metallic
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name: _Metallic
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second: 0
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second: 0.23
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m_Colors:
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m_Colors:
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data:
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data:
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first:
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first:
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@ -135,4 +136,4 @@ Material:
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data:
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data:
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first:
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first:
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name: _Color
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name: _Color
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second: {r: 0.3897059, g: 0.26947415, b: 0.054444212, a: 1}
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second: {r: 0, g: 0.6838235, b: 0.14619671, a: 0.503}
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