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https://github.com/ConjureETS/PixelSphinx.git
synced 2026-03-24 02:20:58 +00:00
Arrangé les animations Astronaut (state machines et animations) et activé le spin eject speed
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5666779d20
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@ -160,7 +160,8 @@ MonoBehaviour:
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aspi: {fileID: 0}
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aspi: {fileID: 0}
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WalkAnimSpeed: 0
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WalkAnimSpeed: 0
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WalkAnimAngle: 0
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WalkAnimAngle: 0
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EjectSpinSpeed: 0
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EjectSpinSpeed: 80
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DustParticlesEmitter: {fileID: 138982, guid: 6233079c5a9a756458811f283fdca112, type: 2}
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--- !u!114 &11494368
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--- !u!114 &11494368
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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@ -74,7 +74,7 @@ ParticleSystem:
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minMaxState: 0
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minMaxState: 0
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speed: 1
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speed: 1
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randomSeed: 0
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randomSeed: 0
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looping: 1
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looping: 0
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prewarm: 0
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prewarm: 0
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playOnAwake: 1
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playOnAwake: 1
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moveWithTransform: 1
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moveWithTransform: 1
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@ -42,14 +42,19 @@ public class Astronaut : MonoBehaviour {
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if (oldState == AstronautState.Dashing)
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if (oldState == AstronautState.Dashing)
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{
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{
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SpriteWalk.gameObject.SetActive(false);
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_astronautAnimator.Land();
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SpriteDash.gameObject.SetActive(true);
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//SpriteWalk.gameObject.SetActive(false);
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//SpriteDash.gameObject.SetActive(true);
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}
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}
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else
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//else if (_state == AstronautState.Jumping)
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//{
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// _astronautAnimator.Jump();
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//}
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/*else
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{
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{
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SpriteWalk.gameObject.SetActive(true);
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SpriteWalk.gameObject.SetActive(true);
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SpriteDash.gameObject.SetActive(false);
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SpriteDash.gameObject.SetActive(false);
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}
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}*/
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/*if (_state == AstronautState.Walking)
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/*if (_state == AstronautState.Walking)
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{
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{
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@ -78,7 +83,7 @@ public class Astronaut : MonoBehaviour {
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}
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}
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// Use this for initialization
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// Use this for initialization
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void Start()
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protected void Start()
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{
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{
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_astronautAnimator = GetComponent<AstronautAnimator>();
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_astronautAnimator = GetComponent<AstronautAnimator>();
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_astronautAnimator.aspi = this;
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_astronautAnimator.aspi = this;
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@ -242,20 +247,23 @@ public class Astronaut : MonoBehaviour {
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{
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{
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Debug.Log("Jump!");
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Debug.Log("Jump!");
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if (State >= AstronautState.Ejecting)
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return;
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_astronautAnimator.Jump();
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if (State == AstronautState.Jumping)
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if (State == AstronautState.Jumping)
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{
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{
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Dash();
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Dash();
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State=AstronautState.Dashing; //TODO relacher l'état Dashing
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//State=AstronautState.Dashing; //TODO relacher l'état Dashing
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return;
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return;
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}
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}
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else if (State >= AstronautState.Dashing)
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return;
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else if (State >= AstronautState.Ejecting)
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return;
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if (!grounded) return;
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_astronautAnimator.Jump(); // deja dans le property get/set
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if (!grounded) return;
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vSpeed = JumpSpeed;
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vSpeed = JumpSpeed;
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grounded = false;
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grounded = false;
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State = AstronautState.Jumping;
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State = AstronautState.Jumping;
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@ -270,10 +278,11 @@ public class Astronaut : MonoBehaviour {
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if (State >= AstronautState.Ejecting)
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if (State >= AstronautState.Ejecting)
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return;
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return;
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lastDashTime = Time.time;
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lastDashTime = Time.time;
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planet.PushWedge(this.theta);
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planet.PushWedge(this.theta); //TODO devrait se faire juste avant d'être groundé
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State = AstronautState.Dashing;
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//State = AstronautState.Dashing;
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_astronautAnimator.Dash();
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//vSpeed = -DashSpeed;
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//vSpeed = -DashSpeed;
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}
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}
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@ -281,6 +290,7 @@ public class Astronaut : MonoBehaviour {
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{
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{
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State = AstronautState.Ejecting;
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State = AstronautState.Ejecting;
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vSpeed = EjectSpeed;
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vSpeed = EjectSpeed;
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_astronautAnimator.Eject();
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grounded = false;
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grounded = false;
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}
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}
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@ -9,17 +9,24 @@ public class AstronautAnimator : MonoBehaviour {
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public float WalkAnimAngle;
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public float WalkAnimAngle;
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public float EjectSpinSpeed;
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public float EjectSpinSpeed;
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// Use this for initialization
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public GameObject DustParticlesEmitter;
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void Start () {
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// Use this for initialization
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protected void Start () {
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update () {
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protected void Update () {
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}
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}
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public void Jump()
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public void Jump()
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{
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aspi.SpriteWalk.gameObject.SetActive(true);
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aspi.SpriteDash.gameObject.SetActive(false);
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}
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public void Dash()
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{
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{
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aspi.SpriteWalk.gameObject.SetActive(false);
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aspi.SpriteWalk.gameObject.SetActive(false);
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aspi.SpriteDash.gameObject.SetActive(true);
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aspi.SpriteDash.gameObject.SetActive(true);
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@ -27,6 +34,7 @@ public class AstronautAnimator : MonoBehaviour {
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public void Land()
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public void Land()
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{
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{
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aspi.SpriteWalk.gameObject.SetActive(true);
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aspi.SpriteWalk.gameObject.SetActive(true);
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aspi.SpriteDash.gameObject.SetActive(false);
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aspi.SpriteDash.gameObject.SetActive(false);
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}
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}
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@ -72,4 +80,12 @@ public class AstronautAnimator : MonoBehaviour {
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}
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}
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yield return null;
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yield return null;
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}
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}
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public void EmitDustParticules()
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{
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if (DustParticlesEmitter)
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{
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var emitter = (GameObject)Instantiate(DustParticlesEmitter, this.gameObject.transform.position, Quaternion.identity);
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}
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}
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}
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}
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@ -85,25 +85,6 @@ NavMeshSettings:
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cellSize: 0.16666667
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cellSize: 0.16666667
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manualCellSize: 0
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manualCellSize: 0
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m_NavMeshData: {fileID: 0}
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m_NavMeshData: {fileID: 0}
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--- !u!1 &431637404 stripped
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GameObject:
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m_PrefabParentObject: {fileID: 170392, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
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m_PrefabInternal: {fileID: 1660116367}
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--- !u!114 &431637411
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MonoBehaviour:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 431637404}
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m_Script: {fileID: 11500000, guid: 77462b2431858f84b9bc2d055c2f4d45, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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aspi: {fileID: 0}
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WalkAnimSpeed: 0
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WalkAnimAngle: 0
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EjectSpinSpeed: 0
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--- !u!114 &1027139440 stripped
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--- !u!114 &1027139440 stripped
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MonoBehaviour:
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MonoBehaviour:
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m_PrefabParentObject: {fileID: 11471614, guid: 198e988adacced646a19f757f6237ae1,
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m_PrefabParentObject: {fileID: 11471614, guid: 198e988adacced646a19f757f6237ae1,
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@ -157,11 +138,6 @@ Prefab:
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 100100000, guid: 158e745881137e04ca2086294f44d74c, type: 2}
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m_ParentPrefab: {fileID: 100100000, guid: 158e745881137e04ca2086294f44d74c, type: 2}
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m_IsPrefabParent: 0
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m_IsPrefabParent: 0
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--- !u!212 &1106066633 stripped
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SpriteRenderer:
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type: 2}
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m_PrefabInternal: {fileID: 1660116367}
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--- !u!1001 &1223268487
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--- !u!1001 &1223268487
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Prefab:
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Prefab:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -243,6 +219,10 @@ Prefab:
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propertyPath: m_RootOrder
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propertyPath: m_RootOrder
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value: 2
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: gaugeMax
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objectReference: {fileID: 0}
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m_ParentPrefab: {fileID: 100100000, guid: 198e988adacced646a19f757f6237ae1, type: 2}
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m_IsPrefabParent: 0
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@ -293,41 +273,13 @@ Prefab:
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propertyPath: m_Name
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propertyPath: m_Name
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value: Astronaut_1
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