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https://github.com/ConjureETS/PixelSphinx.git
synced 2026-03-24 02:20:58 +00:00
Modified player height
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parent
362c0769ec
commit
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BIN
Assets/Art/T_Char_Stunned_03.png
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Assets/Art/T_Char_Stunned_03.png
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After Width: | Height: | Size: 142 KiB |
57
Assets/Art/T_Char_Stunned_03.png.meta
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57
Assets/Art/T_Char_Stunned_03.png.meta
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linearTexture: 0
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borderMipMap: 0
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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grayScaleToAlpha: 0
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generateCubemap: 0
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cubemapConvolution: 0
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cubemapConvolutionSteps: 7
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cubemapConvolutionExponent: 1.5
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seamlessCubemap: 0
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textureFormat: -1
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maxTextureSize: 2048
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textureSettings:
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filterMode: -1
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aniso: -1
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mipBias: -1
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wrapMode: 1
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nPOTScale: 0
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lightmap: 0
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rGBM: 0
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compressionQuality: 50
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allowsAlphaSplitting: 0
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spritePixelsToUnits: 100
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alphaIsTransparency: 1
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textureType: 8
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buildTargetSettings: []
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spriteSheet:
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sprites: []
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outline: []
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spritePackingTag:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -46,7 +46,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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--- !u!1 &170392
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GameObject:
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@ -145,7 +145,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: ab270b0cb2475114ab8eb45661af0df1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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PlayerNumber: 0
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PlayerNumber: 1
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--- !u!114 &11491252
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m_ObjectHideFlags: 1
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@ -158,9 +158,9 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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aspi: {fileID: 0}
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WalkAnimSpeed: 4
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WalkAnimAngle: 15
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EjectSpinSpeed: 80
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WalkAnimSpeed: 3
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WalkAnimAngle: 20
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EjectSpinSpeed: 10
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DustParticlesEmitter: {fileID: 138982, guid: 6233079c5a9a756458811f283fdca112, type: 2}
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--- !u!114 &11494368
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MonoBehaviour:
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@ -177,6 +177,7 @@ MonoBehaviour:
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SpriteWalk: {fileID: 21220066}
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SpriteDash: {fileID: 157058}
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Width: 0.4
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Height: 0.7
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DashTime: 0.4
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StepTime: 5
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JumpSpeed: 5
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@ -15,6 +15,7 @@ public class Astronaut : MonoBehaviour {
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public GameObject SpriteDash;
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public float Width;
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public float Height;
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public float DashTime = 0.4f; //Temps de l'animation et rate limiting
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private float lastDashTime = 0f;
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public float StepTime;
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@ -104,7 +105,7 @@ public class Astronaut : MonoBehaviour {
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private void UpdatePosition()
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{
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//float heightAtPos = planet.GetPlanetRadius(theta);
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transform.localPosition = new Vector3(0, height, 0);
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transform.localPosition = new Vector3(0, height + Height / 2, 0);
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Rotator.transform.localRotation = Quaternion.Euler(0, 0, theta - 108);
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}
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