mirror of
https://github.com/ConjureETS/PixelSphinx.git
synced 2026-03-24 02:20:58 +00:00
Player movement - left right + jump + hitting walls
This commit is contained in:
parent
4cb9578e10
commit
715c2df17d
@ -12,8 +12,12 @@ public class Astronaut : MonoBehaviour {
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public GameObject SpriteWalk;
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public GameObject SpriteWalk;
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public GameObject SpriteDash;
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public GameObject SpriteDash;
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public float Width;
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public float StepTime;
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public float StepTime;
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public float JumpSpeed;
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public float JumpSpeed;
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public float Gravity;
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public float Speed;
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public PlanetManager planet;
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public PlanetManager planet;
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@ -42,27 +46,86 @@ public class Astronaut : MonoBehaviour {
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SpriteDash.SetActive(false);
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SpriteDash.SetActive(false);
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}
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}
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if (_state == AstronautState.Walking)
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/*if (_state == AstronautState.Walking)
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{
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{
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StartCoroutine(WalkingStance());
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StartCoroutine(WalkingStance());
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}
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}*/
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}
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}
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}
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}
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private float theta = 0;
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private float height = 0;
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private float vSpeed = 0;
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private float vSpeed = 0;
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private float height = 0;
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private bool grounded = false;
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private float angle = 0;
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private float walkTime = 0;
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private float walkTime = 0;
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private int nextStep = 1;
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private int nextStep = 1;
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// Use this for initialization
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// Use this for initialization
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void Start () {
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void Start () {
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State = AstronautState.Idle;
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State = AstronautState.Idle;
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transform.position = new Vector3(transform.position.x, planet.GetPlanetRadius(0));
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//Debug.Log(planet.GetPlanetRadius(0));
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theta = 0;
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height = planet.GetPlanetRadius(theta);
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UpdatePosition();
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}
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private void UpdatePosition()
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{
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//float heightAtPos = planet.GetPlanetRadius(theta);
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transform.localPosition = new Vector3(0, height, 0);
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Rotator.transform.localRotation = Quaternion.Euler(0, 0, theta - 108);
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}
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private float GetGroundRadius()
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{
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return GetGroundRadius(theta);
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}
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private float GetGroundRadius(float theta)
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{
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float displacement = PlanetUtilities.GetDisplacementAngle(Width / 2, height);
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Debug.Log(displacement + " " + Width/2 + " " + height);
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float radius1 = planet.GetPlanetRadius(Repeat(theta + displacement, 360));
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float radius2 = planet.GetPlanetRadius(Repeat(theta - displacement, 360));
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//float x1, y1, x2, y2;
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//PlanetUtilities.Spheric2Cartesian(theta + displacement, height, out x1, out y1);
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//PlanetUtilities.Spheric2Cartesian(theta - displacement, height, out x2, out y2);
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//Debug.DrawLine(new Vector3(x1, y1, 0), new Vector3(x2, y2, 0));
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return Mathf.Max(radius1, radius2);
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}
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private float Repeat(float num, float limit)
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{
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return Mathf.Repeat(num + limit, limit);
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update () {
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void Update () {
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float delta = Time.deltaTime;
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if (!grounded)
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{
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height += vSpeed * delta;
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vSpeed -= Gravity * delta;
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}
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float radius = GetGroundRadius();
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if (grounded = (height <= radius))
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{
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height = radius;
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if (State == AstronautState.Jumping)
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State = AstronautState.Idle;
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}
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UpdatePosition();
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//float x, y;
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//
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//PlanetUtilities.Spheric2Cartesian(theta, heightAtPos, out x, out y);
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//
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//
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/*
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/*
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if (State == AstronautState.Walking)
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if (State == AstronautState.Walking)
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{
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{
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@ -70,7 +133,6 @@ public class Astronaut : MonoBehaviour {
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Vector3 rotation = transform.rotation.eulerAngles;
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Vector3 rotation = transform.rotation.eulerAngles;
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rotation.z = Mathf.Sin(walkTime * Mathf.PI)*50;
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rotation.z = Mathf.Sin(walkTime * Mathf.PI)*50;
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transform.rotation = Quaternion.Euler(rotation);
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transform.rotation = Quaternion.Euler(rotation);
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Debug.Log(rotation.z);
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}*/
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}*/
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/*
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/*
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@ -112,12 +174,35 @@ public class Astronaut : MonoBehaviour {
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walkTime = 0f;
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walkTime = 0f;
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}
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}
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}
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}
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if (State < AstronautState.Dashing)
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{
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if (-0.2 < x && x < 0.2) return;
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//Debug.Log(x + " " + Speed + " " + height);
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float movement = PlanetUtilities.GetDisplacementAngle(Speed * -x, height) * Time.deltaTime;
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//Debug.Log("Moving! - " + height);
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//Debug.Log("Daaa - " + movement);
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float newTheta = theta + movement;
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float newHeight = GetGroundRadius(newTheta);
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if (newHeight > height)
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{
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Debug.Log("Blocked by wall");
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return; // Blocked by wall
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}
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theta = newTheta;
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}
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}
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}
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public void Jump()
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public void Jump()
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{
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{
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if (_state >= AstronautState.Ejecting)
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if (State >= AstronautState.Ejecting || State == AstronautState.Jumping)
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return;
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return;
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if (!grounded) return;
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vSpeed = JumpSpeed;
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grounded = false;
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State = AstronautState.Jumping;
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}
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}
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public void Dash()
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public void Dash()
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@ -132,7 +217,7 @@ public class Astronaut : MonoBehaviour {
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Debug.Log("Clicked the button with an image");
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Debug.Log("Clicked the button with an image");
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}
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}
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IEnumerator WalkingStance()
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/*IEnumerator WalkingStance()
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{
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{
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Debug.Log("walking stance");
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Debug.Log("walking stance");
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walkTime += Time.deltaTime / StepTime;
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walkTime += Time.deltaTime / StepTime;
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@ -150,5 +235,5 @@ public class Astronaut : MonoBehaviour {
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{
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{
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StartCoroutine("WalkingStance");
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StartCoroutine("WalkingStance");
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}
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}
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}
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}*/
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}
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}
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@ -15,10 +15,8 @@ public class PlanetManager : MonoBehaviour
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public GameObject WedgePrefab = null;
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public GameObject WedgePrefab = null;
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public List<Wedge> wedges = new List<Wedge>();
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public List<Wedge> wedges = new List<Wedge>();
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// Use this for initialization
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// Use this for initialization
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void Start () {
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void Awake () {
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TailleCartiersEnDegres = 360.0f / NbCartiers;
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TailleCartiersEnDegres = 360.0f / NbCartiers;
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for(int i = 0; i < NbCartiers; i++)
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for(int i = 0; i < NbCartiers; i++)
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@ -26,7 +24,6 @@ public class PlanetManager : MonoBehaviour
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float debutAngleTheta = i* TailleCartiersEnDegres;
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float debutAngleTheta = i* TailleCartiersEnDegres;
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var w = new Wedge() {tMin = debutAngleTheta, tMax = debutAngleTheta + TailleCartiersEnDegres};
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var w = new Wedge() {tMin = debutAngleTheta, tMax = debutAngleTheta + TailleCartiersEnDegres};
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//float angle = i * Mathf.PI * 2 / NbCartiers * 360;
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//float angle = i * Mathf.PI * 2 / NbCartiers * 360;
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//var wedgePos = GetPlanetCoordinatesFromPlayerXY(debutAngleTheta, 0);
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//var wedgePos = GetPlanetCoordinatesFromPlayerXY(debutAngleTheta, 0);
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// wedgePos.x -= Mathf.Cos(debutAngleTheta * Mathf.PI / 180);
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// wedgePos.x -= Mathf.Cos(debutAngleTheta * Mathf.PI / 180);
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@ -36,7 +33,6 @@ public class PlanetManager : MonoBehaviour
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w.sprite = GameObject.Find(obj.name);
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w.sprite = GameObject.Find(obj.name);
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wedges.Add(w); //pushes at end.
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wedges.Add(w); //pushes at end.
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}
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}
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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@ -46,7 +42,8 @@ public class PlanetManager : MonoBehaviour
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}
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}
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void FixedUpdate()
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void FixedUpdate()
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{
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{
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if (!this.CartierResetRatioSpeedRandomize) return;
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//Ramener les plateforme vers leur position initiale 0;
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//Ramener les plateforme vers leur position initiale 0;
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foreach (var w in wedges)
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foreach (var w in wedges)
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@ -80,7 +77,7 @@ public class PlanetManager : MonoBehaviour
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w.sprite.transform.localScale = new Vector3(w.offset, w.offset,0.0f);
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w.sprite.transform.localScale = new Vector3(w.offset, w.offset,0.0f);
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}
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}
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//TODO_SR For each player
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}
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}
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public void PushWedge(float thetaPlayerX)
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public void PushWedge(float thetaPlayerX)
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@ -168,13 +165,12 @@ public class PlanetManager : MonoBehaviour
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/// <summary>
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/// <summary>
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/// Radius sphere est scale/2
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/// Radius sphere est scale/2
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/// </summary>
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/// </summary>
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/// <returns></returns>
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/// <returns></returns>
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public float GetPlanetRadius(float thetaPlayerX)
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public float GetPlanetRadius(float thetaPlayerX)
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{
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{
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var wedge = GetWedgeFromTheta(thetaPlayerX);
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var wedge = GetWedgeFromTheta(thetaPlayerX);
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return GetPlanetRadius() * wedge.offset;
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return GetPlanetRadius() * wedge.offset;
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}
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}
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public Vector3 GetPlanetCoordinatesFromPlayerXY(float playerLocalX, float playerLocalY)
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public Vector3 GetPlanetCoordinatesFromPlayerXY(float playerLocalX, float playerLocalY)
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@ -11,6 +11,6 @@ public class PlanetUtilities {
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public static float GetDisplacementAngle(float delta, float radius)
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public static float GetDisplacementAngle(float delta, float radius)
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{
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{
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return Mathf.Rad2Deg * radius / delta;
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return Mathf.Rad2Deg * delta / radius;
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}
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}
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}
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}
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@ -4,11 +4,10 @@ using System.Collections;
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public class testRotate : MonoBehaviour {
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public class testRotate : MonoBehaviour {
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public float fireRate = 0.2f;
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public float fireRate = 0.2f;
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private float lastShot = 0.0f;
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private float lastShot = 0.0f;
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private float speed = 33.2f;
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private float speed = 33.2f;
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public bool check;
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void Update()
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void Update()
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{
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{
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@ -41,7 +40,7 @@ public class testRotate : MonoBehaviour {
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// Use this for initialization
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// Use this for initialization
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void Start () {
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void Start () {
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}
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}
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@ -56,8 +55,8 @@ public class testRotate : MonoBehaviour {
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void FixedUpdate()
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void FixedUpdate()
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{
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{
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var theta = Time.realtimeSinceStartup * speed % 360.0f; // Position X du player = angle theta
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var theta = Time.realtimeSinceStartup * speed % 360.0f; // Position X du player = angle theta
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if (check) theta = 0;
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var planet = GameObject.Find("Planet").gameObject.GetComponent<PlanetManager>();
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var planet = GameObject.Find("Planet").gameObject.GetComponent<PlanetManager>();
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@ -68,8 +67,9 @@ public class testRotate : MonoBehaviour {
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// var x = r * Mathf.Cos(theta * Mathf.PI / 180);
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// var x = r * Mathf.Cos(theta * Mathf.PI / 180);
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// var y = r * Mathf.Sin(theta * Mathf.PI / 180); // + y0 du player
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// var y = r * Mathf.Sin(theta * Mathf.PI / 180); // + y0 du player
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var player = GameObject.Find("CubePlayer").gameObject;
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var player = GameObject.Find("CubePlayer").gameObject;
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Vector3 pos = planet.GetPlanetCoordinatesFromPlayerXY(theta, 0f);
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//player.transform.position = Vector3.Lerp(player.transform.position, new Vector3(x, y, 0 ), Time.deltaTime);
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//player.transform.position = Vector3.Lerp(player.transform.position, new Vector3(x, y, 0 ), Time.deltaTime);
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player.transform.position = Vector3.Lerp(player.transform.position,
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player.transform.position = Vector3.Lerp(player.transform.position,
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planet.GetPlanetCoordinatesFromPlayerXY(theta, 0f), Time.fixedDeltaTime);
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planet.GetPlanetCoordinatesFromPlayerXY(theta, 0f), Time.fixedDeltaTime);
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576
Assets/Test/SR_Player2.unity
Normal file
576
Assets/Test/SR_Player2.unity
Normal file
@ -0,0 +1,576 @@
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8
Assets/Test/SR_Player2.unity.meta
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8
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Loading…
x
Reference in New Issue
Block a user