This commit is contained in:
RosimInc 2016-04-08 21:13:19 -04:00
commit 71bb17694f
3 changed files with 53 additions and 1 deletions

25
Assets/Background.cs Normal file
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@ -0,0 +1,25 @@
using UnityEngine;
using System.Collections;
public class Background : MonoBehaviour {
public float rotationSpeed = 1.0f;
public float rotationDirection = 1.0f;
public bool RandomRotationSpeed = true;
// Use this for initialization
public void Start () {
if (RandomRotationSpeed)
rotationSpeed = 10 * UnityEngine.Random.Range(0.25f, 1f);
rotationDirection = (Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f)) * 2 - 1);
}
// Update is called once per frame
public void FixedUpdate () {
this.transform.Rotate(new Vector3(0, 0, 1.0f), rotationDirection * rotationSpeed * Time.deltaTime);
}
}

12
Assets/Background.cs.meta Normal file
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@ -0,0 +1,12 @@
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guid: f0e11200b6b1f54479582f86a7d397b4
timeCreated: 1460162938
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -6,6 +6,9 @@ public class Asteroid : MonoBehaviour
Vector3 center; Vector3 center;
public float speed; public float speed;
public float step; public float step;
public float rotationSpeed = 1.0f;
public float rotationDirection = 1.0f;
public bool RandomRotationSpeed = true;
// Use this for initialization // Use this for initialization
public void Start() public void Start()
@ -13,7 +16,14 @@ public class Asteroid : MonoBehaviour
speed = Random.Range(1.8F, 3F); speed = Random.Range(1.8F, 3F);
// print(speed); // print(speed);
center = new Vector3(0, 0); center = new Vector3(0, 0);
}
if (RandomRotationSpeed)
rotationSpeed = 10 * UnityEngine.Random.Range(0.25f, 5f);
rotationDirection = (Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1);
}
// Update is called once per frame // Update is called once per frame
public void Update () { public void Update () {
@ -25,6 +35,11 @@ public class Asteroid : MonoBehaviour
{ {
step = speed * Time.deltaTime; step = speed * Time.deltaTime;
this.transform.position = Vector3.MoveTowards(transform.position, center, step); this.transform.position = Vector3.MoveTowards(transform.position, center, step);
this.transform.Rotate(new Vector3(0, 0, 1.0f), rotationDirection * rotationSpeed * Time.deltaTime);
} }
//collider must be set as "isTrigger" in unity for this method to work //collider must be set as "isTrigger" in unity for this method to work