mirror of
https://github.com/ConjureETS/PixelSphinx.git
synced 2026-03-24 02:20:58 +00:00
Merge branch 'master' of https://github.com/ETSConjure/PixelSphinx
Conflicts: Assets/Scripts/Astronaut.cs Assets/Scripts/PlanetManager.cs
This commit is contained in:
commit
74982f9f63
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@ -158,8 +158,8 @@ MonoBehaviour:
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aspi: {fileID: 0}
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@ -106,6 +106,8 @@ MonoBehaviour:
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--- !u!135 &13593906
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SphereCollider:
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@ -56,11 +56,10 @@ public class Astronaut : MonoBehaviour {
|
||||
SpriteDash.gameObject.SetActive(false);
|
||||
}*/
|
||||
|
||||
/*if (_state == AstronautState.Walking)
|
||||
if (State == AstronautState.Walking)
|
||||
{
|
||||
//StartCoroutine(WalkingStance());
|
||||
_astronautAnimator.Walk();
|
||||
}*/
|
||||
_astronautAnimator.Walk(walkRight);
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
@ -68,6 +67,7 @@ public class Astronaut : MonoBehaviour {
|
||||
private float height = 0;
|
||||
private float vSpeed = 0;
|
||||
private bool grounded = false;
|
||||
private bool walkRight = false;
|
||||
|
||||
private float walkTime = 0;
|
||||
private int nextStep = 1;
|
||||
@ -127,6 +127,7 @@ public class Astronaut : MonoBehaviour {
|
||||
|
||||
private float Repeat(float num, float limit)
|
||||
{
|
||||
//This is a modulus
|
||||
return Mathf.Repeat(num + limit, limit);
|
||||
}
|
||||
|
||||
@ -200,17 +201,28 @@ public class Astronaut : MonoBehaviour {
|
||||
|
||||
public void Move(float x, float y)
|
||||
{
|
||||
float playerX, playerY;
|
||||
PlanetUtilities.Spheric2Cartesian(theta - 108, height, out playerX, out playerY);
|
||||
|
||||
Vector3 pos = new Vector3(playerX, playerY);
|
||||
|
||||
Vector3 dirV = Vector3.Cross(pos, Vector3.forward).normalized;
|
||||
float proj = Vector3.Dot(new Vector3(x, y, 0), dirV);
|
||||
|
||||
float move = proj;
|
||||
|
||||
if (State >= AstronautState.Ejecting )
|
||||
return;
|
||||
|
||||
if (State < AstronautState.Jumping)
|
||||
{
|
||||
if (Mathf.Approximately(x, 0))
|
||||
if (Mathf.Approximately(move, 0))
|
||||
{
|
||||
State = AstronautState.Idle;
|
||||
}
|
||||
else
|
||||
{
|
||||
walkRight = move > 0;
|
||||
State = AstronautState.Walking;
|
||||
walkTime = 0f;
|
||||
}
|
||||
@ -218,17 +230,16 @@ public class Astronaut : MonoBehaviour {
|
||||
|
||||
if (State < AstronautState.Dashing)
|
||||
{
|
||||
if (-0.2 < x && x < 0.2) return;
|
||||
//Debug.Log(x + " " + Speed + " " + height);
|
||||
float movement = PlanetUtilities.GetDisplacementAngle(Speed * -x, height) * Time.deltaTime;
|
||||
//Debug.Log("Moving! - " + height);
|
||||
//Debug.Log("Daaa - " + movement);
|
||||
float newTheta = (360 + theta + movement) % 360; // angle positif
|
||||
if (-0.2 < move && move < 0.2) return;
|
||||
|
||||
float movement = PlanetUtilities.GetDisplacementAngle(Speed * -move, height) * Time.deltaTime;
|
||||
|
||||
float newTheta = Repeat(theta + movement, 360);
|
||||
|
||||
float newHeight = GetGroundRadius(newTheta);
|
||||
if (newHeight > height)
|
||||
{
|
||||
Debug.Log("Blocked by wall");
|
||||
//Debug.Log("Blocked by wall");
|
||||
return; // Blocked by wall
|
||||
}
|
||||
|
||||
@ -239,15 +250,10 @@ public class Astronaut : MonoBehaviour {
|
||||
//TODO arreter mouvement lateral
|
||||
State=AstronautState.Idle;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void Jump()
|
||||
{
|
||||
Debug.Log("Jump!");
|
||||
|
||||
|
||||
|
||||
if (State == AstronautState.Jumping)
|
||||
{
|
||||
Dash();
|
||||
@ -260,9 +266,10 @@ public class Astronaut : MonoBehaviour {
|
||||
else if (State >= AstronautState.Ejecting)
|
||||
return;
|
||||
|
||||
if (!grounded) return;
|
||||
|
||||
_astronautAnimator.Jump(); // deja dans le property get/set
|
||||
|
||||
if (!grounded) return;
|
||||
vSpeed = JumpSpeed;
|
||||
grounded = false;
|
||||
State = AstronautState.Jumping;
|
||||
@ -308,7 +315,14 @@ public class Astronaut : MonoBehaviour {
|
||||
if (GUI.Button(new Rect(10, 10, 150, 50), State.ToString()))
|
||||
{
|
||||
Debug.Log("Clicked the button with an image");
|
||||
Eject();
|
||||
}
|
||||
//_astronautAnimator.Walk();
|
||||
//Eject();
|
||||
}
|
||||
/* if (GUI.Button(new Rect(60, 10, 150, 50), "Stop"))
|
||||
{
|
||||
Debug.Log("Clicked the button with an image");
|
||||
_astronautAnimator.StopWalk();
|
||||
//Eject();
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
@ -39,9 +39,10 @@ public class AstronautAnimator : MonoBehaviour {
|
||||
aspi.SpriteDash.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void Walk()
|
||||
public void Walk(bool right)
|
||||
{
|
||||
StartCoroutine(Rotate());
|
||||
Debug.Log("Walking!");
|
||||
StartCoroutine(Rotate(right? -1 : 1));
|
||||
}
|
||||
|
||||
public void Eject()
|
||||
@ -58,9 +59,9 @@ public class AstronautAnimator : MonoBehaviour {
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator Rotate()
|
||||
IEnumerator Rotate(float side)
|
||||
{
|
||||
for (float i = 0.5f; i < 2.5f; i+= Time.deltaTime*WalkAnimSpeed)
|
||||
for (float i = 0.5f; i < 1.5f; i+= Time.deltaTime*WalkAnimSpeed)
|
||||
{
|
||||
/*int roundDown = 10;
|
||||
//0.5, 1.5 et 2.5
|
||||
@ -70,15 +71,18 @@ public class AstronautAnimator : MonoBehaviour {
|
||||
aspi.SpriteWalk.flipX = !aspi.SpriteWalk.flipX;
|
||||
}*/
|
||||
float position = Mathf.PingPong(i, 1f);
|
||||
transform.rotation = Quaternion.Euler(0, 0, (position - 0.5f) * WalkAnimAngle * 2);
|
||||
transform.localRotation = Quaternion.Euler(0, 0, side * (position - 0.5f) * WalkAnimAngle * 2);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
if (aspi.State == Astronaut.AstronautState.Walking)
|
||||
{
|
||||
StartCoroutine(Rotate());
|
||||
Debug.Log("Walking again");
|
||||
StartCoroutine(Rotate(-side));
|
||||
}
|
||||
yield return null;
|
||||
else
|
||||
Debug.Log("Walking stop");
|
||||
//yield return null;
|
||||
}
|
||||
|
||||
public void EmitDustParticules()
|
||||
|
||||
@ -14,6 +14,7 @@ public class PlanetManager : MonoBehaviour
|
||||
public float CartierMinRatio = 0.4f;
|
||||
public float CartierMaxRatio = 2.0f;
|
||||
public float CartierStepSize = 0.25f;
|
||||
public float CartierWaitBeforeRaise = 2f;
|
||||
public float balanceValue;
|
||||
private float disbalance = 0f;
|
||||
public GameObject WedgePrefab = null;
|
||||
@ -88,7 +89,7 @@ public class PlanetManager : MonoBehaviour
|
||||
{
|
||||
w.offset = 1.0f;
|
||||
}
|
||||
else if (w.offset > 1.0f)
|
||||
else if (w.offset > 1.0f && Time.time >= w.timeSinceLastPushedBack + CartierWaitBeforeRaise)
|
||||
{
|
||||
if (!CartierResetRatioSpeedRandomize)
|
||||
{
|
||||
@ -96,10 +97,10 @@ public class PlanetManager : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
w.offset -= 0.005f*CartierResetRatioSpeedFactor * UnityEngine.Random.Range(-0.5f, 2f);
|
||||
w.offset -= 0.005f*CartierResetRatioSpeedFactor * UnityEngine.Random.Range(-0.5f, 1.8f);
|
||||
}
|
||||
}
|
||||
else if (w.offset < 1.0f)
|
||||
else if ((w.offset < 1.0f) && Time.time >= w.timeSincePushedToMinimum + CartierWaitBeforeRaise )
|
||||
{
|
||||
if (!CartierResetRatioSpeedRandomize)
|
||||
{
|
||||
@ -121,9 +122,18 @@ public class PlanetManager : MonoBehaviour
|
||||
var index = GetWedgeIndex(thetaPlayerX);
|
||||
var w = wedges[index];
|
||||
|
||||
|
||||
var difference = CartierStepSize;
|
||||
|
||||
var wOffsetBefore = w.offset;
|
||||
w.offset = w.offset - CartierStepSize;
|
||||
if (w.offset < CartierMinRatio)
|
||||
if (w.offset <= CartierMinRatio)
|
||||
{
|
||||
difference -= CartierMinRatio - w.offset; //enlever du push pour la plateforme qui va faire pousser dans le sens opposé
|
||||
w.timeSincePushedToMinimum = Time.time;
|
||||
w.offset = CartierMinRatio;
|
||||
}
|
||||
|
||||
|
||||
|
||||
w.sprite.transform.localScale = new Vector3(w.offset, w.offset, 1);
|
||||
@ -132,27 +142,33 @@ public class PlanetManager : MonoBehaviour
|
||||
var indexOppose = GetWedgeOpposé(index);
|
||||
var v = wedges[indexOppose];
|
||||
|
||||
v.offset = v.offset + CartierStepSize;
|
||||
if (v.offset >= CartierMaxRatio)
|
||||
{
|
||||
v.offset = CartierMaxRatio;
|
||||
// if (Time.time >= v.timeSincePushedToMinimum + CartierWaitBeforeRaise) // résultats étranges ;)
|
||||
// if (wOffsetBefore >= 0.9f)
|
||||
// {
|
||||
if (v.offset < CartierMaxRatio) v.timeSinceLastPushedBack = Time.time;
|
||||
|
||||
|
||||
//checker si on éjecte des players
|
||||
var players = FindObjectsOfType<Astronaut>();
|
||||
foreach (var p in players)
|
||||
v.offset = v.offset + difference; //CartierStepSize; //diférentiel au lieu du step size
|
||||
if (v.offset >= CartierMaxRatio)
|
||||
{
|
||||
if (v.tMax >= p.GetTheta() && p.GetTheta() >= v.tMin && p.IsGrounded())
|
||||
v.offset = CartierMaxRatio;
|
||||
|
||||
|
||||
//checker si on éjecte des players
|
||||
var players = FindObjectsOfType<Astronaut>();
|
||||
foreach (var p in players)
|
||||
{
|
||||
p.Eject();
|
||||
if (v.tMax >= p.GetTheta() && p.GetTheta() >= v.tMin && p.IsGrounded())
|
||||
{
|
||||
p.Eject();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
v.sprite.transform.localScale = new Vector3(v.offset, v.offset, 1);
|
||||
// }
|
||||
|
||||
|
||||
|
||||
v.sprite.transform.localScale = new Vector3(v.offset, v.offset, 1);
|
||||
|
||||
|
||||
// call fill gauge after every hit.
|
||||
var earthQuakeGauge = FindObjectOfType<Earthquake>();
|
||||
@ -301,7 +317,7 @@ public class PlanetManager : MonoBehaviour
|
||||
/// <returns></returns>
|
||||
public Wedge GetWedgeFromTheta(float thetaPlayerX)
|
||||
{
|
||||
return wedges[GetWedgeIndex((thetaPlayerX) % 360)];
|
||||
return wedges[GetWedgeIndex((360 + thetaPlayerX) % 360)];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -312,7 +328,8 @@ public class PlanetManager : MonoBehaviour
|
||||
public float offset = 1.0f; //valeurs entre minRatio et maxRatio; < 1 étant renfoncé, 1 position normale, et > 1 vers l'extérieur
|
||||
public float tMin = 0; //theta min et theta max : angle thetat de début et fin du cartier;
|
||||
public float tMax = 0;
|
||||
|
||||
public float timeSincePushedToMinimum = 0.0f;
|
||||
public float timeSinceLastPushedBack = 0.0f;
|
||||
public GameObject sprite; //sprite et collider 2D
|
||||
public GameObject gameObject; //wedge prefab avec collider
|
||||
}
|
||||
|
||||
@ -132,10 +132,6 @@ Prefab:
|
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propertyPath: m_Name
|
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value: Astronaut_0
|
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objectReference: {fileID: 0}
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- target: {fileID: 11434752, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
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propertyPath: PlayerNumber
|
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
|
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m_ParentPrefab: {fileID: 100100000, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
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m_IsPrefabParent: 0
|
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@ -241,6 +237,64 @@ Transform:
|
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m_Children: []
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Loading…
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Reference in New Issue
Block a user