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Restaurer les plateformes à leur état normal
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07e970554d
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@ -8,9 +8,9 @@ public class PlanetManager : MonoBehaviour
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public int NbCartiers = 10;
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public int NbCartiers = 10;
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public float TailleCartiersEnDegres = 0; //radian -> valeurs 0 a 360
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public float TailleCartiersEnDegres = 0; //radian -> valeurs 0 a 360
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public float CartierResetRatioSpeedFactor = 1.0f;
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public bool CartierResetRatioSpeedRandomize = false;
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public GameObject WedgePrefab = null;
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public GameObject WedgePrefab = null;
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public List<Wedge> wedges = new List<Wedge>();
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public List<Wedge> wedges = new List<Wedge>();
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@ -49,7 +49,34 @@ public class PlanetManager : MonoBehaviour
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foreach (var w in wedges)
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foreach (var w in wedges)
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{
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{
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if (w.offset <= 1.05f && w.offset >= 0.95f)
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{
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w.offset = 1.0f;
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}
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else if (w.offset > 1.0f)
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{
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if (!CartierResetRatioSpeedRandomize)
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{
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w.offset -= 0.005f*CartierResetRatioSpeedFactor;
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}
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else
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{
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w.offset -= 0.005f*CartierResetRatioSpeedFactor*UnityEngine.Random.Range(0f, 2f);
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}
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}
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else if (w.offset < 1.0f)
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{
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if (!CartierResetRatioSpeedRandomize)
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{
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w.offset += 0.005f*CartierResetRatioSpeedFactor;
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}
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else
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{
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w.offset += 0.005f*CartierResetRatioSpeedFactor*UnityEngine.Random.Range(0f, 2f);
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}
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}
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w.sprite.transform.localScale = new Vector3(w.offset, w.offset,0.0f);
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}
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}
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}
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}
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