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https://github.com/ConjureETS/PixelSphinx.git
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Merge branch 'master' of github.com:ETSConjure/PixelSphinx
This commit is contained in:
commit
7b11fad39c
@ -44,18 +44,7 @@ public class Astronaut : MonoBehaviour {
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if (oldState == AstronautState.Dashing)
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if (oldState == AstronautState.Dashing)
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{
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{
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_astronautAnimator.Land();
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_astronautAnimator.Land();
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//SpriteWalk.gameObject.SetActive(false);
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//SpriteDash.gameObject.SetActive(true);
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}
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}
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//else if (_state == AstronautState.Jumping)
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//{
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// _astronautAnimator.Jump();
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//}
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/*else
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{
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SpriteWalk.gameObject.SetActive(true);
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SpriteDash.gameObject.SetActive(false);
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}*/
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if (State == AstronautState.Walking)
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if (State == AstronautState.Walking)
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{
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{
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@ -152,6 +141,7 @@ public class Astronaut : MonoBehaviour {
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if (State == AstronautState.Dashing)
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if (State == AstronautState.Dashing)
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{
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{
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planet.PushWedge(this.theta);
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planet.PushWedge(this.theta);
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State = AstronautState.Idle;
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}
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}
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height = radius;
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height = radius;
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@ -161,43 +151,7 @@ public class Astronaut : MonoBehaviour {
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if (State < AstronautState.Ejecting) vSpeed = 0f;
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if (State < AstronautState.Ejecting) vSpeed = 0f;
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}
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}
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UpdatePosition();
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UpdatePosition();
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//float x, y;
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//
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//PlanetUtilities.Spheric2Cartesian(theta, heightAtPos, out x, out y);
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//
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//
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/*
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if (State == AstronautState.Walking)
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{
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walkTime += Time.deltaTime / StepTime;
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Vector3 rotation = transform.rotation.eulerAngles;
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rotation.z = Mathf.Sin(walkTime * Mathf.PI)*50; transform.rotation = Quaternion.Euler(rotation);
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}*/
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/*
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switch (State)
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{
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case AstronautState.Dashing:
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break;
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case AstronautState.Ejecting:
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break;
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case AstronautState.Idle:
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break;
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case AstronautState.Jumping:
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break;
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case AstronautState.Walking:
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break;
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}
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*/
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}
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}
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public void Move(float x, float y)
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public void Move(float x, float y)
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@ -212,7 +166,7 @@ public class Astronaut : MonoBehaviour {
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float move = proj;
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float move = proj;
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if (State >= AstronautState.Ejecting )
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if (State >= AstronautState.Dashing )
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return;
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return;
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if (State < AstronautState.Jumping)
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if (State < AstronautState.Jumping)
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@ -255,17 +209,15 @@ public class Astronaut : MonoBehaviour {
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public void Jump()
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public void Jump()
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{
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{
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if (State >= AstronautState.Dashing)
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return;
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if (State == AstronautState.Jumping)
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if (State == AstronautState.Jumping)
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{
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{
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Dash();
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Dash();
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//State=AstronautState.Dashing; //TODO relacher l'état Dashing
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//State=AstronautState.Dashing; //TODO relacher l'état Dashing
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return;
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return;
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}
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}
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else if (State >= AstronautState.Dashing)
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return;
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else if (State >= AstronautState.Ejecting)
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return;
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if (!grounded) return;
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if (!grounded) return;
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@ -278,7 +230,6 @@ public class Astronaut : MonoBehaviour {
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public void Dash()
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public void Dash()
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{
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{
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if (Time.time < DashTime + lastDashTime)
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if (Time.time < DashTime + lastDashTime)
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return;
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return;
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@ -51,7 +51,6 @@ public class AstronautAnimator : MonoBehaviour {
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public void Walk(bool right)
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public void Walk(bool right)
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{
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{
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Debug.Log("Walking!");
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StartCoroutine(Rotate(right? -1 : 1));
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StartCoroutine(Rotate(right? -1 : 1));
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}
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}
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@ -90,12 +89,8 @@ public class AstronautAnimator : MonoBehaviour {
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if (aspi.State == Astronaut.AstronautState.Walking)
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if (aspi.State == Astronaut.AstronautState.Walking)
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{
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{
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Debug.Log("Walking again");
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StartCoroutine(Rotate(-side));
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StartCoroutine(Rotate(-side));
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}
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}
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else
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Debug.Log("Walking stop");
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//yield return null;
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}
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}
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