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https://github.com/ConjureETS/PixelSphinx.git
synced 2026-03-24 02:20:58 +00:00
Ajouté des valeur min max pour les ratios, activé la randomisation pour le reset des plateformes
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78b679ac01
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@ -8,8 +8,10 @@ public class PlanetManager : MonoBehaviour
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public int NbCartiers = 10;
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public float TailleCartiersEnDegres = 0; //radian -> valeurs 0 a 360
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public float CartierResetRatioSpeedFactor = 1.0f;
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public bool CartierResetRatioSpeedRandomize = false;
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public float CartierResetRatioSpeedFactor = 0.23f; //Entre 0.05 et 1 ou plus on aime que ca restore lentement, randomnly
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public bool CartierResetRatioSpeedRandomize = true;
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public float CartierMinRatio = 0.4f;
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public float CartierMaxRatio = 2.0f;
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public GameObject WedgePrefab = null;
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public List<Wedge> wedges = new List<Wedge>();
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@ -61,7 +63,7 @@ public class PlanetManager : MonoBehaviour
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}
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else
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{
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w.offset -= 0.005f*CartierResetRatioSpeedFactor*UnityEngine.Random.Range(0f, 2f);
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w.offset -= 0.005f*CartierResetRatioSpeedFactor * UnityEngine.Random.Range(-0.5f, 2f);
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}
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}
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else if (w.offset < 1.0f)
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@ -72,7 +74,7 @@ public class PlanetManager : MonoBehaviour
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}
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else
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{
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w.offset += 0.005f*CartierResetRatioSpeedFactor*UnityEngine.Random.Range(0f, 2f);
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w.offset += 0.005f*CartierResetRatioSpeedFactor*UnityEngine.Random.Range(0f, 3f);
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}
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}
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@ -87,7 +89,7 @@ public class PlanetManager : MonoBehaviour
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var w = wedges[index];
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w.offset = w.offset - 0.25f;
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if (w.offset < 0.5f)
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if (w.offset < CartierMinRatio)
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w.offset = 0.5f;
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@ -98,7 +100,7 @@ public class PlanetManager : MonoBehaviour
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var v = wedges[indexOppose];
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v.offset = v.offset + 0.25f;
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if (v.offset > 1.5f)
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if (v.offset > CartierMaxRatio)
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v.offset = 1.5f;
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v.sprite.transform.localScale = new Vector3(v.offset, v.offset, 1);
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@ -6,15 +6,14 @@ public class testRotate : MonoBehaviour {
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public float fireRate = 1.0f;
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public float fireRate = 0.2f;
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private float lastShot = 0.0f;
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private float speed = 33.2f;
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void Update()
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{
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if(Input.GetKeyDown("space") || Input.GetKey("s"))
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{
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Fire();
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}
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}
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@ -25,17 +24,15 @@ public class testRotate : MonoBehaviour {
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{
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lastShot = Time.time;
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var speed = 13.2f;
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var theta = Time.realtimeSinceStartup * speed % 360.0f;
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var pmgr = FindObjectOfType<PlanetManager>();
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pmgr.PushWedge(theta);
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var index = pmgr.GetWedgeIndex(theta);
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}
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@ -58,7 +55,7 @@ public class testRotate : MonoBehaviour {
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/// </summary>
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void FixedUpdate()
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{
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var speed = 13.2f;
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var theta = Time.realtimeSinceStartup * speed % 360.0f; // Position X du player = angle theta
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