starting asteroid

This commit is contained in:
Sophie 2016-04-08 01:25:19 -04:00
parent af49edb376
commit 7fbc9e1d4e
12 changed files with 81 additions and 23 deletions

26
Assets/Asteroid.cs Normal file
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using UnityEngine;
using System.Collections;
public class Asteroid : MonoBehaviour
{
Vector3 center;
public float speed;
public float step;
// Use this for initialization
void Start () {
center = new Vector3(0, 0);
}
// Update is called once per frame
void Update () {
MoveObject(center);
}
void MoveObject(Vector3 center)
{
step = speed * Time.deltaTime;
this.transform.position = Vector3.MoveTowards(transform.position, center, step);
}
}

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Assets/Asteroid.cs.meta Normal file
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19
Assets/SpawnAsteroids.cs Normal file
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using UnityEngine;
using System.Collections;
public class SpawnAsteroids : MonoBehaviour {
public bool doSpawn;
// Use this for initialization
void Start () {
doSpawn = true;
InvokeRepeating("LaunchProjectile", 0, 0.4F);
}
// Update is called once per frame
void Update () {
}
}

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