mirror of
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Ajouté son spécifique au dash
This commit is contained in:
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@ -121,7 +121,7 @@ AudioSource:
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@ -236,7 +236,8 @@ MonoBehaviour:
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115
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115
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8
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@ -10,7 +10,7 @@ public class AstronautAnimator : MonoBehaviour {
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public float EjectSpinSpeed;
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public float EjectSpinSpeed;
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private GameObject runninParticleEmitter;
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private GameObject runninParticleEmitter;
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public GameObject DashImpactSound;
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public GameObject DashParticleSystem;
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public GameObject DashParticleSystem;
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public GameObject DustParticlesEmitter;
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// Use this for initialization
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// Use this for initialization
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@ -43,6 +43,10 @@ public class AstronautAnimator : MonoBehaviour {
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var impactAudio = DashImpactSound.GetComponent<AudioSource>();
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impactAudio.bypassListenerEffects = true;
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AudioSource.PlayClipAtPoint(impactAudio.clip, transform.position, impactAudio.volume);
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aspi.SpriteWalk.gameObject.SetActive(true);
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aspi.SpriteWalk.gameObject.SetActive(true);
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aspi.SpriteDash.gameObject.SetActive(false);
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BIN
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22
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