mirror of
https://github.com/ConjureETS/PixelSphinx.git
synced 2026-03-24 02:20:58 +00:00
Merge branch 'master' of github.com:ETSConjure/PixelSphinx
This commit is contained in:
commit
85295aaece
BIN
Assets/Art/T_Char_01.png
Normal file
BIN
Assets/Art/T_Char_01.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 92 KiB |
57
Assets/Art/T_Char_01.png.meta
Normal file
57
Assets/Art/T_Char_01.png.meta
Normal file
@ -0,0 +1,57 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b428255ba3ffb5642adbc9c28d91864d
|
||||
timeCreated: 1460094721
|
||||
licenseType: Free
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 7
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
allowsAlphaSplitting: 0
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: 8
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
outline: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Art/T_Char_02.png
Normal file
BIN
Assets/Art/T_Char_02.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 104 KiB |
57
Assets/Art/T_Char_02.png.meta
Normal file
57
Assets/Art/T_Char_02.png.meta
Normal file
@ -0,0 +1,57 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 028cce0260747214d81db557ec6f37c4
|
||||
timeCreated: 1460100052
|
||||
licenseType: Free
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 7
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
allowsAlphaSplitting: 0
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: 8
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
outline: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Art/T_Char_Dash_01.png
Normal file
BIN
Assets/Art/T_Char_Dash_01.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 78 KiB |
57
Assets/Art/T_Char_Dash_01.png.meta
Normal file
57
Assets/Art/T_Char_Dash_01.png.meta
Normal file
@ -0,0 +1,57 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1638a85de9c1a524ab602d8d8370dd8d
|
||||
timeCreated: 1460094721
|
||||
licenseType: Free
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 7
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
allowsAlphaSplitting: 0
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: 8
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
outline: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Art/T_Char_Dash_02.png
Normal file
BIN
Assets/Art/T_Char_Dash_02.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 80 KiB |
57
Assets/Art/T_Char_Dash_02.png.meta
Normal file
57
Assets/Art/T_Char_Dash_02.png.meta
Normal file
@ -0,0 +1,57 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 877352de2811c3e46b8b58e2475e07b3
|
||||
timeCreated: 1460100053
|
||||
licenseType: Free
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 7
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
allowsAlphaSplitting: 0
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: 8
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
outline: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Art/T_Planet_Center.png
Normal file
BIN
Assets/Art/T_Planet_Center.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 26 KiB |
57
Assets/Art/T_Planet_Center.png.meta
Normal file
57
Assets/Art/T_Planet_Center.png.meta
Normal file
@ -0,0 +1,57 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 545c8c8845e75b44087e8546737ac074
|
||||
timeCreated: 1460102042
|
||||
licenseType: Free
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 7
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
allowsAlphaSplitting: 0
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: 8
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
outline: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Art/T_Satelite_01.png
Normal file
BIN
Assets/Art/T_Satelite_01.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 33 KiB |
57
Assets/Art/T_Satelite_01.png.meta
Normal file
57
Assets/Art/T_Satelite_01.png.meta
Normal file
@ -0,0 +1,57 @@
|
||||
fileFormatVersion: 2
|
||||
guid: adc5fe6c93bdded4bb5dc5e25191dbfc
|
||||
timeCreated: 1460100053
|
||||
licenseType: Free
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 7
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
allowsAlphaSplitting: 0
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: 8
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
outline: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
36
Assets/ControllerMapper.asset
Normal file
36
Assets/ControllerMapper.asset
Normal file
@ -0,0 +1,36 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 539aad81a9327404e8e67bb53c540d91, type: 3}
|
||||
m_Name: ControllerMapper
|
||||
m_EditorClassIdentifier:
|
||||
Contexts:
|
||||
- name: Gameplay
|
||||
ButtonActions:
|
||||
- name: Jump
|
||||
XboxButtons: 00000000
|
||||
KeyboardKeys: 20000000
|
||||
AxisRanges:
|
||||
- name: Dash
|
||||
Axis: 09000000
|
||||
KeyboardKeys:
|
||||
- name: MoveLeft
|
||||
Axis: 00000000
|
||||
KeyboardKeys:
|
||||
- name: MoveRight
|
||||
Axis: 01000000
|
||||
KeyboardKeys:
|
||||
- name: MoveUp
|
||||
Axis: 02000000
|
||||
KeyboardKeys:
|
||||
- name: MoveDown
|
||||
Axis: 03000000
|
||||
KeyboardKeys:
|
||||
ButtonStates: []
|
||||
8
Assets/ControllerMapper.asset.meta
Normal file
8
Assets/ControllerMapper.asset.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ba52e0f13249c9e46bb162622e61904f
|
||||
timeCreated: 1460092146
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Editor.meta
Normal file
9
Assets/Editor.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2ca10ed205191f6469b088b753449e2e
|
||||
folderAsset: yes
|
||||
timeCreated: 1436647855
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Editor/InputHandler.meta
Normal file
9
Assets/Editor/InputHandler.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f51e978f4624ae4794201e436ec39e5
|
||||
folderAsset: yes
|
||||
timeCreated: 1435023323
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
21
Assets/Editor/InputHandler/CreateControllerMapperAsset.cs
Normal file
21
Assets/Editor/InputHandler/CreateControllerMapperAsset.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEditor;
|
||||
|
||||
namespace InputHandler
|
||||
{
|
||||
public class CreateControllerMapperAsset
|
||||
{
|
||||
[MenuItem("InputHandler/Create/ControllerMapper")]
|
||||
public static void CreateInputAsset()
|
||||
{
|
||||
ControllerMapperAsset asset = ControllerMapperAsset.CreateInstance<ControllerMapperAsset>();
|
||||
AssetDatabase.CreateAsset(asset, "Assets/ControllerMapper.asset");
|
||||
AssetDatabase.SaveAssets();
|
||||
|
||||
EditorUtility.FocusProjectWindow();
|
||||
|
||||
Selection.activeObject = asset;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 37a276da6a074c149a173094095c1e94
|
||||
timeCreated: 1434958498
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Fonts.meta
Normal file
9
Assets/Fonts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 20134f50d6e763b41835848a2d42d00b
|
||||
folderAsset: yes
|
||||
timeCreated: 1460089798
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Fonts/MenusHandler.meta
Normal file
9
Assets/Fonts/MenusHandler.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 80a249040a3563a43a7393513351b66c
|
||||
folderAsset: yes
|
||||
timeCreated: 1434250925
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Fonts/MenusHandler/Hangyaboly.ttf
Normal file
BIN
Assets/Fonts/MenusHandler/Hangyaboly.ttf
Normal file
Binary file not shown.
18
Assets/Fonts/MenusHandler/Hangyaboly.ttf.meta
Normal file
18
Assets/Fonts/MenusHandler/Hangyaboly.ttf.meta
Normal file
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7ad9c0075fe8016418f05173debbc8ec
|
||||
timeCreated: 1434250925
|
||||
licenseType: Free
|
||||
TrueTypeFontImporter:
|
||||
serializedVersion: 2
|
||||
fontSize: 16
|
||||
forceTextureCase: -2
|
||||
characterSpacing: 1
|
||||
characterPadding: 0
|
||||
includeFontData: 1
|
||||
use2xBehaviour: 0
|
||||
fontNames: []
|
||||
customCharacters:
|
||||
fontRenderingMode: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Plugins.meta
Normal file
9
Assets/Plugins.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b7bbc4d80023984499ce688e0c85bd4b
|
||||
folderAsset: yes
|
||||
timeCreated: 1460089798
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Plugins/x86.meta
Normal file
9
Assets/Plugins/x86.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d5a17b4fbbb9c794fb163e397e963e00
|
||||
folderAsset: yes
|
||||
timeCreated: 1434857820
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Plugins/x86/XInputDotNetPure.dll
Normal file
BIN
Assets/Plugins/x86/XInputDotNetPure.dll
Normal file
Binary file not shown.
14
Assets/Plugins/x86/XInputDotNetPure.dll.meta
Normal file
14
Assets/Plugins/x86/XInputDotNetPure.dll.meta
Normal file
@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c4e96c35cd46f534592ecc07b608e110
|
||||
PluginImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
platformData:
|
||||
Any:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Plugins/x86/XInputInterface.dll
Normal file
BIN
Assets/Plugins/x86/XInputInterface.dll
Normal file
Binary file not shown.
6
Assets/Plugins/x86/XInputInterface.dll.meta
Normal file
6
Assets/Plugins/x86/XInputInterface.dll.meta
Normal file
@ -0,0 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bbceb1b00a2e35849a7020d601589c40
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Plugins/x86_64.meta
Normal file
9
Assets/Plugins/x86_64.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 19f56f3d79f95da47ae4895f7588c43b
|
||||
folderAsset: yes
|
||||
timeCreated: 1434857820
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Plugins/x86_64/XInputDotNetPure.dll
Normal file
BIN
Assets/Plugins/x86_64/XInputDotNetPure.dll
Normal file
Binary file not shown.
14
Assets/Plugins/x86_64/XInputDotNetPure.dll.meta
Normal file
14
Assets/Plugins/x86_64/XInputDotNetPure.dll.meta
Normal file
@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b9f05caccaeb48146ae995df3ed431ab
|
||||
PluginImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
platformData:
|
||||
Any:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Plugins/x86_64/XInputInterface.dll
Normal file
BIN
Assets/Plugins/x86_64/XInputInterface.dll
Normal file
Binary file not shown.
6
Assets/Plugins/x86_64/XInputInterface.dll.meta
Normal file
6
Assets/Plugins/x86_64/XInputInterface.dll.meta
Normal file
@ -0,0 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ea895df4f09804d47ac0a43ce22418cb
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
216
Assets/Prefabs/Astronaut.prefab
Normal file
216
Assets/Prefabs/Astronaut.prefab
Normal file
@ -0,0 +1,216 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &130732
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 418246}
|
||||
- 212: {fileID: 21220066}
|
||||
m_Layer: 0
|
||||
m_Name: Sprite_Walk
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &154602
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 494126}
|
||||
m_Layer: 0
|
||||
m_Name: Astronaut
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &157058
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 406446}
|
||||
- 212: {fileID: 21257324}
|
||||
m_Layer: 0
|
||||
m_Name: Sprite_Dash
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &170392
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 403646}
|
||||
- 114: {fileID: 11494368}
|
||||
- 114: {fileID: 11434752}
|
||||
m_Layer: 0
|
||||
m_Name: Character
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &403646
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 170392}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 4.18, z: 0}
|
||||
m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
|
||||
m_Children:
|
||||
- {fileID: 418246}
|
||||
- {fileID: 406446}
|
||||
m_Father: {fileID: 494126}
|
||||
m_RootOrder: 0
|
||||
--- !u!4 &406446
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 157058}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0.14, y: 0.27, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 403646}
|
||||
m_RootOrder: 1
|
||||
--- !u!4 &418246
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 130732}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 403646}
|
||||
m_RootOrder: 0
|
||||
--- !u!4 &494126
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 154602}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 403646}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
--- !u!114 &11434752
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 170392}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: ab270b0cb2475114ab8eb45661af0df1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
PlayerNumber: 0
|
||||
--- !u!114 &11494368
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 170392}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 8c32c40e0b8e5eb47bb7a91068af09ca, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Rotator: {fileID: 154602}
|
||||
SpriteWalk: {fileID: 130732}
|
||||
SpriteDash: {fileID: 157058}
|
||||
StepTime: 0
|
||||
JumpSpeed: 0
|
||||
--- !u!212 &21220066
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 130732}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_SubsetIndices:
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_UseLightProbes: 0
|
||||
m_ReflectionProbeUsage: 0
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: 21300000, guid: 028cce0260747214d81db557ec6f37c4, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
--- !u!212 &21257324
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 157058}
|
||||
m_Enabled: 0
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_SubsetIndices:
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_UseLightProbes: 0
|
||||
m_ReflectionProbeUsage: 0
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: 21300000, guid: 877352de2811c3e46b8b58e2475e07b3, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
--- !u!1001 &100100000
|
||||
Prefab:
|
||||
m_ObjectHideFlags: 1
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications: []
|
||||
m_RemovedComponents: []
|
||||
m_ParentPrefab: {fileID: 0}
|
||||
m_RootGameObject: {fileID: 154602}
|
||||
m_IsPrefabParent: 1
|
||||
8
Assets/Prefabs/Astronaut.prefab.meta
Normal file
8
Assets/Prefabs/Astronaut.prefab.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: acd71c7b2f995984d9033c9dc4e257dc
|
||||
timeCreated: 1460102262
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
54
Assets/Prefabs/InputManager.prefab
Normal file
54
Assets/Prefabs/InputManager.prefab
Normal file
@ -0,0 +1,54 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &127118
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 498212}
|
||||
- 114: {fileID: 11450178}
|
||||
m_Layer: 0
|
||||
m_Name: InputManager
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &498212
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 127118}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -.669233799, y: 1.78620481, z: -.0453276634}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
--- !u!114 &11450178
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 127118}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6e33ba5066fe01747b2722e6f089a2ba, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
MAX_PLAYER_COUNT: 4
|
||||
InputMapperAsset: {fileID: 11400000, guid: f4e69a787b1338846b2293e50d7cc92e, type: 2}
|
||||
--- !u!1001 &100100000
|
||||
Prefab:
|
||||
m_ObjectHideFlags: 1
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications: []
|
||||
m_RemovedComponents: []
|
||||
m_ParentPrefab: {fileID: 0}
|
||||
m_RootGameObject: {fileID: 127118}
|
||||
m_IsPrefabParent: 1
|
||||
8
Assets/Prefabs/InputManager.prefab.meta
Normal file
8
Assets/Prefabs/InputManager.prefab.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 158e745881137e04ca2086294f44d74c
|
||||
timeCreated: 1440215386
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Prefabs/Menus.meta
Normal file
9
Assets/Prefabs/Menus.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0baf798af518d8c43aaa48513682a8eb
|
||||
folderAsset: yes
|
||||
timeCreated: 1434247891
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
670
Assets/Prefabs/Menus/MomWinsMenu.prefab
Normal file
670
Assets/Prefabs/Menus/MomWinsMenu.prefab
Normal file
@ -0,0 +1,670 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &100636
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 224: {fileID: 22444946}
|
||||
- 222: {fileID: 22288126}
|
||||
- 114: {fileID: 11458902}
|
||||
m_Layer: 5
|
||||
m_Name: Overlay
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &152940
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 224: {fileID: 22485006}
|
||||
- 222: {fileID: 22277124}
|
||||
- 114: {fileID: 11463784}
|
||||
m_Layer: 5
|
||||
m_Name: Text
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &160360
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 224: {fileID: 22460360}
|
||||
- 222: {fileID: 22260360}
|
||||
- 114: {fileID: 11460360}
|
||||
m_Layer: 5
|
||||
m_Name: Text
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &160366
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 224: {fileID: 22460366}
|
||||
- 222: {fileID: 22260366}
|
||||
- 114: {fileID: 11460368}
|
||||
- 114: {fileID: 11460394}
|
||||
m_Layer: 5
|
||||
m_Name: ButtonRestart
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &160380
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 460360}
|
||||
- 114: {fileID: 11431370}
|
||||
- 114: {fileID: 11412680}
|
||||
- 114: {fileID: 11469064}
|
||||
m_Layer: 0
|
||||
m_Name: MomWinsMenu
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &160382
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 224: {fileID: 22460380}
|
||||
- 223: {fileID: 22360360}
|
||||
- 114: {fileID: 11460398}
|
||||
- 114: {fileID: 11460400}
|
||||
m_Layer: 5
|
||||
m_Name: Canvas
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &160384
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 224: {fileID: 22460382}
|
||||
- 222: {fileID: 22260376}
|
||||
- 114: {fileID: 11460402}
|
||||
- 114: {fileID: 11454254}
|
||||
m_Layer: 5
|
||||
m_Name: ButtonExit
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &160386
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 224: {fileID: 22460384}
|
||||
- 222: {fileID: 22260378}
|
||||
- 114: {fileID: 11460404}
|
||||
m_Layer: 5
|
||||
m_Name: Text
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &460360
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160380}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 22460380}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
--- !u!114 &11412680
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160380}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 38c11234779339d4f8412f72ddd8889b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Delay: .200000003
|
||||
DeadZone: .5
|
||||
BackButtonEvent:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral,
|
||||
PublicKeyToken=null
|
||||
--- !u!114 &11431370
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160380}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -619905303, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_FirstSelected: {fileID: 160366}
|
||||
m_sendNavigationEvents: 1
|
||||
m_DragThreshold: 5
|
||||
--- !u!114 &11454254
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160384}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 1392445389, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Navigation:
|
||||
m_Mode: 3
|
||||
m_SelectOnUp: {fileID: 0}
|
||||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: .929411829, g: .101960793, b: .274509817, a: 1}
|
||||
m_PressedColor: {r: .784313738, g: .784313738, b: .784313738, a: 1}
|
||||
m_DisabledColor: {r: .784313738, g: .784313738, b: .784313738, a: .501960814}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: .100000001
|
||||
m_SpriteState:
|
||||
m_HighlightedSprite: {fileID: 0}
|
||||
m_PressedSprite: {fileID: 0}
|
||||
m_DisabledSprite: {fileID: 0}
|
||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 11460402}
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 11469064}
|
||||
m_MethodName: OnExitClick
|
||||
m_Mode: 1
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
--- !u!114 &11458902
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100636}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0, g: 0, b: 0, a: .303000003}
|
||||
m_Sprite: {fileID: 21300000, guid: d90a8faf6fb9540b084ef2825cc3a5dc, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
--- !u!114 &11460360
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160360}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: .196078435, g: .196078435, b: .196078435, a: 1}
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 7ad9c0075fe8016418f05173debbc8ec, type: 3}
|
||||
m_FontSize: 30
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 1
|
||||
m_MinSize: 10
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 4
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: Restart
|
||||
--- !u!114 &11460368
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160366}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_Sprite: {fileID: 21300000, guid: bb6a5d6e11b51d5449dd5b0f5230903c, type: 3}
|
||||
m_Type: 1
|
||||
m_PreserveAspect: 1
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
--- !u!114 &11460394
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160366}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 1392445389, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Navigation:
|
||||
m_Mode: 3
|
||||
m_SelectOnUp: {fileID: 0}
|
||||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: .929411829, g: .101960793, b: .274509817, a: 1}
|
||||
m_PressedColor: {r: .784313738, g: .784313738, b: .784313738, a: 1}
|
||||
m_DisabledColor: {r: .784313738, g: .784313738, b: .784313738, a: .501960814}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: .100000001
|
||||
m_SpriteState:
|
||||
m_HighlightedSprite: {fileID: 0}
|
||||
m_PressedSprite: {fileID: 0}
|
||||
m_DisabledSprite: {fileID: 0}
|
||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 11460368}
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 11469064}
|
||||
m_MethodName: OnRestartClick
|
||||
m_Mode: 1
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
--- !u!114 &11460398
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160382}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 1980459831, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_UiScaleMode: 0
|
||||
m_ReferencePixelsPerUnit: 100
|
||||
m_ScaleFactor: 1
|
||||
m_ReferenceResolution: {x: 800, y: 600}
|
||||
m_ScreenMatchMode: 0
|
||||
m_MatchWidthOrHeight: 0
|
||||
m_PhysicalUnit: 3
|
||||
m_FallbackScreenDPI: 96
|
||||
m_DefaultSpriteDPI: 96
|
||||
m_DynamicPixelsPerUnit: 1
|
||||
--- !u!114 &11460400
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160382}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 1301386320, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_IgnoreReversedGraphics: 1
|
||||
m_BlockingObjects: 0
|
||||
m_BlockingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
--- !u!114 &11460402
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160384}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_Sprite: {fileID: 21300000, guid: bb6a5d6e11b51d5449dd5b0f5230903c, type: 3}
|
||||
m_Type: 1
|
||||
m_PreserveAspect: 1
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
--- !u!114 &11460404
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160386}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: .196078435, g: .196078435, b: .196078435, a: 1}
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 7ad9c0075fe8016418f05173debbc8ec, type: 3}
|
||||
m_FontSize: 30
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 1
|
||||
m_MinSize: 10
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 4
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: Exit
|
||||
--- !u!114 &11463784
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 152940}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 7ad9c0075fe8016418f05173debbc8ec, type: 3}
|
||||
m_FontSize: 14
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 1
|
||||
m_MinSize: 0
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 4
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: Mom Wins!
|
||||
--- !u!114 &11469064
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160380}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e1b367055e661c84d965e27bf591f3f7, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Message: {fileID: 0}
|
||||
--- !u!222 &22260360
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160360}
|
||||
--- !u!222 &22260366
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160366}
|
||||
--- !u!222 &22260376
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160384}
|
||||
--- !u!222 &22260378
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160386}
|
||||
--- !u!222 &22277124
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 152940}
|
||||
--- !u!222 &22288126
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100636}
|
||||
--- !u!223 &22360360
|
||||
Canvas:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160382}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_RenderMode: 0
|
||||
m_Camera: {fileID: 0}
|
||||
m_PlaneDistance: 100
|
||||
m_PixelPerfect: 1
|
||||
m_ReceivesEvents: 1
|
||||
m_OverrideSorting: 0
|
||||
m_OverridePixelPerfect: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!224 &22444946
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100636}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 22460380}
|
||||
m_RootOrder: 0
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: .5, y: .5}
|
||||
--- !u!224 &22460360
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160360}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 22460366}
|
||||
m_RootOrder: 0
|
||||
m_AnchorMin: {x: 0, y: .122000009}
|
||||
m_AnchorMax: {x: 1, y: .769512236}
|
||||
m_AnchoredPosition: {x: -.5, y: 0}
|
||||
m_SizeDelta: {x: -1, y: 0}
|
||||
m_Pivot: {x: .5, y: .5}
|
||||
--- !u!224 &22460366
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160366}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 22460360}
|
||||
m_Father: {fileID: 22460380}
|
||||
m_RootOrder: 2
|
||||
m_AnchorMin: {x: .349999994, y: .400000006}
|
||||
m_AnchorMax: {x: .649999976, y: .5}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: .5, y: .5}
|
||||
--- !u!224 &22460380
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160382}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0, y: 0, z: 0}
|
||||
m_Children:
|
||||
- {fileID: 22444946}
|
||||
- {fileID: 22485006}
|
||||
- {fileID: 22460366}
|
||||
- {fileID: 22460382}
|
||||
m_Father: {fileID: 460360}
|
||||
m_RootOrder: 0
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0, y: 0}
|
||||
--- !u!224 &22460382
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160384}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 22460384}
|
||||
m_Father: {fileID: 22460380}
|
||||
m_RootOrder: 3
|
||||
m_AnchorMin: {x: .349999994, y: .200392365}
|
||||
m_AnchorMax: {x: .649999976, y: .300392389}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: .5, y: .5}
|
||||
--- !u!224 &22460384
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160386}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 22460382}
|
||||
m_RootOrder: 0
|
||||
m_AnchorMin: {x: 0, y: .122000001}
|
||||
m_AnchorMax: {x: 1, y: .769512177}
|
||||
m_AnchoredPosition: {x: -.5, y: 0}
|
||||
m_SizeDelta: {x: -1, y: 0}
|
||||
m_Pivot: {x: .5, y: .5}
|
||||
--- !u!224 &22485006
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 152940}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 22460380}
|
||||
m_RootOrder: 1
|
||||
m_AnchorMin: {x: .0500000007, y: .684177101}
|
||||
m_AnchorMax: {x: .949999988, y: .866000056}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: .5, y: .5}
|
||||
--- !u!1001 &100100000
|
||||
Prefab:
|
||||
m_ObjectHideFlags: 1
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications: []
|
||||
m_RemovedComponents: []
|
||||
m_ParentPrefab: {fileID: 0}
|
||||
m_RootGameObject: {fileID: 160380}
|
||||
m_IsPrefabParent: 1
|
||||
8
Assets/Prefabs/Menus/MomWinsMenu.prefab.meta
Normal file
8
Assets/Prefabs/Menus/MomWinsMenu.prefab.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6a495bf58d4ebd442b25dfc40a98e481
|
||||
timeCreated: 1440270348
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
670
Assets/Prefabs/Menus/PlayerWinsMenu.prefab
Normal file
670
Assets/Prefabs/Menus/PlayerWinsMenu.prefab
Normal file
@ -0,0 +1,670 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &100636
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 224: {fileID: 22444946}
|
||||
- 222: {fileID: 22288126}
|
||||
- 114: {fileID: 11458902}
|
||||
m_Layer: 5
|
||||
m_Name: Overlay
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &152940
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 224: {fileID: 22485006}
|
||||
- 222: {fileID: 22277124}
|
||||
- 114: {fileID: 11463784}
|
||||
m_Layer: 5
|
||||
m_Name: Text
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &160360
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 224: {fileID: 22460360}
|
||||
- 222: {fileID: 22260360}
|
||||
- 114: {fileID: 11460360}
|
||||
m_Layer: 5
|
||||
m_Name: Text
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &160366
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 224: {fileID: 22460366}
|
||||
- 222: {fileID: 22260366}
|
||||
- 114: {fileID: 11460368}
|
||||
- 114: {fileID: 11460394}
|
||||
m_Layer: 5
|
||||
m_Name: ButtonRestart
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &160380
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 460360}
|
||||
- 114: {fileID: 11431370}
|
||||
- 114: {fileID: 11412680}
|
||||
- 114: {fileID: 11469064}
|
||||
m_Layer: 0
|
||||
m_Name: PlayerWinsMenu
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &160382
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 224: {fileID: 22460380}
|
||||
- 223: {fileID: 22360360}
|
||||
- 114: {fileID: 11460398}
|
||||
- 114: {fileID: 11460400}
|
||||
m_Layer: 5
|
||||
m_Name: Canvas
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &160384
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 224: {fileID: 22460382}
|
||||
- 222: {fileID: 22260376}
|
||||
- 114: {fileID: 11460402}
|
||||
- 114: {fileID: 11454254}
|
||||
m_Layer: 5
|
||||
m_Name: ButtonExit
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &160386
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 224: {fileID: 22460384}
|
||||
- 222: {fileID: 22260378}
|
||||
- 114: {fileID: 11460404}
|
||||
m_Layer: 5
|
||||
m_Name: Text
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &460360
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160380}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 22460380}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
--- !u!114 &11412680
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160380}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 38c11234779339d4f8412f72ddd8889b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Delay: .200000003
|
||||
DeadZone: .5
|
||||
BackButtonEvent:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral,
|
||||
PublicKeyToken=null
|
||||
--- !u!114 &11431370
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160380}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -619905303, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_FirstSelected: {fileID: 160366}
|
||||
m_sendNavigationEvents: 1
|
||||
m_DragThreshold: 5
|
||||
--- !u!114 &11454254
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160384}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 1392445389, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Navigation:
|
||||
m_Mode: 3
|
||||
m_SelectOnUp: {fileID: 0}
|
||||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: .929411829, g: .101960793, b: .274509817, a: 1}
|
||||
m_PressedColor: {r: .784313738, g: .784313738, b: .784313738, a: 1}
|
||||
m_DisabledColor: {r: .784313738, g: .784313738, b: .784313738, a: .501960814}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: .100000001
|
||||
m_SpriteState:
|
||||
m_HighlightedSprite: {fileID: 0}
|
||||
m_PressedSprite: {fileID: 0}
|
||||
m_DisabledSprite: {fileID: 0}
|
||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 11460402}
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 11469064}
|
||||
m_MethodName: OnExitClick
|
||||
m_Mode: 1
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
--- !u!114 &11458902
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100636}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0, g: 0, b: 0, a: .303000003}
|
||||
m_Sprite: {fileID: 21300000, guid: d90a8faf6fb9540b084ef2825cc3a5dc, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
--- !u!114 &11460360
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160360}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: .196078435, g: .196078435, b: .196078435, a: 1}
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 7ad9c0075fe8016418f05173debbc8ec, type: 3}
|
||||
m_FontSize: 30
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 1
|
||||
m_MinSize: 10
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 4
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: Restart
|
||||
--- !u!114 &11460368
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160366}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_Sprite: {fileID: 21300000, guid: bb6a5d6e11b51d5449dd5b0f5230903c, type: 3}
|
||||
m_Type: 1
|
||||
m_PreserveAspect: 1
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
--- !u!114 &11460394
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160366}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 1392445389, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Navigation:
|
||||
m_Mode: 3
|
||||
m_SelectOnUp: {fileID: 0}
|
||||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: .929411829, g: .101960793, b: .274509817, a: 1}
|
||||
m_PressedColor: {r: .784313738, g: .784313738, b: .784313738, a: 1}
|
||||
m_DisabledColor: {r: .784313738, g: .784313738, b: .784313738, a: .501960814}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: .100000001
|
||||
m_SpriteState:
|
||||
m_HighlightedSprite: {fileID: 0}
|
||||
m_PressedSprite: {fileID: 0}
|
||||
m_DisabledSprite: {fileID: 0}
|
||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 11460368}
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 11469064}
|
||||
m_MethodName: OnRestartClick
|
||||
m_Mode: 1
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
--- !u!114 &11460398
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160382}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 1980459831, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_UiScaleMode: 0
|
||||
m_ReferencePixelsPerUnit: 100
|
||||
m_ScaleFactor: 1
|
||||
m_ReferenceResolution: {x: 800, y: 600}
|
||||
m_ScreenMatchMode: 0
|
||||
m_MatchWidthOrHeight: 0
|
||||
m_PhysicalUnit: 3
|
||||
m_FallbackScreenDPI: 96
|
||||
m_DefaultSpriteDPI: 96
|
||||
m_DynamicPixelsPerUnit: 1
|
||||
--- !u!114 &11460400
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160382}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 1301386320, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_IgnoreReversedGraphics: 1
|
||||
m_BlockingObjects: 0
|
||||
m_BlockingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
--- !u!114 &11460402
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160384}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_Sprite: {fileID: 21300000, guid: bb6a5d6e11b51d5449dd5b0f5230903c, type: 3}
|
||||
m_Type: 1
|
||||
m_PreserveAspect: 1
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
--- !u!114 &11460404
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160386}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: .196078435, g: .196078435, b: .196078435, a: 1}
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 7ad9c0075fe8016418f05173debbc8ec, type: 3}
|
||||
m_FontSize: 30
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 1
|
||||
m_MinSize: 10
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 4
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: Exit
|
||||
--- !u!114 &11463784
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 152940}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 7ad9c0075fe8016418f05173debbc8ec, type: 3}
|
||||
m_FontSize: 14
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 1
|
||||
m_MinSize: 0
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 4
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: Player 1 Wins!
|
||||
--- !u!114 &11469064
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160380}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e1b367055e661c84d965e27bf591f3f7, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Message: {fileID: 11463784}
|
||||
--- !u!222 &22260360
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160360}
|
||||
--- !u!222 &22260366
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160366}
|
||||
--- !u!222 &22260376
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160384}
|
||||
--- !u!222 &22260378
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160386}
|
||||
--- !u!222 &22277124
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 152940}
|
||||
--- !u!222 &22288126
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100636}
|
||||
--- !u!223 &22360360
|
||||
Canvas:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160382}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_RenderMode: 0
|
||||
m_Camera: {fileID: 0}
|
||||
m_PlaneDistance: 100
|
||||
m_PixelPerfect: 1
|
||||
m_ReceivesEvents: 1
|
||||
m_OverrideSorting: 0
|
||||
m_OverridePixelPerfect: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!224 &22444946
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100636}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 22460380}
|
||||
m_RootOrder: 0
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: .5, y: .5}
|
||||
--- !u!224 &22460360
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160360}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 22460366}
|
||||
m_RootOrder: 0
|
||||
m_AnchorMin: {x: 0, y: .122000009}
|
||||
m_AnchorMax: {x: 1, y: .769512236}
|
||||
m_AnchoredPosition: {x: -.5, y: 0}
|
||||
m_SizeDelta: {x: -1, y: 0}
|
||||
m_Pivot: {x: .5, y: .5}
|
||||
--- !u!224 &22460366
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160366}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 22460360}
|
||||
m_Father: {fileID: 22460380}
|
||||
m_RootOrder: 2
|
||||
m_AnchorMin: {x: .349999994, y: .400000006}
|
||||
m_AnchorMax: {x: .649999976, y: .5}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: .5, y: .5}
|
||||
--- !u!224 &22460380
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160382}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0, y: 0, z: 0}
|
||||
m_Children:
|
||||
- {fileID: 22444946}
|
||||
- {fileID: 22485006}
|
||||
- {fileID: 22460366}
|
||||
- {fileID: 22460382}
|
||||
m_Father: {fileID: 460360}
|
||||
m_RootOrder: 0
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0, y: 0}
|
||||
--- !u!224 &22460382
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160384}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 22460384}
|
||||
m_Father: {fileID: 22460380}
|
||||
m_RootOrder: 3
|
||||
m_AnchorMin: {x: .349999994, y: .200392365}
|
||||
m_AnchorMax: {x: .649999976, y: .300392389}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: .5, y: .5}
|
||||
--- !u!224 &22460384
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160386}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 22460382}
|
||||
m_RootOrder: 0
|
||||
m_AnchorMin: {x: 0, y: .122000001}
|
||||
m_AnchorMax: {x: 1, y: .769512177}
|
||||
m_AnchoredPosition: {x: -.5, y: 0}
|
||||
m_SizeDelta: {x: -1, y: 0}
|
||||
m_Pivot: {x: .5, y: .5}
|
||||
--- !u!224 &22485006
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 152940}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 22460380}
|
||||
m_RootOrder: 1
|
||||
m_AnchorMin: {x: .0500000007, y: .684177101}
|
||||
m_AnchorMax: {x: .949999988, y: .866000056}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: .5, y: .5}
|
||||
--- !u!1001 &100100000
|
||||
Prefab:
|
||||
m_ObjectHideFlags: 1
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications: []
|
||||
m_RemovedComponents: []
|
||||
m_ParentPrefab: {fileID: 0}
|
||||
m_RootGameObject: {fileID: 160380}
|
||||
m_IsPrefabParent: 1
|
||||
8
Assets/Prefabs/Menus/PlayerWinsMenu.prefab.meta
Normal file
8
Assets/Prefabs/Menus/PlayerWinsMenu.prefab.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cf712c8a251107d4db1ded768a7e8d98
|
||||
timeCreated: 1440278006
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Prefabs/MenusHandler.meta
Normal file
9
Assets/Prefabs/MenusHandler.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d400fbe6e79cd3f41ac51081aa196e08
|
||||
folderAsset: yes
|
||||
timeCreated: 1434247496
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
55
Assets/Prefabs/MenusHandler/MenusManager.prefab
Normal file
55
Assets/Prefabs/MenusHandler/MenusManager.prefab
Normal file
@ -0,0 +1,55 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &183988
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 483988}
|
||||
- 114: {fileID: 11483988}
|
||||
m_Layer: 0
|
||||
m_Name: MenusManager
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &483988
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 183988}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -2.11251187, y: 2.53501511, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
--- !u!114 &11483988
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 183988}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: b40c9a6b8e14bc84a8e8d472d4e124ea, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Menus:
|
||||
- {fileID: 11469064, guid: 6a495bf58d4ebd442b25dfc40a98e481, type: 2}
|
||||
- {fileID: 11469064, guid: cf712c8a251107d4db1ded768a7e8d98, type: 2}
|
||||
--- !u!1001 &100100000
|
||||
Prefab:
|
||||
m_ObjectHideFlags: 1
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications: []
|
||||
m_RemovedComponents: []
|
||||
m_ParentPrefab: {fileID: 0}
|
||||
m_RootGameObject: {fileID: 183988}
|
||||
m_IsPrefabParent: 1
|
||||
8
Assets/Prefabs/MenusHandler/MenusManager.prefab.meta
Normal file
8
Assets/Prefabs/MenusHandler/MenusManager.prefab.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 38eb021af0911154aab92f72bc4f341a
|
||||
timeCreated: 1432957259
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@ -1 +0,0 @@
|
||||
tst
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: afc3ba2bd5b70194e9fb05d80712eecb
|
||||
timeCreated: 1460091048
|
||||
licenseType: Pro
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
150
Assets/Scripts/Astronaut.cs
Normal file
150
Assets/Scripts/Astronaut.cs
Normal file
@ -0,0 +1,150 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class Astronaut : MonoBehaviour {
|
||||
|
||||
private enum AstronautState
|
||||
{
|
||||
Idle, Walking, Jumping, Dashing, Ejecting, Dead
|
||||
}
|
||||
|
||||
public GameObject Rotator;
|
||||
public GameObject SpriteWalk;
|
||||
public GameObject SpriteDash;
|
||||
|
||||
public float StepTime;
|
||||
public float JumpSpeed;
|
||||
|
||||
private AstronautState _state;
|
||||
private AstronautState State
|
||||
{
|
||||
get
|
||||
{
|
||||
return _state;
|
||||
}
|
||||
set
|
||||
{
|
||||
AstronautState oldState = _state;
|
||||
_state = value;
|
||||
|
||||
if (oldState == _state) return;
|
||||
|
||||
if (oldState == AstronautState.Dashing)
|
||||
{
|
||||
SpriteWalk.SetActive(false);
|
||||
SpriteDash.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
SpriteWalk.SetActive(true);
|
||||
SpriteDash.SetActive(false);
|
||||
}
|
||||
|
||||
/*if (_state == AstronautState.Walking)
|
||||
{
|
||||
StartCoroutine(WalkingStance());
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
private float vSpeed = 0;
|
||||
private float height = 0;
|
||||
private float angle = 0;
|
||||
private float walkTime = 0;
|
||||
private int nextStep = 1;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
State = AstronautState.Idle;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
/*if (State == AstronautState.Walking)
|
||||
{
|
||||
walkTime += Time.deltaTime / StepTime;
|
||||
Vector3 rotation = transform.rotation.eulerAngles;
|
||||
rotation.z = Mathf.Sin(walkTime * Mathf.PI)*50;
|
||||
transform.rotation = Quaternion.Euler(rotation);
|
||||
Debug.Log(rotation.z);
|
||||
}*/
|
||||
|
||||
/*
|
||||
switch (State)
|
||||
{
|
||||
case AstronautState.Dashing:
|
||||
|
||||
break;
|
||||
case AstronautState.Ejecting:
|
||||
|
||||
break;
|
||||
case AstronautState.Idle:
|
||||
|
||||
break;
|
||||
case AstronautState.Jumping:
|
||||
|
||||
break;
|
||||
case AstronautState.Walking:
|
||||
|
||||
break;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
public void Move(float x, float y)
|
||||
{
|
||||
if (State >= AstronautState.Ejecting )
|
||||
return;
|
||||
|
||||
if (State < AstronautState.Jumping)
|
||||
{
|
||||
if (Mathf.Approximately(x, 0))
|
||||
{
|
||||
State = AstronautState.Idle;
|
||||
}
|
||||
else
|
||||
{
|
||||
State = AstronautState.Walking;
|
||||
walkTime = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Jump()
|
||||
{
|
||||
if (_state >= AstronautState.Ejecting)
|
||||
return;
|
||||
}
|
||||
|
||||
public void Dash()
|
||||
{
|
||||
if (_state >= AstronautState.Ejecting)
|
||||
return;
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
if (GUI.Button(new Rect(10, 10, 150, 50), State.ToString()))
|
||||
Debug.Log("Clicked the button with an image");
|
||||
}
|
||||
|
||||
/*IEnumerator WalkingStance()
|
||||
{
|
||||
Debug.Log("walking stance");
|
||||
walkTime += Time.deltaTime / StepTime;
|
||||
while (State <= AstronautState.Walking && walkTime <= 1f)
|
||||
{
|
||||
Vector3 rotation = transform.rotation.eulerAngles;
|
||||
rotation.z = Mathf.Sin(walkTime*Mathf.PI);
|
||||
transform.rotation = Quaternion.Euler(rotation);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
walkTime = 0f;
|
||||
if(State == AstronautState.Walking)
|
||||
{
|
||||
StartCoroutine("WalkingStance");
|
||||
}
|
||||
}*/
|
||||
}
|
||||
12
Assets/Scripts/Astronaut.cs.meta
Normal file
12
Assets/Scripts/Astronaut.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8c32c40e0b8e5eb47bb7a91068af09ca
|
||||
timeCreated: 1460098199
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
69
Assets/Scripts/AstronautController.cs
Normal file
69
Assets/Scripts/AstronautController.cs
Normal file
@ -0,0 +1,69 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using InputHandler;
|
||||
|
||||
[RequireComponent(typeof(Astronaut))]
|
||||
public class AstronautController : MonoBehaviour {
|
||||
|
||||
private Astronaut _astronaut;
|
||||
|
||||
public int PlayerNumber;
|
||||
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
InputManager.Instance.PushActiveContext("Gameplay", PlayerNumber);
|
||||
InputManager.Instance.AddCallback(PlayerNumber, HandlePlayerAxis);
|
||||
InputManager.Instance.AddCallback(PlayerNumber, HandlePlayerButtons);
|
||||
|
||||
_astronaut = GetComponent<Astronaut>();
|
||||
}
|
||||
|
||||
private void HandlePlayerAxis(MappedInput input)
|
||||
{
|
||||
if (this == null) return;
|
||||
|
||||
// movement
|
||||
|
||||
float xValue = 0f;
|
||||
|
||||
if (input.Ranges.ContainsKey("MoveLeft"))
|
||||
{
|
||||
xValue = -input.Ranges["MoveLeft"];
|
||||
}
|
||||
else if (input.Ranges.ContainsKey("MoveRight"))
|
||||
{
|
||||
xValue = input.Ranges["MoveRight"];
|
||||
}
|
||||
|
||||
float yValue = 0f;
|
||||
|
||||
if (input.Ranges.ContainsKey("MoveUp"))
|
||||
{
|
||||
yValue = input.Ranges["MoveUp"];
|
||||
}
|
||||
else if (input.Ranges.ContainsKey("MoveDown"))
|
||||
{
|
||||
yValue = -input.Ranges["MoveDown"];
|
||||
}
|
||||
|
||||
_astronaut.Move(xValue, yValue);
|
||||
|
||||
if (input.Ranges.ContainsKey("Dash"))
|
||||
{
|
||||
if(input.Ranges["Dash"] > 0.8f)
|
||||
_astronaut.Dash();
|
||||
}
|
||||
}
|
||||
|
||||
private void HandlePlayerButtons(MappedInput input)
|
||||
{
|
||||
if (this == null) return;
|
||||
|
||||
if (input.Actions.Contains("Jump"))
|
||||
{
|
||||
_astronaut.Jump();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
12
Assets/Scripts/AstronautController.cs.meta
Normal file
12
Assets/Scripts/AstronautController.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ab270b0cb2475114ab8eb45661af0df1
|
||||
timeCreated: 1460097909
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
77
Assets/Scripts/GameManager.cs
Normal file
77
Assets/Scripts/GameManager.cs
Normal file
@ -0,0 +1,77 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using InputHandler;
|
||||
using MenusHandler;
|
||||
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
public int PlayerCount = 4;
|
||||
private static GameManager _instance;
|
||||
|
||||
public static GameManager Instance
|
||||
{
|
||||
get { return _instance; }
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
_instance = this;
|
||||
|
||||
/*
|
||||
if (_instance != null)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
_instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}*/
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
for (int i = 0; i < PlayerCount; i++)
|
||||
{
|
||||
InputManager.Instance.AddCallback(i, HandleMenuInput);
|
||||
}
|
||||
|
||||
|
||||
// play gameplay music
|
||||
//MusicManager.Instance.PlayGameplayMusic();
|
||||
}
|
||||
|
||||
public void PushMenuContext()
|
||||
{
|
||||
for (int i = 0; i < PlayerCount; i++)
|
||||
{
|
||||
InputManager.Instance.PushActiveContext("Menu", i);
|
||||
}
|
||||
}
|
||||
|
||||
public void PopMenuContext()
|
||||
{
|
||||
for (int i = 0; i < PlayerCount; i++)
|
||||
{
|
||||
InputManager.Instance.PopActiveContext(i);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleMenuInput(MappedInput input)
|
||||
{
|
||||
float yAxis = 0f;
|
||||
|
||||
if (input.Ranges.ContainsKey("SelectOptionUp"))
|
||||
{
|
||||
yAxis = input.Ranges["SelectOptionUp"];
|
||||
}
|
||||
else if (input.Ranges.ContainsKey("SelectOptionDown"))
|
||||
{
|
||||
yAxis = -input.Ranges["SelectOptionDown"];
|
||||
}
|
||||
|
||||
bool accept = input.Actions.Contains("Accept");
|
||||
|
||||
MenusManager.Instance.SetInputValues(accept, false, 0f, yAxis);
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/GameManager.cs.meta
Normal file
12
Assets/Scripts/GameManager.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1825cbcd751ef524bbccc0b274d69d7a
|
||||
timeCreated: 1440271895
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Scripts/InputHandler.meta
Normal file
9
Assets/Scripts/InputHandler.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d6e2ccb4aa280a04297ff5048cde5ee1
|
||||
folderAsset: yes
|
||||
timeCreated: 1434183356
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
196
Assets/Scripts/InputHandler/ControllerManager.cs
Normal file
196
Assets/Scripts/InputHandler/ControllerManager.cs
Normal file
@ -0,0 +1,196 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using XInputDotNetPure;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace InputHandler
|
||||
{
|
||||
public class ControllerManager : InputManager
|
||||
{
|
||||
private bool[] _initialSetupDone;
|
||||
private PlayerIndex[] _playerIndexes;
|
||||
private GamePadState[] _gamePadPreviousStates;
|
||||
private GamePadState[] _gamePadStates;
|
||||
|
||||
protected override void InitialSetup()
|
||||
{
|
||||
_initialSetupDone = new bool[MAX_PLAYER_COUNT];
|
||||
_playerIndexes = new PlayerIndex[MAX_PLAYER_COUNT];
|
||||
_gamePadPreviousStates = new GamePadState[MAX_PLAYER_COUNT];
|
||||
_gamePadStates = new GamePadState[MAX_PLAYER_COUNT];
|
||||
|
||||
for (int i = 0; i < MAX_PLAYER_COUNT; i++)
|
||||
{
|
||||
_gamePadStates[i] = GamePad.GetState(_playerIndexes[i]);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void MapInputs()
|
||||
{
|
||||
for (int i = 0; i < MAX_PLAYER_COUNT; i++)
|
||||
{
|
||||
_gamePadPreviousStates[i] = _gamePadStates[i];
|
||||
_gamePadStates[i] = GamePad.GetState(_playerIndexes[i]);
|
||||
|
||||
if (!_gamePadPreviousStates[i].IsConnected || !_initialSetupDone[i])
|
||||
{
|
||||
_initialSetupDone[i] = true;
|
||||
|
||||
if (_gamePadStates[i].IsConnected)
|
||||
{
|
||||
_playerIndexes[i] = (PlayerIndex)i;
|
||||
|
||||
Debug.Log(string.Format("GamePad {0} is ready", _playerIndexes[i]));
|
||||
}
|
||||
}
|
||||
|
||||
MapPlayerInput(_inputMappers[i], _gamePadStates[i], _gamePadPreviousStates[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Maybe reduce it to only the inputs actually used in the game?
|
||||
private void MapPlayerInput(InputMapper inputMapper, GamePadState state, GamePadState previousState)
|
||||
{
|
||||
foreach (int axisInt in InputMapperAsset.GetMappedXboxAxis())
|
||||
{
|
||||
MapXboxAxis(axisInt, inputMapper, state);
|
||||
}
|
||||
|
||||
foreach (int buttonInt in InputMapperAsset.GetMappedXboxButtons())
|
||||
{
|
||||
MapXboxButton(buttonInt, inputMapper, state, previousState);
|
||||
}
|
||||
|
||||
// TODO: Put the following code into another class, so we can have 2 distinct XboxManager and KeyboardManager classes
|
||||
|
||||
// We map only the keyboard keys that are going to be used in the game
|
||||
|
||||
foreach (int key in InputMapperAsset.GetMappedKeyboardKeys())
|
||||
{
|
||||
inputMapper.SetRawButtonState(100 + key, Input.GetKey((KeyCode)key), Input.GetKey((KeyCode)key) && !Input.GetKeyDown((KeyCode)key));
|
||||
}
|
||||
|
||||
foreach (int key in InputMapperAsset.GetMappedKeyboardKeysAxis())
|
||||
{
|
||||
float value = Input.GetKey((KeyCode)key) ? 1f : 0f;
|
||||
|
||||
inputMapper.SetRawAxisValue(100 + key, value);
|
||||
}
|
||||
}
|
||||
|
||||
private void MapXboxButton(int buttonInt, InputMapper inputMapper, GamePadState state, GamePadState previousState)
|
||||
{
|
||||
XboxInputConstants.Buttons button = (XboxInputConstants.Buttons)buttonInt;
|
||||
|
||||
bool pressed = false;
|
||||
bool previouslyPressed = false;
|
||||
|
||||
switch (button)
|
||||
{
|
||||
case XboxInputConstants.Buttons.A:
|
||||
pressed = state.Buttons.A == ButtonState.Pressed;
|
||||
previouslyPressed = previousState.Buttons.A == ButtonState.Pressed;
|
||||
break;
|
||||
case XboxInputConstants.Buttons.B:
|
||||
pressed = state.Buttons.B == ButtonState.Pressed;
|
||||
previouslyPressed = previousState.Buttons.B == ButtonState.Pressed;
|
||||
break;
|
||||
case XboxInputConstants.Buttons.X:
|
||||
pressed = state.Buttons.X == ButtonState.Pressed;
|
||||
previouslyPressed = previousState.Buttons.X == ButtonState.Pressed;
|
||||
break;
|
||||
case XboxInputConstants.Buttons.Y:
|
||||
pressed = state.Buttons.Y == ButtonState.Pressed;
|
||||
previouslyPressed = previousState.Buttons.Y == ButtonState.Pressed;
|
||||
break;
|
||||
case XboxInputConstants.Buttons.LeftShoulder:
|
||||
pressed = state.Buttons.LeftShoulder == ButtonState.Pressed;
|
||||
previouslyPressed = previousState.Buttons.LeftShoulder == ButtonState.Pressed;
|
||||
break;
|
||||
case XboxInputConstants.Buttons.RightShoulder:
|
||||
pressed = state.Buttons.RightShoulder == ButtonState.Pressed;
|
||||
previouslyPressed = previousState.Buttons.RightShoulder == ButtonState.Pressed;
|
||||
break;
|
||||
case XboxInputConstants.Buttons.Back:
|
||||
pressed = state.Buttons.Back == ButtonState.Pressed;
|
||||
previouslyPressed = previousState.Buttons.Back == ButtonState.Pressed;
|
||||
break;
|
||||
case XboxInputConstants.Buttons.Start:
|
||||
pressed = state.Buttons.Start == ButtonState.Pressed;
|
||||
previouslyPressed = previousState.Buttons.Start == ButtonState.Pressed;
|
||||
break;
|
||||
case XboxInputConstants.Buttons.LeftStick:
|
||||
pressed = state.Buttons.LeftStick == ButtonState.Pressed;
|
||||
previouslyPressed = previousState.Buttons.LeftStick == ButtonState.Pressed;
|
||||
break;
|
||||
case XboxInputConstants.Buttons.RightStick:
|
||||
pressed = state.Buttons.RightStick == ButtonState.Pressed;
|
||||
previouslyPressed = previousState.Buttons.RightStick == ButtonState.Pressed;
|
||||
break;
|
||||
case XboxInputConstants.Buttons.DPadLeft:
|
||||
pressed = state.DPad.Left == ButtonState.Pressed;
|
||||
previouslyPressed = previousState.DPad.Left == ButtonState.Pressed;
|
||||
break;
|
||||
case XboxInputConstants.Buttons.DPadRight:
|
||||
pressed = state.DPad.Right == ButtonState.Pressed;
|
||||
previouslyPressed = previousState.DPad.Right == ButtonState.Pressed;
|
||||
break;
|
||||
case XboxInputConstants.Buttons.DPadUp:
|
||||
pressed = state.DPad.Up == ButtonState.Pressed;
|
||||
previouslyPressed = previousState.DPad.Up == ButtonState.Pressed;
|
||||
break;
|
||||
case XboxInputConstants.Buttons.DPadDown:
|
||||
pressed = state.DPad.Down == ButtonState.Pressed;
|
||||
previouslyPressed = previousState.DPad.Down == ButtonState.Pressed;
|
||||
break;
|
||||
}
|
||||
|
||||
inputMapper.SetRawButtonState(buttonInt, pressed, previouslyPressed);
|
||||
}
|
||||
|
||||
private void MapXboxAxis(int axisInt, InputMapper inputMapper, GamePadState state)
|
||||
{
|
||||
XboxInputConstants.Axis axis = (XboxInputConstants.Axis)axisInt;
|
||||
|
||||
float value = 0f;
|
||||
|
||||
switch (axis)
|
||||
{
|
||||
case XboxInputConstants.Axis.LeftStickLeft:
|
||||
// If the left stick X value is negative, we keep it and take its absolute value
|
||||
value = state.ThumbSticks.Left.X < 0f ? -state.ThumbSticks.Left.X : 0f;
|
||||
break;
|
||||
case XboxInputConstants.Axis.LeftStickRight:
|
||||
// If the left stick X value is positive, we keep it
|
||||
value = state.ThumbSticks.Left.X > 0f ? state.ThumbSticks.Left.X : 0f;
|
||||
break;
|
||||
case XboxInputConstants.Axis.LeftStickDown:
|
||||
value = state.ThumbSticks.Left.Y < 0f ? -state.ThumbSticks.Left.Y : 0f;
|
||||
break;
|
||||
case XboxInputConstants.Axis.LeftStickUp:
|
||||
value = state.ThumbSticks.Left.Y > 0f ? state.ThumbSticks.Left.Y : 0f;
|
||||
break;
|
||||
case XboxInputConstants.Axis.RightStickLeft:
|
||||
value = state.ThumbSticks.Right.X < 0f ? -state.ThumbSticks.Right.X : 0f;
|
||||
break;
|
||||
case XboxInputConstants.Axis.RightStickRight:
|
||||
value = state.ThumbSticks.Right.X > 0f ? state.ThumbSticks.Right.X : 0f;
|
||||
break;
|
||||
case XboxInputConstants.Axis.RightStickDown:
|
||||
value = state.ThumbSticks.Right.Y < 0f ? -state.ThumbSticks.Right.Y : 0f;
|
||||
break;
|
||||
case XboxInputConstants.Axis.RightStickUp:
|
||||
value = state.ThumbSticks.Right.Y > 0f ? state.ThumbSticks.Right.Y : 0f;
|
||||
break;
|
||||
case XboxInputConstants.Axis.TriggerLeft:
|
||||
value = state.Triggers.Left;
|
||||
break;
|
||||
case XboxInputConstants.Axis.TriggerRight:
|
||||
value = state.Triggers.Right;
|
||||
break;
|
||||
}
|
||||
|
||||
inputMapper.SetRawAxisValue(axisInt, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/InputHandler/ControllerManager.cs.meta
Normal file
12
Assets/Scripts/InputHandler/ControllerManager.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e33ba5066fe01747b2722e6f089a2ba
|
||||
timeCreated: 1436627825
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: -50
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
197
Assets/Scripts/InputHandler/ControllerMapperAsset.cs
Normal file
197
Assets/Scripts/InputHandler/ControllerMapperAsset.cs
Normal file
@ -0,0 +1,197 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
namespace InputHandler
|
||||
{
|
||||
// TODO: REFACTOR THE WHOLE CLASS, IT STINKS
|
||||
|
||||
[SerializeField]
|
||||
public class ControllerMapperAsset : InputMapperAsset
|
||||
{
|
||||
[Serializable]
|
||||
public class XboxContext
|
||||
{
|
||||
public string name;
|
||||
public XboxAction[] ButtonActions;
|
||||
public XboxRange[] AxisRanges;
|
||||
public XboxState[] ButtonStates;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class XboxAction
|
||||
{
|
||||
public string name;
|
||||
public XboxInputConstants.Buttons[] XboxButtons;
|
||||
public KeyCode[] KeyboardKeys;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class XboxRange
|
||||
{
|
||||
public string name;
|
||||
public XboxInputConstants.Axis[] Axis;
|
||||
public KeyCode[] KeyboardKeys;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class XboxState
|
||||
{
|
||||
public string name;
|
||||
public XboxInputConstants.Buttons[] XboxButtons;
|
||||
public KeyCode[] KeyboardKeys;
|
||||
}
|
||||
|
||||
public XboxContext[] Contexts;
|
||||
|
||||
// TODO: Temporary
|
||||
private List<int> _mappedKeyboardKeysAxis;
|
||||
private List<int> _mappedKeyboardKeys;
|
||||
private List<int> _mappedXboxAxis;
|
||||
private List<int> _mappedXboxButtons;
|
||||
|
||||
// Context -> InputMap
|
||||
public override Dictionary<string, InputContext> GetMappedContexts()
|
||||
{
|
||||
_mappedKeyboardKeys = new List<int>();
|
||||
_mappedKeyboardKeysAxis = new List<int>();
|
||||
_mappedXboxButtons = new List<int>();
|
||||
_mappedXboxAxis = new List<int>();
|
||||
|
||||
Dictionary<string, InputContext> mappedContexts = new Dictionary<string, InputContext>();
|
||||
|
||||
foreach (XboxContext xboxContext in Contexts)
|
||||
{
|
||||
InputMap inputMap = new InputMap();
|
||||
|
||||
inputMap.ButtonsToActionsMap = new List<InputToActionMap>[xboxContext.ButtonActions.Length];
|
||||
inputMap.ButtonsToStatesMap = new List<InputToActionMap>[xboxContext.ButtonStates.Length];
|
||||
inputMap.AxisToRangesMap = new List<InputToActionMap>[xboxContext.AxisRanges.Length];
|
||||
|
||||
for (int i = 0; i < xboxContext.ButtonActions.Length; i++)
|
||||
{
|
||||
XboxAction buttonAction = xboxContext.ButtonActions[i];
|
||||
|
||||
inputMap.ButtonsToActionsMap[i] = new List<InputToActionMap>();
|
||||
|
||||
foreach (XboxInputConstants.Buttons xboxButton in buttonAction.XboxButtons)
|
||||
{
|
||||
// TODO: We need to manage this in the InputMapper side
|
||||
inputMap.ButtonsToActionsMap[i].Add(new InputToActionMap { action = buttonAction.name, input = (int)xboxButton });
|
||||
|
||||
if (!_mappedXboxButtons.Contains((int)xboxButton))
|
||||
{
|
||||
_mappedXboxButtons.Add((int)xboxButton);
|
||||
}
|
||||
}
|
||||
|
||||
// Keyboard part
|
||||
foreach (KeyCode key in buttonAction.KeyboardKeys)
|
||||
{
|
||||
// TODO: Find a way to not add 100 to the code (for now, it's necessary since there are overlaps with the xbox enum)
|
||||
inputMap.ButtonsToActionsMap[i].Add(new InputToActionMap { action = buttonAction.name, input = 100 + (int)key });
|
||||
|
||||
// TODO: Temporary
|
||||
if (!_mappedKeyboardKeys.Contains((int)key))
|
||||
{
|
||||
_mappedKeyboardKeys.Add((int)key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < xboxContext.ButtonStates.Length; i++)
|
||||
{
|
||||
XboxState buttonState = xboxContext.ButtonStates[i];
|
||||
|
||||
inputMap.ButtonsToStatesMap[i] = new List<InputToActionMap>();
|
||||
|
||||
foreach (XboxInputConstants.Buttons xboxButton in buttonState.XboxButtons)
|
||||
{
|
||||
// TODO: We need to manage this in the InputMapper side
|
||||
inputMap.ButtonsToStatesMap[i].Add(new InputToActionMap() { action = buttonState.name, input = (int)xboxButton });
|
||||
|
||||
if (!_mappedXboxButtons.Contains((int)xboxButton))
|
||||
{
|
||||
_mappedXboxButtons.Add((int)xboxButton);
|
||||
}
|
||||
}
|
||||
|
||||
// Keyboard part
|
||||
foreach (KeyCode key in buttonState.KeyboardKeys)
|
||||
{
|
||||
// TODO: Find a way to not add 100 to the code (for now, it's necessary since there are overlaps with the xbox enum)
|
||||
inputMap.ButtonsToStatesMap[i].Add(new InputToActionMap { action = buttonState.name, input = 100 + (int)key });
|
||||
|
||||
// TODO: Temporary
|
||||
if (!_mappedKeyboardKeys.Contains((int)key))
|
||||
{
|
||||
_mappedKeyboardKeys.Add((int)key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < xboxContext.AxisRanges.Length; i++)
|
||||
{
|
||||
XboxRange axisRange = xboxContext.AxisRanges[i];
|
||||
|
||||
inputMap.AxisToRangesMap[i] = new List<InputToActionMap>();
|
||||
|
||||
foreach (XboxInputConstants.Axis xboxAxis in axisRange.Axis)
|
||||
{
|
||||
// TODO: We need to manage this in the InputMapper side
|
||||
inputMap.AxisToRangesMap[i].Add(new InputToActionMap() { action = axisRange.name, input = (int)xboxAxis });
|
||||
|
||||
if (!_mappedXboxAxis.Contains((int)xboxAxis))
|
||||
{
|
||||
_mappedXboxAxis.Add((int)xboxAxis);
|
||||
}
|
||||
}
|
||||
|
||||
// Keyboard part
|
||||
foreach (KeyCode key in axisRange.KeyboardKeys)
|
||||
{
|
||||
// TODO: Find a way to not add 100 to the code (for now, it's necessary since there are overlaps with the xbox enum)
|
||||
inputMap.AxisToRangesMap[i].Add(new InputToActionMap { action = axisRange.name, input = 100 + (int)key });
|
||||
|
||||
// TODO: Temporary
|
||||
if (!_mappedKeyboardKeysAxis.Contains((int)key))
|
||||
{
|
||||
_mappedKeyboardKeysAxis.Add((int)key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
InputContext context = new InputContext(xboxContext.name, inputMap);
|
||||
|
||||
mappedContexts.Add(xboxContext.name, context);
|
||||
}
|
||||
|
||||
return mappedContexts;
|
||||
}
|
||||
|
||||
// TODO: Probably temporary, until we find a better way and all the classes are refactored
|
||||
|
||||
// Utility method to be used by the ControllerManager class
|
||||
public override List<int> GetMappedKeyboardKeysAxis()
|
||||
{
|
||||
return _mappedKeyboardKeysAxis;
|
||||
}
|
||||
|
||||
// Utility method to be used by the ControllerManager class
|
||||
public override List<int> GetMappedKeyboardKeys()
|
||||
{
|
||||
return _mappedKeyboardKeys;
|
||||
}
|
||||
|
||||
public override List<int> GetMappedXboxAxis()
|
||||
{
|
||||
return _mappedXboxAxis;
|
||||
}
|
||||
|
||||
public override List<int> GetMappedXboxButtons()
|
||||
{
|
||||
return _mappedXboxButtons;
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/InputHandler/ControllerMapperAsset.cs.meta
Normal file
12
Assets/Scripts/InputHandler/ControllerMapperAsset.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 539aad81a9327404e8e67bb53c540d91
|
||||
timeCreated: 1436387267
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
19
Assets/Scripts/InputHandler/InputConstants.cs
Normal file
19
Assets/Scripts/InputHandler/InputConstants.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace InputHandler
|
||||
{
|
||||
public struct InputMap
|
||||
{
|
||||
public List<InputToActionMap>[] ButtonsToActionsMap;
|
||||
public List<InputToActionMap>[] ButtonsToStatesMap;
|
||||
public List<InputToActionMap>[] AxisToRangesMap;
|
||||
}
|
||||
|
||||
public struct InputToActionMap
|
||||
{
|
||||
public int input;
|
||||
public string action;
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/InputHandler/InputConstants.cs.meta
Normal file
12
Assets/Scripts/InputHandler/InputConstants.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: baa0e457a4ff21a4a8eb7d57efeef697
|
||||
timeCreated: 1434996179
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
70
Assets/Scripts/InputHandler/InputContext.cs
Normal file
70
Assets/Scripts/InputHandler/InputContext.cs
Normal file
@ -0,0 +1,70 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
namespace InputHandler
|
||||
{
|
||||
public class InputContext
|
||||
{
|
||||
private Dictionary<int, string> _mappedButtons;
|
||||
private Dictionary<int, string> _mappedStates;
|
||||
private Dictionary<int, string> _mappedAxis;
|
||||
|
||||
private string _name;
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return _name; }
|
||||
}
|
||||
|
||||
|
||||
public InputContext(string contextName, InputMap inputMap)
|
||||
{
|
||||
_name = contextName;
|
||||
|
||||
_mappedButtons = new Dictionary<int, string>();
|
||||
_mappedStates = new Dictionary<int, string>();
|
||||
_mappedAxis = new Dictionary<int, string>();
|
||||
|
||||
foreach (List<InputToActionMap> buttonsToActionsMap in inputMap.ButtonsToActionsMap)
|
||||
{
|
||||
foreach (InputToActionMap buttonToActionMap in buttonsToActionsMap)
|
||||
{
|
||||
_mappedButtons.Add(buttonToActionMap.input, buttonToActionMap.action);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (List<InputToActionMap> buttonsToStatesMap in inputMap.ButtonsToStatesMap)
|
||||
{
|
||||
foreach (InputToActionMap buttonToStateMap in buttonsToStatesMap)
|
||||
{
|
||||
_mappedStates.Add(buttonToStateMap.input, buttonToStateMap.action);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (List<InputToActionMap> axisToRangesMap in inputMap.AxisToRangesMap)
|
||||
{
|
||||
foreach (InputToActionMap axisToRangeMap in axisToRangesMap)
|
||||
{
|
||||
_mappedAxis.Add(axisToRangeMap.input, axisToRangeMap.action);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string GetActionForButton(int button)
|
||||
{
|
||||
return _mappedButtons.ContainsKey(button) ? _mappedButtons[button] : null;
|
||||
}
|
||||
|
||||
public string GetStateForButton(int button)
|
||||
{
|
||||
return _mappedStates.ContainsKey(button) ? _mappedStates[button] : null;
|
||||
}
|
||||
|
||||
public string GetRangeForAxis(int axis)
|
||||
{
|
||||
return _mappedAxis.ContainsKey(axis) ? _mappedAxis[axis] : null;
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/Scripts/InputHandler/InputContext.cs.meta
Normal file
8
Assets/Scripts/InputHandler/InputContext.cs.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4d99cd0919594864482148f723dfa8e2
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
98
Assets/Scripts/InputHandler/InputManager.cs
Normal file
98
Assets/Scripts/InputHandler/InputManager.cs
Normal file
@ -0,0 +1,98 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using XInputDotNetPure;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace InputHandler
|
||||
{
|
||||
public abstract class InputManager : MonoBehaviour
|
||||
{
|
||||
public static InputManager Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
private static InputManager _instance;
|
||||
|
||||
protected InputMapper[] _inputMappers;
|
||||
|
||||
public int MAX_PLAYER_COUNT = 2;
|
||||
public InputMapperAsset InputMapperAsset;
|
||||
|
||||
protected abstract void InitialSetup();
|
||||
protected abstract void MapInputs();
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if (_instance != null)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
_instance = this;
|
||||
|
||||
_inputMappers = new InputMapper[MAX_PLAYER_COUNT];
|
||||
|
||||
Dictionary<string, InputContext> mappedContexts = InputMapperAsset.GetMappedContexts();
|
||||
|
||||
for (int i = 0; i < MAX_PLAYER_COUNT; i++)
|
||||
{
|
||||
_inputMappers[i] = new InputMapper(mappedContexts);
|
||||
}
|
||||
|
||||
// Do the needed initial setup in the derived classes
|
||||
InitialSetup();
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// Do the input mapping here in the derived classes
|
||||
MapInputs();
|
||||
|
||||
for (int i = 0; i < _inputMappers.Length; i++)
|
||||
{
|
||||
_inputMappers[i].Dispatch();
|
||||
}
|
||||
}
|
||||
|
||||
public void AddCallback(int playerIndex, Action<MappedInput> action)
|
||||
{
|
||||
_inputMappers[playerIndex].AddCallback(action);
|
||||
}
|
||||
|
||||
public void PushActiveContext(string name, int playerIndex)
|
||||
{
|
||||
_inputMappers[playerIndex].PushActiveContext(name);
|
||||
}
|
||||
|
||||
public void PopActiveContext(int playerIndex)
|
||||
{
|
||||
// TODO: Give the choice to remove an active context not on top
|
||||
_inputMappers[playerIndex].PopActiveContext();
|
||||
}
|
||||
|
||||
public void ClearContexts()
|
||||
{
|
||||
// For now, all input mappers are gonna have the same contexts at the same time
|
||||
|
||||
for (int i = 0; i < _inputMappers.Length; i++)
|
||||
{
|
||||
_inputMappers[i].ClearActiveContexts();
|
||||
}
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
for (int i = 0; i < _inputMappers.Length; i++)
|
||||
{
|
||||
_inputMappers[i].ResetInputs();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/InputHandler/InputManager.cs.meta
Normal file
12
Assets/Scripts/InputHandler/InputManager.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 967b7f4e180b49f4fb6f53702c67aa34
|
||||
timeCreated: 1436627825
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: -100
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
205
Assets/Scripts/InputHandler/InputMapper.cs
Normal file
205
Assets/Scripts/InputHandler/InputMapper.cs
Normal file
@ -0,0 +1,205 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
/*
|
||||
Strongly inspired from Mike Lewis' excellent post about input handling
|
||||
http://www.gamedev.net/blog/355/entry-2250186-designing-a-robust-input-handling-system-for-games/
|
||||
*/
|
||||
|
||||
namespace InputHandler
|
||||
{
|
||||
public class InputMapper
|
||||
{
|
||||
// Right now, the only active context is the peek of the stack, but when we will need multiple contexts at once, this is going to be useful
|
||||
private Dictionary<string, InputContext> _contexts;
|
||||
private Stack<InputContext> _activeContexts;
|
||||
|
||||
private List<Action<MappedInput>> _callbacks;
|
||||
|
||||
private MappedInput _currentFrameMappedInput;
|
||||
|
||||
public InputMapper(Dictionary<string, InputContext> contexts)
|
||||
{
|
||||
_contexts = contexts;
|
||||
_activeContexts = new Stack<InputContext>();
|
||||
_callbacks = new List<Action<MappedInput>>();
|
||||
_currentFrameMappedInput = new MappedInput();
|
||||
}
|
||||
|
||||
public void Dispatch()
|
||||
{
|
||||
foreach (Action<MappedInput> callback in _callbacks)
|
||||
{
|
||||
callback(_currentFrameMappedInput);
|
||||
}
|
||||
}
|
||||
|
||||
public void PushActiveContext(string name)
|
||||
{
|
||||
InputContext context = _contexts[name];
|
||||
|
||||
if (_activeContexts.Count == 0 || _activeContexts.Peek().Name != name)
|
||||
{
|
||||
_activeContexts.Push(context);
|
||||
}
|
||||
}
|
||||
|
||||
public void PopActiveContext()
|
||||
{
|
||||
if (_activeContexts.Count != 0)
|
||||
{
|
||||
_activeContexts.Pop();
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearActiveContexts()
|
||||
{
|
||||
_activeContexts.Clear();
|
||||
}
|
||||
|
||||
public void AddCallback(Action<MappedInput> callback)
|
||||
{
|
||||
_callbacks.Add(callback);
|
||||
}
|
||||
|
||||
public void SetRawButtonState(int button, bool pressed, bool previouslyPressed)
|
||||
{
|
||||
string action = GetActionForButton(button);
|
||||
string state = GetStateForButton(button);
|
||||
|
||||
if (pressed)
|
||||
{
|
||||
if (!previouslyPressed && action != null)
|
||||
{
|
||||
_currentFrameMappedInput.Actions.Add(action);
|
||||
return;
|
||||
}
|
||||
|
||||
if (state != null)
|
||||
{
|
||||
_currentFrameMappedInput.States.Add(state);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Uncomment if we start to have problems
|
||||
//RemoveButtonFromLists(button);
|
||||
}
|
||||
|
||||
public void SetRawAxisValue(int axis, float value)
|
||||
{
|
||||
// TODO: Have contexts for every single player?
|
||||
|
||||
// TODO: Use the commented code below instead when we will want multiple contexts to be available at the same time (maybe for when the player holds a weapon?). We'll keep it simple for now.
|
||||
|
||||
/*
|
||||
foreach (InputContext activeContext in _activeContexts)
|
||||
{
|
||||
InputConstants.Ranges range = activeContext.GetRangeForAxis(axis);
|
||||
|
||||
if (range != InputConstants.Ranges.None)
|
||||
{
|
||||
// We only want the first active "range behaviour" of the player to handle the ranges values, since we don't want multiple actions to react to it
|
||||
_mappedInputs[playerIndex].Ranges[range] = value;
|
||||
break;
|
||||
}
|
||||
}*/
|
||||
|
||||
if (value != 0f)
|
||||
{
|
||||
string range = null;
|
||||
|
||||
if (_activeContexts.Count != 0)
|
||||
{
|
||||
range = _activeContexts.Peek().GetRangeForAxis(axis);
|
||||
}
|
||||
|
||||
if (range != null)
|
||||
{
|
||||
_currentFrameMappedInput.Ranges[range] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetInputs()
|
||||
{
|
||||
_currentFrameMappedInput.Clear();
|
||||
}
|
||||
|
||||
#region Helper methods
|
||||
|
||||
private string GetActionForButton(int button)
|
||||
{
|
||||
// TODO: Have contexts for every single player?
|
||||
|
||||
// TODO: Use the commented code below instead when we will want multiple contexts to be available at the same time (maybe for when the player holds a weapon?). We'll keep it simple for now.
|
||||
|
||||
/*
|
||||
foreach (InputContext activeContext in _activeContexts)
|
||||
{
|
||||
InputConstants.Actions action = activeContext.GetActionForButton(button);
|
||||
|
||||
if (action != InputConstants.Actions.None)
|
||||
{
|
||||
return action;
|
||||
}
|
||||
}*/
|
||||
|
||||
string action = null;
|
||||
|
||||
if (_activeContexts.Count != 0)
|
||||
{
|
||||
action = _activeContexts.Peek().GetActionForButton(button);
|
||||
}
|
||||
|
||||
return action;
|
||||
}
|
||||
|
||||
private string GetStateForButton(int button)
|
||||
{
|
||||
// TODO: Have contexts for every single player?
|
||||
|
||||
// TODO: Use the commented code below instead when we will want multiple contexts to be available at the same time (maybe for when the player holds a weapon?). We'll keep it simple for now.
|
||||
|
||||
/*
|
||||
foreach (InputContext activeContext in _activeContexts)
|
||||
{
|
||||
InputConstants.States state = activeContext.GetStateForButton(button);
|
||||
|
||||
if (state != InputConstants.States.None)
|
||||
{
|
||||
return state;
|
||||
}
|
||||
}*/
|
||||
|
||||
string state = null;
|
||||
|
||||
if (_activeContexts.Count != 0)
|
||||
{
|
||||
state = _activeContexts.Peek().GetStateForButton(button);
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
private void RemoveButtonFromLists(int button)
|
||||
{
|
||||
string action = GetActionForButton(button);
|
||||
string state = GetStateForButton(button);
|
||||
|
||||
if (action != null)
|
||||
{
|
||||
_currentFrameMappedInput.Actions.Remove(action);
|
||||
}
|
||||
|
||||
if (state != null)
|
||||
{
|
||||
_currentFrameMappedInput.States.Remove(state);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
8
Assets/Scripts/InputHandler/InputMapper.cs.meta
Normal file
8
Assets/Scripts/InputHandler/InputMapper.cs.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 586455317dda0b543a30eff647db722e
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
20
Assets/Scripts/InputHandler/InputMapperAsset.cs
Normal file
20
Assets/Scripts/InputHandler/InputMapperAsset.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace InputHandler
|
||||
{
|
||||
public abstract class InputMapperAsset : ScriptableObject
|
||||
{
|
||||
public enum InputTypes { Action, State, Range }
|
||||
|
||||
public abstract Dictionary<string, InputContext> GetMappedContexts();
|
||||
|
||||
// TODO: Probably temporary, until we find a better way and all the classes are refactored
|
||||
public abstract List<int> GetMappedKeyboardKeysAxis();
|
||||
public abstract List<int> GetMappedKeyboardKeys();
|
||||
public abstract List<int> GetMappedXboxAxis();
|
||||
public abstract List<int> GetMappedXboxButtons();
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/InputHandler/InputMapperAsset.cs.meta
Normal file
12
Assets/Scripts/InputHandler/InputMapperAsset.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3a5ffa04260e8db4a9eab84c1e6b11ae
|
||||
timeCreated: 1434962375
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
23
Assets/Scripts/InputHandler/MappedInput.cs
Normal file
23
Assets/Scripts/InputHandler/MappedInput.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
namespace InputHandler
|
||||
{
|
||||
// Specific to the game
|
||||
public class MappedInput
|
||||
{
|
||||
// We use hashets for the actions and the states because we just need to check if they are in the collection, and not retrieve them
|
||||
public HashSet<string> Actions = new HashSet<string>();
|
||||
public HashSet<string> States = new HashSet<string>();
|
||||
public Dictionary<string, float> Ranges = new Dictionary<string, float>();
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
Actions.Clear();
|
||||
States.Clear();
|
||||
Ranges.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/Scripts/InputHandler/MappedInput.cs.meta
Normal file
8
Assets/Scripts/InputHandler/MappedInput.cs.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d5fe308a0d85530408827f4357cc1ff5
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
43
Assets/Scripts/InputHandler/XboxInputConstants.cs
Normal file
43
Assets/Scripts/InputHandler/XboxInputConstants.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace InputHandler
|
||||
{
|
||||
//TODO: When we will be ready to read raw inputs from a file, we need this to simply be generic "BUTTON_ONE, BUTTON_TWO, etc."
|
||||
|
||||
public class XboxInputConstants
|
||||
{
|
||||
// These buttons will eventually map to controls saved in a file
|
||||
public enum Buttons
|
||||
{
|
||||
A,
|
||||
B,
|
||||
X,
|
||||
Y,
|
||||
LeftShoulder,
|
||||
RightShoulder,
|
||||
Back,
|
||||
Start,
|
||||
LeftStick,
|
||||
RightStick,
|
||||
DPadLeft,
|
||||
DPadRight,
|
||||
DPadUp,
|
||||
DPadDown,
|
||||
}
|
||||
|
||||
public enum Axis
|
||||
{
|
||||
LeftStickLeft,
|
||||
LeftStickRight,
|
||||
LeftStickUp,
|
||||
LeftStickDown,
|
||||
RightStickLeft,
|
||||
RightStickRight,
|
||||
RightStickUp,
|
||||
RightStickDown,
|
||||
TriggerLeft,
|
||||
TriggerRight
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/InputHandler/XboxInputConstants.cs.meta
Normal file
12
Assets/Scripts/InputHandler/XboxInputConstants.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4b46fefecf9412e46bdad7c26a00d537
|
||||
timeCreated: 1436628179
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
64
Assets/Scripts/InputTest.cs
Normal file
64
Assets/Scripts/InputTest.cs
Normal file
@ -0,0 +1,64 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using InputHandler;
|
||||
|
||||
public class InputTest : MonoBehaviour {
|
||||
|
||||
private int PlayerNumber;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
InputManager.Instance.PushActiveContext("Gameplay", PlayerNumber);
|
||||
InputManager.Instance.AddCallback(PlayerNumber, HandlePlayerAxis);
|
||||
InputManager.Instance.AddCallback(PlayerNumber, HandlePlayerButtons);
|
||||
}
|
||||
|
||||
private void HandlePlayerAxis(MappedInput input)
|
||||
{
|
||||
if (this == null) return;
|
||||
|
||||
// movement
|
||||
|
||||
float xValue = 0f;
|
||||
|
||||
if (input.Ranges.ContainsKey("MoveLeft"))
|
||||
{
|
||||
xValue = -input.Ranges["MoveLeft"];
|
||||
Debug.Log("Moved left!");
|
||||
}
|
||||
else if (input.Ranges.ContainsKey("MoveRight"))
|
||||
{
|
||||
xValue = input.Ranges["MoveRight"];
|
||||
Debug.Log("Moved right!");
|
||||
}
|
||||
|
||||
float zValue = 0f;
|
||||
|
||||
if (input.Ranges.ContainsKey("MoveUp"))
|
||||
{
|
||||
zValue = input.Ranges["MoveUp"];
|
||||
Debug.Log("Moved up!");
|
||||
}
|
||||
else if (input.Ranges.ContainsKey("MoveDown"))
|
||||
{
|
||||
zValue = -input.Ranges["MoveDown"];
|
||||
Debug.Log("Moved down!");
|
||||
}
|
||||
|
||||
if (input.Ranges.ContainsKey("Dash"))
|
||||
{
|
||||
//zValue = -input.Ranges["Dash"];
|
||||
Debug.Log("Dashed!");
|
||||
}
|
||||
}
|
||||
|
||||
private void HandlePlayerButtons(MappedInput input)
|
||||
{
|
||||
if (this == null) return;
|
||||
|
||||
if (input.Actions.Contains("Jump"))
|
||||
{
|
||||
Debug.Log("Jumped!");
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/InputTest.cs.meta
Normal file
12
Assets/Scripts/InputTest.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c8ea5c2832373d844bbef8e01bc6c6a7
|
||||
timeCreated: 1460092132
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Scripts/Menus.meta
Normal file
9
Assets/Scripts/Menus.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d760adee926677142b681f1c9f9f1a4a
|
||||
folderAsset: yes
|
||||
timeCreated: 1434247891
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
44
Assets/Scripts/Menus/PlayerWinsMenu.cs
Normal file
44
Assets/Scripts/Menus/PlayerWinsMenu.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using MenusHandler;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class PlayerWinsMenu : Menu
|
||||
{
|
||||
public Text Message;
|
||||
|
||||
public override void Open()
|
||||
{
|
||||
base.Open();
|
||||
|
||||
GameManager.Instance.PushMenuContext();
|
||||
|
||||
Time.timeScale = 0f;
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
base.Close();
|
||||
|
||||
GameManager.Instance.PopMenuContext();
|
||||
|
||||
Time.timeScale = 1f;
|
||||
}
|
||||
|
||||
public void SetPlayerIndex(int index)
|
||||
{
|
||||
Message.text = "Player " + (index + 1) + " Wins!";
|
||||
}
|
||||
|
||||
public void OnRestartClick()
|
||||
{
|
||||
Time.timeScale = 1f;
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||
}
|
||||
|
||||
public void OnExitClick()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/Menus/PlayerWinsMenu.cs.meta
Normal file
12
Assets/Scripts/Menus/PlayerWinsMenu.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e1b367055e661c84d965e27bf591f3f7
|
||||
timeCreated: 1434247895
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
26
Assets/Scripts/Menus/SimpleMenu.cs
Normal file
26
Assets/Scripts/Menus/SimpleMenu.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class SimpleMenu : MonoBehaviour
|
||||
{
|
||||
public int NextLevel;
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
if (Input.anyKeyDown) {
|
||||
if (NextLevel == 200)
|
||||
Application.Quit();
|
||||
else
|
||||
SceneManager.LoadScene(NextLevel);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator AutoSkip() {
|
||||
|
||||
yield return new WaitForSeconds(5);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/Menus/SimpleMenu.cs.meta
Normal file
12
Assets/Scripts/Menus/SimpleMenu.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 769d2d55a9b6b104baa54b6081fbe205
|
||||
timeCreated: 1440313599
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Scripts/MenusHandler.meta
Normal file
9
Assets/Scripts/MenusHandler.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7fadf2e5fa3e5d640a263265b68583f2
|
||||
folderAsset: yes
|
||||
timeCreated: 1434216062
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
28
Assets/Scripts/MenusHandler/Menu.cs
Normal file
28
Assets/Scripts/MenusHandler/Menu.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace MenusHandler
|
||||
{
|
||||
[RequireComponent(typeof(MenuInputModule))]
|
||||
public abstract class Menu : MonoBehaviour
|
||||
{
|
||||
private MenuInputModule _inputModule;
|
||||
|
||||
public MenuInputModule InputModule
|
||||
{
|
||||
get { return _inputModule; }
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
_inputModule = GetComponent<MenuInputModule>();
|
||||
}
|
||||
|
||||
protected virtual void Start() { }
|
||||
|
||||
public virtual void Open() { }
|
||||
|
||||
public virtual void Close() { }
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/MenusHandler/Menu.cs.meta
Normal file
12
Assets/Scripts/MenusHandler/Menu.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 742b9043bc8a6ad49976846ccee3e85d
|
||||
timeCreated: 1432957414
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
44
Assets/Scripts/MenusHandler/MenuButton.cs
Normal file
44
Assets/Scripts/MenusHandler/MenuButton.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
using System;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace MenusHandler
|
||||
{
|
||||
public class MenuButton : Button
|
||||
{
|
||||
public Image LeftSelectorImage;
|
||||
public Image RightSelectorImage;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
LeftSelectorImage.gameObject.SetActive(false);
|
||||
RightSelectorImage.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public override void OnSelect(UnityEngine.EventSystems.BaseEventData eventData)
|
||||
{
|
||||
base.OnSelect(eventData);
|
||||
|
||||
LeftSelectorImage.gameObject.SetActive(true);
|
||||
RightSelectorImage.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public override void OnDeselect(UnityEngine.EventSystems.BaseEventData eventData)
|
||||
{
|
||||
|
||||
base.OnDeselect(eventData);
|
||||
|
||||
LeftSelectorImage.gameObject.SetActive(false);
|
||||
RightSelectorImage.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void SetText(string text)
|
||||
{
|
||||
GetComponentInChildren<Text>().text = text;
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/MenusHandler/MenuButton.cs.meta
Normal file
12
Assets/Scripts/MenusHandler/MenuButton.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 77f8cfacd7a48bc4e94dd33e9924e13e
|
||||
timeCreated: 1434216115
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
197
Assets/Scripts/MenusHandler/MenuInputModule.cs
Normal file
197
Assets/Scripts/MenusHandler/MenuInputModule.cs
Normal file
@ -0,0 +1,197 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using System;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace MenusHandler
|
||||
{
|
||||
[RequireComponent(typeof(EventSystem))]
|
||||
public class MenuInputModule : BaseInputModule
|
||||
{
|
||||
public float Delay = 0.2f;
|
||||
public float DeadZone = 0.5f;
|
||||
|
||||
public UnityEvent BackButtonEvent;
|
||||
|
||||
private EventSystem _eventSystem;
|
||||
|
||||
private bool _canNavigate = true;
|
||||
|
||||
private GameObject _previousTargettedObject;
|
||||
|
||||
private bool _acceptButtonPressed = false;
|
||||
private bool _backButtonPressed = false;
|
||||
private bool _menuDownPressed = false;
|
||||
private bool _menuUpPressed = false;
|
||||
private bool _menuRightPressed = false;
|
||||
private bool _menuLeftPressed = false;
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
|
||||
_eventSystem = GetComponent<EventSystem>();
|
||||
}
|
||||
|
||||
public override void ActivateModule()
|
||||
{
|
||||
base.ActivateModule();
|
||||
|
||||
SelectFirstButton();
|
||||
_canNavigate = true;
|
||||
}
|
||||
|
||||
public override void Process()
|
||||
{
|
||||
if (_acceptButtonPressed)
|
||||
{
|
||||
ExecuteEvents.Execute(_eventSystem.currentSelectedGameObject.gameObject, new BaseEventData(eventSystem), ExecuteEvents.submitHandler);
|
||||
}
|
||||
else if (_backButtonPressed)
|
||||
{
|
||||
BackButtonEvent.Invoke();
|
||||
}
|
||||
else if (_canNavigate)
|
||||
{
|
||||
if (_menuRightPressed)
|
||||
{
|
||||
SelectRightButton();
|
||||
}
|
||||
else if (_menuLeftPressed)
|
||||
{
|
||||
SelectLeftButton();
|
||||
}
|
||||
else if (_menuDownPressed)
|
||||
{
|
||||
SelectDownButton();
|
||||
}
|
||||
else if (_menuUpPressed)
|
||||
{
|
||||
SelectUpButton();
|
||||
}
|
||||
}
|
||||
|
||||
_acceptButtonPressed = false;
|
||||
_backButtonPressed = false;
|
||||
_menuDownPressed = false;
|
||||
_menuUpPressed = false;
|
||||
_menuRightPressed = false;
|
||||
_menuLeftPressed = false;
|
||||
}
|
||||
|
||||
public void ChangeFirstButton(Selectable button)
|
||||
{
|
||||
_eventSystem.firstSelectedGameObject = button.gameObject;
|
||||
}
|
||||
|
||||
public void SelectFirstButton()
|
||||
{
|
||||
if (_eventSystem.firstSelectedGameObject == null) return;
|
||||
|
||||
if (_eventSystem.currentSelectedGameObject != _eventSystem.firstSelectedGameObject)
|
||||
{
|
||||
ExecuteEvents.Execute(_eventSystem.currentSelectedGameObject, new BaseEventData(eventSystem), ExecuteEvents.deselectHandler);
|
||||
}
|
||||
|
||||
ExecuteEvents.Execute(_eventSystem.firstSelectedGameObject, new BaseEventData(eventSystem), ExecuteEvents.selectHandler);
|
||||
_eventSystem.SetSelectedGameObject(_eventSystem.firstSelectedGameObject);
|
||||
}
|
||||
|
||||
private void SelectLeftButton()
|
||||
{
|
||||
if (_eventSystem.currentSelectedGameObject == null) return;
|
||||
|
||||
Selectable toBeSelected = _eventSystem.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnLeft();
|
||||
|
||||
if (toBeSelected != null)
|
||||
{
|
||||
_eventSystem.SetSelectedGameObject(toBeSelected.gameObject);
|
||||
StartCoroutine("PauseNavigation");
|
||||
}
|
||||
}
|
||||
|
||||
private void SelectRightButton()
|
||||
{
|
||||
if (_eventSystem.currentSelectedGameObject == null) return;
|
||||
|
||||
Selectable toBeSelected = _eventSystem.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnRight();
|
||||
|
||||
if (toBeSelected != null)
|
||||
{
|
||||
_eventSystem.SetSelectedGameObject(toBeSelected.gameObject);
|
||||
StartCoroutine("PauseNavigation");
|
||||
}
|
||||
}
|
||||
|
||||
private void SelectUpButton()
|
||||
{
|
||||
if (_eventSystem.currentSelectedGameObject == null) return;
|
||||
|
||||
Selectable toBeSelected = _eventSystem.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnUp();
|
||||
|
||||
if (toBeSelected != null)
|
||||
{
|
||||
_eventSystem.SetSelectedGameObject(toBeSelected.gameObject);
|
||||
StartCoroutine("PauseNavigation");
|
||||
}
|
||||
}
|
||||
|
||||
private void SelectDownButton()
|
||||
{
|
||||
if (_eventSystem.currentSelectedGameObject == null) return;
|
||||
|
||||
Selectable toBeSelected = _eventSystem.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnDown();
|
||||
|
||||
if (toBeSelected != null)
|
||||
{
|
||||
_eventSystem.SetSelectedGameObject(toBeSelected.gameObject);
|
||||
StartCoroutine("PauseNavigation");
|
||||
}
|
||||
}
|
||||
|
||||
// Adds a delay before we can switch options again
|
||||
private IEnumerator PauseNavigation()
|
||||
{
|
||||
_canNavigate = false;
|
||||
|
||||
float elapsedTime = 0f;
|
||||
|
||||
// Since the game might be paused here, we can't do "yield return new WaitForSeconds(0.2f);"
|
||||
while (elapsedTime < Delay)
|
||||
{
|
||||
elapsedTime += Time.unscaledDeltaTime;
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
_canNavigate = true;
|
||||
}
|
||||
|
||||
public void SetInputValues(bool acceptButton, bool backButton, float horizontalAxis, float verticalAxis)
|
||||
{
|
||||
if (acceptButton)
|
||||
{
|
||||
_acceptButtonPressed = true;
|
||||
}
|
||||
|
||||
if (backButton)
|
||||
{
|
||||
_backButtonPressed = true;
|
||||
}
|
||||
|
||||
if (verticalAxis != 0f)
|
||||
{
|
||||
_menuDownPressed = verticalAxis < -DeadZone;
|
||||
_menuUpPressed = verticalAxis > DeadZone;
|
||||
}
|
||||
|
||||
if (horizontalAxis != 0f)
|
||||
{
|
||||
_menuRightPressed = horizontalAxis > DeadZone;
|
||||
_menuLeftPressed = horizontalAxis < -DeadZone;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/MenusHandler/MenuInputModule.cs.meta
Normal file
12
Assets/Scripts/MenusHandler/MenuInputModule.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 38c11234779339d4f8412f72ddd8889b
|
||||
timeCreated: 1434216114
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
123
Assets/Scripts/MenusHandler/MenusManager.cs
Normal file
123
Assets/Scripts/MenusHandler/MenusManager.cs
Normal file
@ -0,0 +1,123 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
namespace MenusHandler
|
||||
{
|
||||
public class MenusManager : MonoBehaviour
|
||||
{
|
||||
public Action OnMenusOpened;
|
||||
public Action OnMenusClosed;
|
||||
|
||||
public Menu[] Menus;
|
||||
|
||||
private static MenusManager _instance;
|
||||
private Dictionary<string, Menu> _menus;
|
||||
private Dictionary<string, Menu> _cachedMenus;
|
||||
private Menu _currentMenu;
|
||||
|
||||
public static MenusManager Instance
|
||||
{
|
||||
get { return _instance; }
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if (Instance)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
_instance = this;
|
||||
|
||||
_menus = new Dictionary<string, Menu>();
|
||||
_cachedMenus = new Dictionary<string, Menu>();
|
||||
|
||||
foreach (Menu menu in Menus)
|
||||
{
|
||||
_menus[menu.name] = menu;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Menu ShowMenu(string name)
|
||||
{
|
||||
if (_currentMenu != null)
|
||||
{
|
||||
CloseCurrentMenu();
|
||||
}
|
||||
|
||||
if (!_cachedMenus.ContainsKey(name) || _cachedMenus[name] == null)
|
||||
{
|
||||
_cachedMenus[name] = Instantiate(_menus[name], Vector3.zero, Quaternion.identity) as Menu;
|
||||
DontDestroyOnLoad(_cachedMenus[name]);
|
||||
_cachedMenus[name].name = name;
|
||||
}
|
||||
|
||||
_currentMenu = _cachedMenus[name];
|
||||
|
||||
OpenCurrentMenu();
|
||||
|
||||
return _currentMenu;
|
||||
}
|
||||
|
||||
public void RequestClose()
|
||||
{
|
||||
CloseCurrentMenu();
|
||||
}
|
||||
|
||||
public void SetInputValues(bool acceptButton, bool backButton, float horizontalAxis, float verticalAxis)
|
||||
{
|
||||
if (_currentMenu != null)
|
||||
{
|
||||
_currentMenu.InputModule.SetInputValues(acceptButton, backButton, horizontalAxis, verticalAxis);
|
||||
}
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
foreach (KeyValuePair<string, Menu> kvp in _cachedMenus)
|
||||
{
|
||||
if (kvp.Value != null)
|
||||
{
|
||||
Destroy(kvp.Value.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnLevelWasLoaded(int levelIndex)
|
||||
{
|
||||
// When we load a new level, we close the currently active menu if it's still open
|
||||
CloseCurrentMenu();
|
||||
}
|
||||
|
||||
// Can change based on whether we simply hide the menus or destroy them
|
||||
private void OpenCurrentMenu()
|
||||
{
|
||||
_currentMenu.gameObject.SetActive(true);
|
||||
_currentMenu.Open();
|
||||
|
||||
if (OnMenusOpened != null)
|
||||
{
|
||||
OnMenusOpened();
|
||||
}
|
||||
}
|
||||
|
||||
// Can change based on whether we simply hide the menus or destroy them
|
||||
private void CloseCurrentMenu()
|
||||
{
|
||||
if (_currentMenu != null && _currentMenu.gameObject.activeSelf)
|
||||
{
|
||||
_currentMenu.Close();
|
||||
_currentMenu.gameObject.SetActive(false);
|
||||
|
||||
if (OnMenusClosed != null)
|
||||
{
|
||||
OnMenusClosed();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/MenusHandler/MenusManager.cs.meta
Normal file
12
Assets/Scripts/MenusHandler/MenusManager.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b40c9a6b8e14bc84a8e8d472d4e124ea
|
||||
timeCreated: 1432957285
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
16
Assets/Scripts/PlanetUtilities.cs
Normal file
16
Assets/Scripts/PlanetUtilities.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class PlanetUtilities {
|
||||
|
||||
public static void Spheric2Cartesian(float theta, float radius, out float x, out float y)
|
||||
{
|
||||
x = -radius * Mathf.Sin(Mathf.Deg2Rad * theta);
|
||||
y = radius * Mathf.Cos(Mathf.Deg2Rad * theta);
|
||||
}
|
||||
|
||||
public static float GetDisplacementAngle(float delta, float radius)
|
||||
{
|
||||
return Mathf.Rad2Deg * radius / delta;
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/PlanetUtilities.cs.meta
Normal file
12
Assets/Scripts/PlanetUtilities.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f6095fa026be7947a9f7d253ee7e848
|
||||
timeCreated: 1460114132
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1 +0,0 @@
|
||||
tst
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6681384214c3a3e4a90c112542387b03
|
||||
timeCreated: 1460091047
|
||||
licenseType: Pro
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Test.meta
Normal file
9
Assets/Test.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1684ce2102780804caea41f9c941be9a
|
||||
folderAsset: yes
|
||||
timeCreated: 1460094089
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
138
Assets/Test/FloorTest.mat
Normal file
138
Assets/Test/FloorTest.mat
Normal file
@ -0,0 +1,138 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: FloorTest
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 5
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
m_SavedProperties:
|
||||
serializedVersion: 2
|
||||
m_TexEnvs:
|
||||
data:
|
||||
first:
|
||||
name: _MainTex
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _BumpMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _DetailNormalMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _ParallaxMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _OcclusionMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _EmissionMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _DetailMask
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _DetailAlbedoMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _MetallicGlossMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
data:
|
||||
first:
|
||||
name: _SrcBlend
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _DstBlend
|
||||
second: 0
|
||||
data:
|
||||
first:
|
||||
name: _Cutoff
|
||||
second: 0.5
|
||||
data:
|
||||
first:
|
||||
name: _Parallax
|
||||
second: 0.02
|
||||
data:
|
||||
first:
|
||||
name: _ZWrite
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _Glossiness
|
||||
second: 0.5
|
||||
data:
|
||||
first:
|
||||
name: _BumpScale
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _OcclusionStrength
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _DetailNormalMapScale
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _UVSec
|
||||
second: 0
|
||||
data:
|
||||
first:
|
||||
name: _Mode
|
||||
second: 0
|
||||
data:
|
||||
first:
|
||||
name: _Metallic
|
||||
second: 0
|
||||
m_Colors:
|
||||
data:
|
||||
first:
|
||||
name: _EmissionColor
|
||||
second: {r: 0, g: 0, b: 0, a: 1}
|
||||
data:
|
||||
first:
|
||||
name: _Color
|
||||
second: {r: 0, g: 0.003448248, b: 0.5, a: 1}
|
||||
8
Assets/Test/FloorTest.mat.meta
Normal file
8
Assets/Test/FloorTest.mat.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48b3602a683827541bcc7e6753cd9aa8
|
||||
timeCreated: 1460102495
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1668
Assets/Test/SR_TestInput.unity
Normal file
1668
Assets/Test/SR_TestInput.unity
Normal file
File diff suppressed because it is too large
Load Diff
8
Assets/Test/SR_TestInput.unity.meta
Normal file
8
Assets/Test/SR_TestInput.unity.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d59d73cf72fdb0042a1a8f4fd05307f6
|
||||
timeCreated: 1460094090
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user