Conflicts:
	Assets/Scripts/Astronaut.cs
	Assets/Scripts/PlanetManager.cs
This commit is contained in:
Sophie 2016-04-08 22:07:20 -04:00
commit 9983916ebc
14 changed files with 637 additions and 414 deletions

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@ -14,15 +14,13 @@ public class Asteroid : MonoBehaviour
public void Start() public void Start()
{ {
speed = Random.Range(1.8F, 3F); speed = Random.Range(1.8F, 3F);
// print(speed);
center = new Vector3(0, 0); center = new Vector3(0, 0);
if (RandomRotationSpeed) if (RandomRotationSpeed)
rotationSpeed = 10 * UnityEngine.Random.Range(0.25f, 5f); rotationSpeed = 10 * UnityEngine.Random.Range(0.25f, 5f);
rotationDirection = (Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1); rotationDirection = (Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f)) * 2 - 1);
} }
// Update is called once per frame // Update is called once per frame

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@ -68,10 +68,11 @@ public class AsteroidSpawner : TimerFunctionsClass
var angle = ( 360.0f + (((playerTheta * 180)) / Mathf.PI)) % 360; ///TODO : a changer pour p.theta var angle = ( 360.0f + (((playerTheta * 180)) / Mathf.PI)) % 360; ///TODO : a changer pour p.theta
print("angle:" + angle); print("angle:" + angle);
var AsteroidType = Mathf.RoundToInt(Mathf.Floor(UnityEngine.Random.Range(0f, 3.999f))); var AsteroidType = Mathf.RoundToInt(Mathf.Floor(UnityEngine.Random.Range(0f, 3.999f)));
float direction = (Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f)) * 2 - 1);
Instantiate(AsteroidPrefabTypes[AsteroidType], Instantiate(AsteroidPrefabTypes[AsteroidType],
planet.GetPlanetCoordinatesFromPlayerXY(angle, UnityEngine.Random.Range(10f,15f)), direction*planet.GetPlanetCoordinatesFromPlayerXY(angle, UnityEngine.Random.Range(10f,15f)),
Quaternion.identity); Quaternion.identity);
} }

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@ -21,6 +21,8 @@ public class Astronaut : MonoBehaviour {
public float JumpSpeed; public float JumpSpeed;
public float Gravity; public float Gravity;
public float Speed; public float Speed;
public float EjectSpeed;
//public float DashSpeed;
public PlanetManager planet; public PlanetManager planet;
@ -120,15 +122,27 @@ public class Astronaut : MonoBehaviour {
if (!grounded) if (!grounded)
{ {
height += vSpeed * delta; height += vSpeed * delta;
vSpeed -= Gravity * delta; if (State != AstronautState.Ejecting)
vSpeed -= Gravity * delta;
else
vSpeed *= 0.98f;
} }
float radius = GetGroundRadius(); float radius = GetGroundRadius();
if (grounded = (height <= radius)) if (grounded = (height <= radius))
{ {
/*if (State == AstronautState.Dashing)
{
planet.PushWedge(Repeat(theta,360));
State = AstronautState.Idle;
//TODO_SR Create dash impact here
}*/
height = radius; height = radius;
if (State == AstronautState.Jumping) if (State == AstronautState.Jumping)
State = AstronautState.Idle; State = AstronautState.Idle;
vSpeed = 0f;
} }
UpdatePosition(); UpdatePosition();
@ -207,7 +221,7 @@ public class Astronaut : MonoBehaviour {
} }
if (State == AstronautState.Dashing && grounded) if (State == AstronautState.Dashing && grounded)
{ {
//TODO arreter mouvelement lateral //TODO arreter mouvement lateral
State=AstronautState.Idle; State=AstronautState.Idle;
} }
} }
@ -241,6 +255,16 @@ public class Astronaut : MonoBehaviour {
lastDashTime = Time.time; lastDashTime = Time.time;
planet.PushWedge(this.theta); planet.PushWedge(this.theta);
//State = AstronautState.Dashing;
//vSpeed = -DashSpeed;
}
public void Eject()
{
State = AstronautState.Ejecting;
vSpeed = EjectSpeed;
grounded = false;
} }
/// <summary> /// <summary>
@ -251,27 +275,12 @@ public class Astronaut : MonoBehaviour {
print("Stunned"); print("Stunned");
} }
public void OnGUI() public void OnGUI()
{ {
if (GUI.Button(new Rect(10, 10, 150, 50), "Jump")) if (GUI.Button(new Rect(10, 10, 150, 50), State.ToString()))
{ {
Debug.Log("Clicked the button with an image"); Debug.Log("Clicked the button with an image");
_astronautAnimator.Jump(); Eject();
} }
if (GUI.Button(new Rect(10, 70, 150, 50), "Land"))
{
Debug.Log("Clicked the 2nd button");
_astronautAnimator.Land();
}
if (GUI.Button(new Rect(10, 130, 150, 50), "Walk"))
{
Debug.Log("Clicked the 3rd button");
State = AstronautState.Walking;
_astronautAnimator.Walk();
}
} }
} }

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@ -1,9 +1,10 @@
using UnityEngine; using System;
using UnityEngine;
using System.Collections; using System.Collections;
public class Earthquake : MonoBehaviour { public class Earthquake : MonoBehaviour {
int gaugeLevel; int gaugeLevel;
const int gaugeMax=100; public int gaugeMax=100;
// Use this for initialization // Use this for initialization
public void Start() public void Start()
@ -50,6 +51,11 @@ public class Earthquake : MonoBehaviour {
} }
else else
{ {
var planet = FindObjectOfType<PlanetManager>();
planet.CallEarthQuake();
gaugeLevel = 0; gaugeLevel = 0;
} }

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@ -102,7 +102,24 @@ public class PlanetManager : MonoBehaviour
if (v.offset > CartierMaxRatio) if (v.offset > CartierMaxRatio)
v.offset = CartierMaxRatio; v.offset = CartierMaxRatio;
v.sprite.transform.localScale = new Vector3(v.offset, v.offset, 1); v.sprite.transform.localScale = new Vector3(v.offset, v.offset, 1);
// call fill gauge after every hit.
var earthQuakeGauge = FindObjectOfType<Earthquake>();
earthQuakeGauge.FillGauge();
}
/// <summary>
/// On a earthquake, everything expands by a step
/// </summary>
public void CallEarthQuake()
{
foreach (var w in wedges)
{
w.offset = w.offset + CartierStepSize;
if (w.offset > CartierMaxRatio)
w.offset = CartierMaxRatio;
}
} }
//public void PushWedge(float thetaPlayerX) //public void PushWedge(float thetaPlayerX)

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