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https://github.com/ConjureETS/PixelSphinx.git
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Merge branch 'master' of github.com:ETSConjure/PixelSphinx
This commit is contained in:
commit
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Assets/Prefabs/Asteroid.prefab
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Assets/Prefabs/Asteroid.prefab
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26
Assets/Scripts/Asteroid.cs
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Assets/Scripts/Asteroid.cs
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using UnityEngine;
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using System.Collections;
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public class Asteroid : MonoBehaviour
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{
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Vector3 center;
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public float speed;
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public float step;
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// Use this for initialization
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void Start () {
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center = new Vector3(0, 0);
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}
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// Update is called once per frame
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void Update () {
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MoveObject(center);
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}
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void MoveObject(Vector3 center)
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{
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step = speed * Time.deltaTime;
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this.transform.position = Vector3.MoveTowards(transform.position, center, step);
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}
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}
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Assets/Scripts/Asteroid.cs.meta
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Assets/Scripts/Asteroid.cs.meta
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41
Assets/Scripts/SpawnAsteroids.cs
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Assets/Scripts/SpawnAsteroids.cs
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using UnityEngine;
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using System.Collections;
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public class SpawnAsteroids : MonoBehaviour {
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public GameObject myAsteroid;
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Vector3 center;
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float x;
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float y;
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float d;
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// Use this for initialization
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void Start()
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{
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center = new Vector3(0, 0);
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d = 4;
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InvokeRepeating("Spawn", 0, 0.5F);
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}
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// Update is called once per frame
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void Update () {
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}
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void Spawn()
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{
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GameObject instance = Instantiate(myAsteroid);
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instance.transform.position = getPositions();
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}
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Vector3 getPositions()
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{
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float theta = Random.Range(0F, 360F);
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x = center.x - Mathf.Sin(theta) * d;
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y = center.y - Mathf.Cos(theta) * d;
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return new Vector3(x, y);
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}
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}
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12
Assets/Scripts/SpawnAsteroids.cs.meta
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Assets/_Scenes/sophieScene.unity
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Assets/_Scenes/sophieScene.unity
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Assets/_Scenes/sophieScene.unity.meta
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Assets/m_asteroid.mat
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Assets/m_asteroid.mat
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Assets/m_asteroid.mat.meta
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Assets/m_asteroid.mat.meta
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