diff --git a/Assets/Scripts/AsteroidSpawner.cs b/Assets/Scripts/AsteroidSpawner.cs index e99d374..ff2ceae 100644 --- a/Assets/Scripts/AsteroidSpawner.cs +++ b/Assets/Scripts/AsteroidSpawner.cs @@ -64,6 +64,12 @@ public class AsteroidSpawner : TimerFunctionsClass var planet = FindObjectOfType(); foreach (var p in players) { + + //arrêter de générer des asteroides si player ejecté (sinon on se rends compte d,une ligne d'astéroides) + Astronaut a = p.GetComponent(); + if (a.State >= Astronaut.AstronautState.Ejecting) + continue; //next player; + var playerTheta = Mathf.Atan2(p.transform.position.y, p.transform.position.x); var angle = ( 360.0f + (((playerTheta * 180)) / Mathf.PI)) % 360; ///TODO : a changer pour p.theta //print("angle:" + angle); diff --git a/Assets/Sounds/A_Music_SpaceRanger.wav b/Assets/Sounds/A_Music_SpaceRanger.wav new file mode 100644 index 0000000..7f1ba4a Binary files /dev/null and b/Assets/Sounds/A_Music_SpaceRanger.wav differ diff --git a/Assets/Sounds/A_Music_SpaceRanger.wav.meta b/Assets/Sounds/A_Music_SpaceRanger.wav.meta new file mode 100644 index 0000000..b274697 --- /dev/null +++ b/Assets/Sounds/A_Music_SpaceRanger.wav.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 9d5b4e40a18f443489c6c6a9d4916848 +timeCreated: 1460209164 +licenseType: Pro +AudioImporter: + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: