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private int nextStep = 1; - - // Use this for initialization + private int nextStep = 1; + + // Use this for initialization void Start () { - State = AstronautState.Idle; + if (!planet) + { + planet = FindObjectOfType(); + } + State = AstronautState.Idle; //Debug.Log(planet.GetPlanetRadius(0)); theta = 0; height = planet.GetPlanetRadius(theta); - UpdatePosition(); + UpdatePosition(); } private void UpdatePosition() @@ -97,9 +101,9 @@ public class Astronaut : MonoBehaviour { private float Repeat(float num, float limit) { return Mathf.Repeat(num + limit, limit); - } - - // Update is called once per frame + } + + // Update is called once per frame void Update () { float delta = Time.deltaTime; @@ -152,8 +156,8 @@ public class Astronaut : MonoBehaviour { case AstronautState.Walking: break; - } - */ + } + */ } public void Move(float x, float y) @@ -234,5 +238,5 @@ public class Astronaut : MonoBehaviour { { StartCoroutine("WalkingStance"); } - }*/ -} + }*/ +} diff --git a/Assets/Scripts/testRotate.cs b/Assets/Scripts/testRotate.cs index 04ec50b..6c00436 100644 --- a/Assets/Scripts/testRotate.cs +++ b/Assets/Scripts/testRotate.cs @@ -67,11 +67,11 @@ public class testRotate : MonoBehaviour { // var x = r * Mathf.Cos(theta * Mathf.PI / 180); // var y = r * Mathf.Sin(theta * Mathf.PI / 180); // + y0 du player - 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