mirror of
https://github.com/ConjureETS/PixelSphinx.git
synced 2026-03-24 02:20:58 +00:00
Merge branch 'master' of https://github.com/ETSConjure/PixelSphinx
Conflicts: Assets/Scripts/testRotate.cs
This commit is contained in:
commit
adbd24478f
@ -9,9 +9,9 @@ GameObject:
|
||||
m_Component:
|
||||
- 4: {fileID: 494682}
|
||||
- 33: {fileID: 3335396}
|
||||
- 135: {fileID: 13519402}
|
||||
- 23: {fileID: 2317388}
|
||||
- 114: {fileID: 11437858}
|
||||
- 135: {fileID: 13502558}
|
||||
m_Layer: 0
|
||||
m_Name: Asteroid
|
||||
m_TagString: Asteroid
|
||||
@ -26,7 +26,7 @@ Transform:
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160026}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 3.51, y: 1.36, z: 0}
|
||||
m_LocalPosition: {x: 8.22, y: 1.36, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
@ -77,14 +77,14 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
speed: 1
|
||||
step: 0
|
||||
--- !u!135 &13519402
|
||||
--- !u!135 &13502558
|
||||
SphereCollider:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160026}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_IsTrigger: 1
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Radius: 0.5
|
||||
|
||||
@ -9,9 +9,11 @@ GameObject:
|
||||
m_Component:
|
||||
- 4: {fileID: 427432}
|
||||
- 212: {fileID: 21228928}
|
||||
- 135: {fileID: 13583406}
|
||||
- 54: {fileID: 5455998}
|
||||
m_Layer: 0
|
||||
m_Name: WedgePrefab
|
||||
m_TagString: Untagged
|
||||
m_TagString: Wedge
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
@ -56,6 +58,33 @@ Transform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 411762}
|
||||
m_RootOrder: 0
|
||||
--- !u!54 &5455998
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 152938}
|
||||
serializedVersion: 2
|
||||
m_Mass: 1
|
||||
m_Drag: 0
|
||||
m_AngularDrag: 0.05
|
||||
m_UseGravity: 0
|
||||
m_IsKinematic: 0
|
||||
m_Interpolate: 0
|
||||
m_Constraints: 0
|
||||
m_CollisionDetection: 0
|
||||
--- !u!135 &13583406
|
||||
SphereCollider:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 152938}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 1
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Radius: 2
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &21228928
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 1
|
||||
|
||||
@ -10,8 +10,8 @@ public class Asteroid : MonoBehaviour
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
speed = Random.Range(0.1F, 2F);
|
||||
print(speed);
|
||||
speed = Random.Range(0.9F, 3F);
|
||||
// print(speed);
|
||||
center = new Vector3(0, 0);
|
||||
}
|
||||
|
||||
@ -26,4 +26,22 @@ public class Asteroid : MonoBehaviour
|
||||
step = speed * Time.deltaTime;
|
||||
this.transform.position = Vector3.MoveTowards(transform.position, center, step);
|
||||
}
|
||||
|
||||
//collider must be set as "isTrigger" in unity for this method to work
|
||||
public void OnTriggerEnter(Collider otherCol)
|
||||
{
|
||||
|
||||
|
||||
if (otherCol.gameObject.tag == "Player")
|
||||
{
|
||||
//Stun the player
|
||||
}
|
||||
if (otherCol.gameObject.tag == "Wedge")
|
||||
{
|
||||
var pmgr = FindObjectOfType<PlanetManager>();
|
||||
pmgr.PushWedge(otherCol.gameObject.transform.parent.eulerAngles.z);
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
60
Assets/Scripts/AsteroidSpawner.cs
Normal file
60
Assets/Scripts/AsteroidSpawner.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System;
|
||||
|
||||
public class AsteroidSpawner : TimerFunctionsClass
|
||||
{
|
||||
|
||||
public float NextSpawnTime = 1.0f;
|
||||
public GameObject AsteroidPrefab;
|
||||
public bool GenerationVersLesjoueurs = true; //random lorsque false;
|
||||
|
||||
// Use this for initialization
|
||||
void Start ()
|
||||
{
|
||||
|
||||
if (GenerationVersLesjoueurs) NextSpawnTime = 3 * NextSpawnTime;
|
||||
this.SetTimer(NextSpawnTime, SpawnAsteroidEvent);
|
||||
this.StartTimer();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
base.Update();
|
||||
}
|
||||
|
||||
public void SpawnAsteroidEvent()
|
||||
{
|
||||
if (!GenerationVersLesjoueurs)
|
||||
{
|
||||
// Random entre 10 et 20, * 1 ou -1
|
||||
var x = UnityEngine.Random.Range(10.0f, 20.0f)*(Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1);
|
||||
var y = UnityEngine.Random.Range(10.0f, 20.0f)*(Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1);
|
||||
|
||||
//instantiate as child of AsteroidSpawner
|
||||
var a = Instantiate(AsteroidPrefab, new Vector3(x, y, 0.0f), Quaternion.identity);
|
||||
//a.tranform.parent = this.transform;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
var players = GameObject.FindGameObjectsWithTag("Player");
|
||||
var planet = FindObjectOfType<PlanetManager>();
|
||||
foreach (var p in players)
|
||||
{
|
||||
var playerTheta = Mathf.Atan2(p.transform.position.y, p.transform.position.x);
|
||||
var angle = ( 360.0f + (((playerTheta * 180)) / Mathf.PI)) % 360; ///TODO : a changer pour p.theta
|
||||
print("angle:" + angle);
|
||||
Instantiate(AsteroidPrefab, planet.GetPlanetCoordinatesFromPlayerXY(angle, UnityEngine.Random.Range(10f,15f)), Quaternion.identity);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//Cooldown untill next random spawn
|
||||
SetTimer(NextSpawnTime, SpawnAsteroidEvent);
|
||||
StartTimer();
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/AsteroidSpawner.cs.meta
Normal file
12
Assets/Scripts/AsteroidSpawner.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 43c82cd8902191d49b45cf914b13e97c
|
||||
timeCreated: 1460125980
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -225,7 +225,7 @@ public class Astronaut : MonoBehaviour {
|
||||
{
|
||||
Vector3 rotation = transform.rotation.eulerAngles;
|
||||
rotation.z = Mathf.Sin(walkTime*Mathf.PI)*50;
|
||||
print("rotation " + rotation);
|
||||
// print("rotation " + rotation);
|
||||
transform.rotation = Quaternion.Euler(rotation);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
@ -12,6 +12,7 @@ public class PlanetManager : MonoBehaviour
|
||||
public bool CartierResetRatioSpeedRandomize = true;
|
||||
public float CartierMinRatio = 0.4f;
|
||||
public float CartierMaxRatio = 2.0f;
|
||||
public float CartierStepSize = 0.25f;
|
||||
public GameObject WedgePrefab = null;
|
||||
public List<Wedge> wedges = new List<Wedge>();
|
||||
|
||||
@ -75,7 +76,7 @@ public class PlanetManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
w.sprite.transform.localScale = new Vector3(w.offset, w.offset,0.0f);
|
||||
w.sprite.transform.localScale = new Vector3(w.offset, w.offset,1.0f);
|
||||
}
|
||||
//TODO_SR For each player
|
||||
}
|
||||
@ -85,7 +86,7 @@ public class PlanetManager : MonoBehaviour
|
||||
var index = GetWedgeIndex(thetaPlayerX);
|
||||
var w = wedges[index];
|
||||
|
||||
w.offset = w.offset - 0.25f;
|
||||
w.offset = w.offset - CartierStepSize;
|
||||
if (w.offset < CartierMinRatio)
|
||||
w.offset = 0.5f;
|
||||
|
||||
@ -96,7 +97,7 @@ public class PlanetManager : MonoBehaviour
|
||||
var indexOppose = GetWedgeOpposé(index);
|
||||
var v = wedges[indexOppose];
|
||||
|
||||
v.offset = v.offset + 0.25f;
|
||||
v.offset = v.offset + CartierStepSize;
|
||||
if (v.offset > CartierMaxRatio)
|
||||
v.offset = 1.5f;
|
||||
|
||||
@ -176,9 +177,9 @@ public class PlanetManager : MonoBehaviour
|
||||
public Vector3 GetPlanetCoordinatesFromPlayerXY(float playerLocalX, float playerLocalY)
|
||||
{
|
||||
var theta = playerLocalX;
|
||||
var wedgeRadius = GetPlanetRadius(playerLocalX);
|
||||
var wedgeRadius = GetPlanetRadius(playerLocalX) + playerLocalY;
|
||||
var x = wedgeRadius * Mathf.Cos(theta * Mathf.PI / 180);
|
||||
var y = wedgeRadius * Mathf.Sin(theta * Mathf.PI / 180) + playerLocalY;
|
||||
var y = wedgeRadius * Mathf.Sin(theta * Mathf.PI / 180) ;
|
||||
|
||||
return new Vector3(x, y, 0);
|
||||
}
|
||||
@ -220,7 +221,7 @@ public class PlanetManager : MonoBehaviour
|
||||
/// </summary>
|
||||
public class Wedge
|
||||
{
|
||||
public float offset = 1.0f; //valeurs entre -1 et 1; -1 étant renfoncé, 0 position normale, et 1 vers l'extérieur
|
||||
public float offset = 1.0f; //valeurs entre minRatio et maxRatio; < 1 étant renfoncé, 1 position normale, et > 1 vers l'extérieur
|
||||
public float tMin = 0; //theta min et theta max : angle thetat de début et fin du cartier;
|
||||
public float tMax = 0;
|
||||
|
||||
|
||||
@ -85,6 +85,49 @@ NavMeshSettings:
|
||||
cellSize: 0.16666667
|
||||
manualCellSize: 0
|
||||
m_NavMeshData: {fileID: 0}
|
||||
--- !u!1 &150247454
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 150247455}
|
||||
- 114: {fileID: 150247456}
|
||||
m_Layer: 0
|
||||
m_Name: AsteroidSpawner
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &150247455
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 150247454}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 3
|
||||
--- !u!114 &150247456
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 150247454}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 43c82cd8902191d49b45cf914b13e97c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
textTime:
|
||||
NextSpawnTime: 1
|
||||
AsteroidPrefab: {fileID: 160026, guid: cc1a204562630cd40a1dd685b5ed8e6e, type: 2}
|
||||
GenerationVersLesjoueurs: 1
|
||||
--- !u!1 &437600384
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -103,7 +146,7 @@ GameObject:
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
m_IsActive: 1
|
||||
--- !u!23 &437600385
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -174,7 +217,12 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
NbCartiers: 10
|
||||
TailleCartiersEnDegres: 0
|
||||
WedgePrefab: {fileID: 186656, guid: 901b80ca01ac0de4ca89de7f82c3709f, type: 2}
|
||||
CartierResetRatioSpeedFactor: 0.23
|
||||
CartierResetRatioSpeedRandomize: 1
|
||||
CartierMinRatio: 0.4
|
||||
CartierMaxRatio: 2
|
||||
CartierStepSize: 0.25
|
||||
WedgePrefab: {fileID: 170328, guid: 0b78da08dfa398840862539a74cc2377, type: 2}
|
||||
--- !u!1 &638371353
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -273,11 +321,9 @@ GameObject:
|
||||
- 65: {fileID: 1250089530}
|
||||
- 23: {fileID: 1250089529}
|
||||
- 114: {fileID: 1250089535}
|
||||
- 114: {fileID: 1250089534}
|
||||
- 114: {fileID: 1250089533}
|
||||
m_Layer: 0
|
||||
m_Name: CubePlayer
|
||||
m_TagString: Untagged
|
||||
m_TagString: Player
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
@ -339,28 +385,6 @@ Transform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 2
|
||||
--- !u!114 &1250089533
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 1250089528}
|
||||
m_Enabled: 0
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 7dea5240387606044ad82f94c4235e31, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!114 &1250089534
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 1250089528}
|
||||
m_Enabled: 0
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: ab91e6d9b759ad545b023f33788c97ba, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!114 &1250089535
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -372,4 +396,4 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: ac56b6226ed50a742a676cbfae403f88, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
fireRate: 1
|
||||
fireRate: 0.2
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags:
|
||||
- Asteroid
|
||||
- Wedge
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user