mirror of
https://github.com/ConjureETS/PixelSphinx.git
synced 2026-03-24 02:20:58 +00:00
Merge branch 'master' of https://github.com/ETSConjure/PixelSphinx
Conflicts: Assets/Scripts/testRotate.cs
This commit is contained in:
commit
adbd24478f
@ -9,9 +9,9 @@ GameObject:
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|||||||
m_Component:
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m_Component:
|
||||||
- 4: {fileID: 494682}
|
- 4: {fileID: 494682}
|
||||||
- 33: {fileID: 3335396}
|
- 33: {fileID: 3335396}
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- 135: {fileID: 13519402}
|
|
||||||
- 23: {fileID: 2317388}
|
- 23: {fileID: 2317388}
|
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- 114: {fileID: 11437858}
|
- 114: {fileID: 11437858}
|
||||||
|
- 135: {fileID: 13502558}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Asteroid
|
m_Name: Asteroid
|
||||||
m_TagString: Asteroid
|
m_TagString: Asteroid
|
||||||
@ -26,7 +26,7 @@ Transform:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
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m_GameObject: {fileID: 160026}
|
m_GameObject: {fileID: 160026}
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 3.51, y: 1.36, z: 0}
|
m_LocalPosition: {x: 8.22, y: 1.36, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
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@ -77,14 +77,14 @@ MonoBehaviour:
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m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
speed: 1
|
speed: 1
|
||||||
step: 0
|
step: 0
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--- !u!135 &13519402
|
--- !u!135 &13502558
|
||||||
SphereCollider:
|
SphereCollider:
|
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m_ObjectHideFlags: 1
|
m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
|
m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 160026}
|
m_GameObject: {fileID: 160026}
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m_Material: {fileID: 0}
|
m_Material: {fileID: 0}
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m_IsTrigger: 0
|
m_IsTrigger: 1
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m_Enabled: 1
|
m_Enabled: 1
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Radius: 0.5
|
m_Radius: 0.5
|
||||||
|
|||||||
@ -9,9 +9,11 @@ GameObject:
|
|||||||
m_Component:
|
m_Component:
|
||||||
- 4: {fileID: 427432}
|
- 4: {fileID: 427432}
|
||||||
- 212: {fileID: 21228928}
|
- 212: {fileID: 21228928}
|
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|
- 135: {fileID: 13583406}
|
||||||
|
- 54: {fileID: 5455998}
|
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m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: WedgePrefab
|
m_Name: WedgePrefab
|
||||||
m_TagString: Untagged
|
m_TagString: Wedge
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
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@ -56,6 +58,33 @@ Transform:
|
|||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 411762}
|
m_Father: {fileID: 411762}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
|
--- !u!54 &5455998
|
||||||
|
Rigidbody:
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
|
m_GameObject: {fileID: 152938}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Mass: 1
|
||||||
|
m_Drag: 0
|
||||||
|
m_AngularDrag: 0.05
|
||||||
|
m_UseGravity: 0
|
||||||
|
m_IsKinematic: 0
|
||||||
|
m_Interpolate: 0
|
||||||
|
m_Constraints: 0
|
||||||
|
m_CollisionDetection: 0
|
||||||
|
--- !u!135 &13583406
|
||||||
|
SphereCollider:
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
|
m_GameObject: {fileID: 152938}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IsTrigger: 1
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Radius: 2
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
--- !u!212 &21228928
|
--- !u!212 &21228928
|
||||||
SpriteRenderer:
|
SpriteRenderer:
|
||||||
m_ObjectHideFlags: 1
|
m_ObjectHideFlags: 1
|
||||||
|
|||||||
@ -10,8 +10,8 @@ public class Asteroid : MonoBehaviour
|
|||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
speed = Random.Range(0.1F, 2F);
|
speed = Random.Range(0.9F, 3F);
|
||||||
print(speed);
|
// print(speed);
|
||||||
center = new Vector3(0, 0);
|
center = new Vector3(0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -26,4 +26,22 @@ public class Asteroid : MonoBehaviour
|
|||||||
step = speed * Time.deltaTime;
|
step = speed * Time.deltaTime;
|
||||||
this.transform.position = Vector3.MoveTowards(transform.position, center, step);
|
this.transform.position = Vector3.MoveTowards(transform.position, center, step);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//collider must be set as "isTrigger" in unity for this method to work
|
||||||
|
public void OnTriggerEnter(Collider otherCol)
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
if (otherCol.gameObject.tag == "Player")
|
||||||
|
{
|
||||||
|
//Stun the player
|
||||||
|
}
|
||||||
|
if (otherCol.gameObject.tag == "Wedge")
|
||||||
|
{
|
||||||
|
var pmgr = FindObjectOfType<PlanetManager>();
|
||||||
|
pmgr.PushWedge(otherCol.gameObject.transform.parent.eulerAngles.z);
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
60
Assets/Scripts/AsteroidSpawner.cs
Normal file
60
Assets/Scripts/AsteroidSpawner.cs
Normal file
@ -0,0 +1,60 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public class AsteroidSpawner : TimerFunctionsClass
|
||||||
|
{
|
||||||
|
|
||||||
|
public float NextSpawnTime = 1.0f;
|
||||||
|
public GameObject AsteroidPrefab;
|
||||||
|
public bool GenerationVersLesjoueurs = true; //random lorsque false;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start ()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (GenerationVersLesjoueurs) NextSpawnTime = 3 * NextSpawnTime;
|
||||||
|
this.SetTimer(NextSpawnTime, SpawnAsteroidEvent);
|
||||||
|
this.StartTimer();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
base.Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpawnAsteroidEvent()
|
||||||
|
{
|
||||||
|
if (!GenerationVersLesjoueurs)
|
||||||
|
{
|
||||||
|
// Random entre 10 et 20, * 1 ou -1
|
||||||
|
var x = UnityEngine.Random.Range(10.0f, 20.0f)*(Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1);
|
||||||
|
var y = UnityEngine.Random.Range(10.0f, 20.0f)*(Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1);
|
||||||
|
|
||||||
|
//instantiate as child of AsteroidSpawner
|
||||||
|
var a = Instantiate(AsteroidPrefab, new Vector3(x, y, 0.0f), Quaternion.identity);
|
||||||
|
//a.tranform.parent = this.transform;
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var players = GameObject.FindGameObjectsWithTag("Player");
|
||||||
|
var planet = FindObjectOfType<PlanetManager>();
|
||||||
|
foreach (var p in players)
|
||||||
|
{
|
||||||
|
var playerTheta = Mathf.Atan2(p.transform.position.y, p.transform.position.x);
|
||||||
|
var angle = ( 360.0f + (((playerTheta * 180)) / Mathf.PI)) % 360; ///TODO : a changer pour p.theta
|
||||||
|
print("angle:" + angle);
|
||||||
|
Instantiate(AsteroidPrefab, planet.GetPlanetCoordinatesFromPlayerXY(angle, UnityEngine.Random.Range(10f,15f)), Quaternion.identity);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//Cooldown untill next random spawn
|
||||||
|
SetTimer(NextSpawnTime, SpawnAsteroidEvent);
|
||||||
|
StartTimer();
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/AsteroidSpawner.cs.meta
Normal file
12
Assets/Scripts/AsteroidSpawner.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 43c82cd8902191d49b45cf914b13e97c
|
||||||
|
timeCreated: 1460125980
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -225,7 +225,7 @@ public class Astronaut : MonoBehaviour {
|
|||||||
{
|
{
|
||||||
Vector3 rotation = transform.rotation.eulerAngles;
|
Vector3 rotation = transform.rotation.eulerAngles;
|
||||||
rotation.z = Mathf.Sin(walkTime*Mathf.PI)*50;
|
rotation.z = Mathf.Sin(walkTime*Mathf.PI)*50;
|
||||||
print("rotation " + rotation);
|
// print("rotation " + rotation);
|
||||||
transform.rotation = Quaternion.Euler(rotation);
|
transform.rotation = Quaternion.Euler(rotation);
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -12,6 +12,7 @@ public class PlanetManager : MonoBehaviour
|
|||||||
public bool CartierResetRatioSpeedRandomize = true;
|
public bool CartierResetRatioSpeedRandomize = true;
|
||||||
public float CartierMinRatio = 0.4f;
|
public float CartierMinRatio = 0.4f;
|
||||||
public float CartierMaxRatio = 2.0f;
|
public float CartierMaxRatio = 2.0f;
|
||||||
|
public float CartierStepSize = 0.25f;
|
||||||
public GameObject WedgePrefab = null;
|
public GameObject WedgePrefab = null;
|
||||||
public List<Wedge> wedges = new List<Wedge>();
|
public List<Wedge> wedges = new List<Wedge>();
|
||||||
|
|
||||||
@ -75,7 +76,7 @@ public class PlanetManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
w.sprite.transform.localScale = new Vector3(w.offset, w.offset,0.0f);
|
w.sprite.transform.localScale = new Vector3(w.offset, w.offset,1.0f);
|
||||||
}
|
}
|
||||||
//TODO_SR For each player
|
//TODO_SR For each player
|
||||||
}
|
}
|
||||||
@ -85,7 +86,7 @@ public class PlanetManager : MonoBehaviour
|
|||||||
var index = GetWedgeIndex(thetaPlayerX);
|
var index = GetWedgeIndex(thetaPlayerX);
|
||||||
var w = wedges[index];
|
var w = wedges[index];
|
||||||
|
|
||||||
w.offset = w.offset - 0.25f;
|
w.offset = w.offset - CartierStepSize;
|
||||||
if (w.offset < CartierMinRatio)
|
if (w.offset < CartierMinRatio)
|
||||||
w.offset = 0.5f;
|
w.offset = 0.5f;
|
||||||
|
|
||||||
@ -96,7 +97,7 @@ public class PlanetManager : MonoBehaviour
|
|||||||
var indexOppose = GetWedgeOpposé(index);
|
var indexOppose = GetWedgeOpposé(index);
|
||||||
var v = wedges[indexOppose];
|
var v = wedges[indexOppose];
|
||||||
|
|
||||||
v.offset = v.offset + 0.25f;
|
v.offset = v.offset + CartierStepSize;
|
||||||
if (v.offset > CartierMaxRatio)
|
if (v.offset > CartierMaxRatio)
|
||||||
v.offset = 1.5f;
|
v.offset = 1.5f;
|
||||||
|
|
||||||
@ -176,9 +177,9 @@ public class PlanetManager : MonoBehaviour
|
|||||||
public Vector3 GetPlanetCoordinatesFromPlayerXY(float playerLocalX, float playerLocalY)
|
public Vector3 GetPlanetCoordinatesFromPlayerXY(float playerLocalX, float playerLocalY)
|
||||||
{
|
{
|
||||||
var theta = playerLocalX;
|
var theta = playerLocalX;
|
||||||
var wedgeRadius = GetPlanetRadius(playerLocalX);
|
var wedgeRadius = GetPlanetRadius(playerLocalX) + playerLocalY;
|
||||||
var x = wedgeRadius * Mathf.Cos(theta * Mathf.PI / 180);
|
var x = wedgeRadius * Mathf.Cos(theta * Mathf.PI / 180);
|
||||||
var y = wedgeRadius * Mathf.Sin(theta * Mathf.PI / 180) + playerLocalY;
|
var y = wedgeRadius * Mathf.Sin(theta * Mathf.PI / 180) ;
|
||||||
|
|
||||||
return new Vector3(x, y, 0);
|
return new Vector3(x, y, 0);
|
||||||
}
|
}
|
||||||
@ -220,7 +221,7 @@ public class PlanetManager : MonoBehaviour
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class Wedge
|
public class Wedge
|
||||||
{
|
{
|
||||||
public float offset = 1.0f; //valeurs entre -1 et 1; -1 étant renfoncé, 0 position normale, et 1 vers l'extérieur
|
public float offset = 1.0f; //valeurs entre minRatio et maxRatio; < 1 étant renfoncé, 1 position normale, et > 1 vers l'extérieur
|
||||||
public float tMin = 0; //theta min et theta max : angle thetat de début et fin du cartier;
|
public float tMin = 0; //theta min et theta max : angle thetat de début et fin du cartier;
|
||||||
public float tMax = 0;
|
public float tMax = 0;
|
||||||
|
|
||||||
|
|||||||
@ -85,6 +85,49 @@ NavMeshSettings:
|
|||||||
cellSize: 0.16666667
|
cellSize: 0.16666667
|
||||||
manualCellSize: 0
|
manualCellSize: 0
|
||||||
m_NavMeshData: {fileID: 0}
|
m_NavMeshData: {fileID: 0}
|
||||||
|
--- !u!1 &150247454
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
serializedVersion: 4
|
||||||
|
m_Component:
|
||||||
|
- 4: {fileID: 150247455}
|
||||||
|
- 114: {fileID: 150247456}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: AsteroidSpawner
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &150247455
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 150247454}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 3
|
||||||
|
--- !u!114 &150247456
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 150247454}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 43c82cd8902191d49b45cf914b13e97c, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
textTime:
|
||||||
|
NextSpawnTime: 1
|
||||||
|
AsteroidPrefab: {fileID: 160026, guid: cc1a204562630cd40a1dd685b5ed8e6e, type: 2}
|
||||||
|
GenerationVersLesjoueurs: 1
|
||||||
--- !u!1 &437600384
|
--- !u!1 &437600384
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -103,7 +146,7 @@ GameObject:
|
|||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 0
|
m_IsActive: 1
|
||||||
--- !u!23 &437600385
|
--- !u!23 &437600385
|
||||||
MeshRenderer:
|
MeshRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -174,7 +217,12 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
NbCartiers: 10
|
NbCartiers: 10
|
||||||
TailleCartiersEnDegres: 0
|
TailleCartiersEnDegres: 0
|
||||||
WedgePrefab: {fileID: 186656, guid: 901b80ca01ac0de4ca89de7f82c3709f, type: 2}
|
CartierResetRatioSpeedFactor: 0.23
|
||||||
|
CartierResetRatioSpeedRandomize: 1
|
||||||
|
CartierMinRatio: 0.4
|
||||||
|
CartierMaxRatio: 2
|
||||||
|
CartierStepSize: 0.25
|
||||||
|
WedgePrefab: {fileID: 170328, guid: 0b78da08dfa398840862539a74cc2377, type: 2}
|
||||||
--- !u!1 &638371353
|
--- !u!1 &638371353
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -273,11 +321,9 @@ GameObject:
|
|||||||
- 65: {fileID: 1250089530}
|
- 65: {fileID: 1250089530}
|
||||||
- 23: {fileID: 1250089529}
|
- 23: {fileID: 1250089529}
|
||||||
- 114: {fileID: 1250089535}
|
- 114: {fileID: 1250089535}
|
||||||
- 114: {fileID: 1250089534}
|
|
||||||
- 114: {fileID: 1250089533}
|
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: CubePlayer
|
m_Name: CubePlayer
|
||||||
m_TagString: Untagged
|
m_TagString: Player
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
@ -339,28 +385,6 @@ Transform:
|
|||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
--- !u!114 &1250089533
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_PrefabParentObject: {fileID: 0}
|
|
||||||
m_PrefabInternal: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1250089528}
|
|
||||||
m_Enabled: 0
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 7dea5240387606044ad82f94c4235e31, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
--- !u!114 &1250089534
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_PrefabParentObject: {fileID: 0}
|
|
||||||
m_PrefabInternal: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1250089528}
|
|
||||||
m_Enabled: 0
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: ab91e6d9b759ad545b023f33788c97ba, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
--- !u!114 &1250089535
|
--- !u!114 &1250089535
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -372,4 +396,4 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: ac56b6226ed50a742a676cbfae403f88, type: 3}
|
m_Script: {fileID: 11500000, guid: ac56b6226ed50a742a676cbfae403f88, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
fireRate: 1
|
fireRate: 0.2
|
||||||
|
|||||||
@ -4,7 +4,7 @@
|
|||||||
TagManager:
|
TagManager:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
tags:
|
tags:
|
||||||
- Asteroid
|
- Wedge
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user