Des explosions, partout !

This commit is contained in:
Jean-Sébastien Gervais 2016-04-08 23:19:00 -04:00
parent 653cd7aecc
commit b3dfa5d641
6 changed files with 156 additions and 92 deletions

View File

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@ -106,6 +106,11 @@ MonoBehaviour:
m_EditorClassIdentifier:
speed: 1
step: 0
rotationSpeed: 1
rotationDirection: 1
RandomRotationSpeed: 1
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TrailFlamesEmitter: {fileID: 0}
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@ -74,7 +74,7 @@ ParticleSystem:
minMaxState: 0
speed: 1
randomSeed: 0
looping: 1
looping: 0
prewarm: 0
playOnAwake: 1
moveWithTransform: 1

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@ -61,10 +61,19 @@ public class Asteroid : MonoBehaviour
if (CrashFlamesEmitter)
{
//Instantiate(CrashFlamesEmitter, this.transform.position, this.transform.forward);
var crashPosition = this.transform.position;
//crashPosition.z = 1.15f;
var asteroidTheta = Mathf.Atan2(this.transform.position.y, this.transform.position.x);
var angleImpact = (360.0f + (((asteroidTheta * 180)) / Mathf.PI)) % 360; ///TODO : a changer pour p.theta
var emitter = (GameObject)Instantiate(CrashFlamesEmitter, crashPosition, Quaternion.identity);
//fix du prefab, il point à l'inverse de la caméra, ramenner avec rotation 90 deg en y
//et donner l'angle d'impact inverse en z (vers l'extérieur de la planete)
emitter.transform.Rotate(0,90.0f,angleImpact);
emitter.GetComponent<ParticleSystem>().Play(true);
}
Destroy(this.gameObject);
}
}

View File

@ -66,7 +66,7 @@ public class AsteroidSpawner : TimerFunctionsClass
{
var playerTheta = Mathf.Atan2(p.transform.position.y, p.transform.position.x);
var angle = ( 360.0f + (((playerTheta * 180)) / Mathf.PI)) % 360; ///TODO : a changer pour p.theta
print("angle:" + angle);
//print("angle:" + angle);
var AsteroidType = Mathf.RoundToInt(Mathf.Floor(UnityEngine.Random.Range(0f, 3.999f)));
float direction = (Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f)) * 2 - 1);

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