From ba7adf42ae7d865d61ad1a9a7082e5eef6d71b91 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jean-S=C3=A9bastien=20Gervais?= Date: Fri, 8 Apr 2016 20:34:38 -0400 Subject: [PATCH] =?UTF-8?q?rotation=20asteroids=20et=20corrig=C3=A9=20astr?= =?UTF-8?q?onaute=20qui=20se=20tient=20pas=20debout=20(avant=20de=20se=20f?= =?UTF-8?q?aire=20pogner=20par=20un=20asteroid).=20=20Reste=20a=20faire=20?= =?UTF-8?q?reset=20de=20son=20orientation=20quand=20passe=20=C3=A9tat=20st?= =?UTF-8?q?un=20a=20idle)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/Asteroid.cs | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/Assets/Scripts/Asteroid.cs b/Assets/Scripts/Asteroid.cs index 9e1f2dd..ad160d6 100644 --- a/Assets/Scripts/Asteroid.cs +++ b/Assets/Scripts/Asteroid.cs @@ -6,6 +6,9 @@ public class Asteroid : MonoBehaviour Vector3 center; public float speed; public float step; + public float rotationSpeed = 1.0f; + public float rotationDirection = 1.0f; + public bool RandomRotationSpeed = true; // Use this for initialization public void Start() @@ -13,7 +16,14 @@ public class Asteroid : MonoBehaviour speed = Random.Range(1.8F, 3F); // print(speed); center = new Vector3(0, 0); - } + + + if (RandomRotationSpeed) + rotationSpeed = 10 * UnityEngine.Random.Range(0.25f, 5f); + + rotationDirection = (Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1); + + } // Update is called once per frame public void Update () { @@ -25,6 +35,11 @@ public class Asteroid : MonoBehaviour { step = speed * Time.deltaTime; this.transform.position = Vector3.MoveTowards(transform.position, center, step); + + + + this.transform.Rotate(new Vector3(0, 0, 1.0f), rotationDirection * rotationSpeed * Time.deltaTime); + } //collider must be set as "isTrigger" in unity for this method to work