mirror of
https://github.com/ConjureETS/PixelSphinx.git
synced 2026-03-24 02:20:58 +00:00
Added main menu
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@ -16,6 +16,9 @@ MonoBehaviour:
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ButtonActions:
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ButtonActions:
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- name: Jump
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- name: Jump
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XboxButtons: 00000000
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XboxButtons: 00000000
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KeyboardKeys:
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- name: Start
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XboxButtons: 07000000
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KeyboardKeys: 20000000
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KeyboardKeys: 20000000
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AxisRanges:
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AxisRanges:
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- name: Dash
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- name: Dash
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@ -5,7 +5,6 @@ using System.Collections.Generic;
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public class AsteroidSpawner : TimerFunctionsClass
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public class AsteroidSpawner : TimerFunctionsClass
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{
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{
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public float NextSpawnTime = 1.0f;
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public float NextSpawnTime = 1.0f;
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public GameObject AsteroidPrefab1;
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public GameObject AsteroidPrefab1;
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public GameObject AsteroidPrefab2;
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public GameObject AsteroidPrefab2;
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@ -7,12 +7,14 @@ public class MenuController : MonoBehaviour
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private Astronaut _astronaut;
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private Astronaut _astronaut;
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public GameObject ReadySprite;
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public GameObject ReadySprite;
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public MenuManager Menu;
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public int PlayerNumber;
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public int PlayerNumber;
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public void Update()
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public void Update()
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{
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{
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ReadySprite.SetActive(_astronaut.Height < 3.5);
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bool active = _astronaut.Height < 3.5;
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//Debug.Log(_astronaut.Height);
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ReadySprite.SetActive(active);
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WorldManager.Instance.PlayersActive[PlayerNumber] = active;
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}
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}
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// Use this for initialization
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// Use this for initialization
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@ -38,5 +40,10 @@ public class MenuController : MonoBehaviour
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{
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{
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_astronaut.Jump();
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_astronaut.Jump();
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}
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}
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if (input.Actions.Contains("Start"))
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{
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Menu.StartGame();
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}
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}
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}
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}
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}
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@ -1,21 +1,36 @@
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using UnityEngine;
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using UnityEngine;
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using System.Collections;
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using System.Collections;
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using UnityEngine.SceneManagement;
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public class MenuManager : MonoBehaviour {
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public class MenuManager : MonoBehaviour {
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public bool canPlay = false;
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public GameObject PressStart;
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// Use this for initialization
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// Use this for initialization
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void Start () {
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void Start () {
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//Place all players
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//Place all players
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/*Astronaut[] players = FindObjectOfType<Astronaut>();
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MenuController[] players = FindObjectsOfType<MenuController>();
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foreach (Astronaut p in players)
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Debug.Log(players.Length);
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foreach (MenuController player in players)
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{
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{
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p.SetTheta();
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player.Menu = this;
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}*/
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}
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update () {
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void Update () {
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int numPlayers = 0;
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foreach (bool b in WorldManager.Instance.PlayersActive)
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numPlayers += b ? 1 : 0;
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canPlay = numPlayers > 1;
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PressStart.SetActive(canPlay);
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}
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public void StartGame()
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{
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if (canPlay)
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SceneManager.LoadScene("Main");
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}
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}
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}
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}
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@ -1,25 +1,14 @@
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using UnityEngine;
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using UnityEngine;
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using System.Collections;
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using System.Collections;
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public class WorldManager : MonoBehaviour {
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public class WorldManager
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{
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private static WorldManager instance = null;
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private static WorldManager instance = new WorldManager();
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private WorldManager(){}
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public static WorldManager Instance
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{
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// Use this for initialization
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get { return instance; }
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public void Awake () {
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if (!instance)
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{
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instance = new WorldManager();
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}
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}
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}
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private WorldManager() { }
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public WorldManager getInstance() {
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public bool[] PlayersActive = { false, false, false, false };
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return instance;
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}
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// Update is called once per frame
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void Update () {
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}
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}
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}
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Loading…
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Reference in New Issue
Block a user