Added the main menu functionality - Demo build

This commit is contained in:
RosimInc 2016-04-13 12:49:41 -04:00
parent cfc6224f6d
commit d623e15232
8 changed files with 168 additions and 17 deletions

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@ -7,6 +7,11 @@ public class MenuManager : MonoBehaviour {
public bool canPlay = false;
public GameObject PressStart;
void Awake()
{
WorldManager.Instance.PlayersActive = new bool[] { true, true, true, true } ;
}
// Use this for initialization
void Start () {
//Place all players

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@ -2,11 +2,14 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
public class PlanetManager : MonoBehaviour
{
public float PlayerAngle;
public float PlayerOffset;
public bool InMenu;
public GameObject YouWin;
public int _NbActivePlayersRemaining = 0;
public int NbCartiers = 10;
public float TailleCartiersEnDegres = 0; //radian -> valeurs 0 a 360
@ -22,6 +25,7 @@ public class PlanetManager : MonoBehaviour
public GameObject WedgePrefab = null;
public List<Wedge> wedges = new List<Wedge>();
private int numPlayer;
private bool gameEnded = false;
// Use this for initialization
public void Awake () {
@ -65,9 +69,6 @@ public class PlanetManager : MonoBehaviour
{
Destroy(GameObject.Find("Astronaut_3"));
}
}
// Update is called once per frame
@ -229,6 +230,7 @@ public class PlanetManager : MonoBehaviour
public void EjectPlayers(float range)
{
if (InMenu) return;
Astronaut[] players = FindObjectsOfType<Astronaut>();
foreach (Astronaut p in players)
{
@ -260,7 +262,6 @@ public class PlanetManager : MonoBehaviour
}
}
}
}
}
@ -270,14 +271,21 @@ public class PlanetManager : MonoBehaviour
//check if all players are dead
if (numPlayer < 2)
{
if (numPlayer < 1)
if (!gameEnded)
{
StartCoroutine(EndGame());
WorldManager.Instance.PlayersActive = new bool[] { true, true, true, true };
YouWin.SetActive(true);
gameEnded = true;
}
/*if (numPlayer < 1)
{
print("game is lost");
}
else
{
print("winner is you!");
}
}*/
}
}
@ -352,6 +360,15 @@ public class PlanetManager : MonoBehaviour
return new Vector3(x, y, 0);
}
IEnumerator EndGame()
{
for (float i = 0; i < 5; i+= Time.deltaTime)
{
yield return null;
}
SceneManager.LoadScene("Selection");
}
/// <summary>
/// retourn le no de plateforme
/// </summary>

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@ -10,5 +10,5 @@ public class WorldManager
}
private WorldManager() { }
public bool[] PlayersActive = { true, true, false, false };
public bool[] PlayersActive = { true, true, true, true };
}

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