mirror of
https://github.com/ConjureETS/PixelSphinx.git
synced 2026-03-24 02:20:58 +00:00
Merge branch 'master' of https://github.com/ETSConjure/PixelSphinx
Conflicts: Assets/Scripts/PlanetManager.cs
This commit is contained in:
commit
da216027d2
146
Assets/Art/M_ExplosionParticle.mat
Normal file
146
Assets/Art/M_ExplosionParticle.mat
Normal file
@ -0,0 +1,146 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: M_ExplosionParticle
|
||||
m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 5
|
||||
m_CustomRenderQueue: 3000
|
||||
stringTagMap: {}
|
||||
m_SavedProperties:
|
||||
serializedVersion: 2
|
||||
m_TexEnvs:
|
||||
data:
|
||||
first:
|
||||
name: _MainTex
|
||||
second:
|
||||
m_Texture: {fileID: 2800000, guid: 29eb5cb075e0c1344981ff1e034e6b65, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _BumpMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _DetailNormalMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _ParallaxMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _OcclusionMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _EmissionMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _DetailMask
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _DetailAlbedoMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
data:
|
||||
first:
|
||||
name: _MetallicGlossMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
data:
|
||||
first:
|
||||
name: _SrcBlend
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _DstBlend
|
||||
second: 0
|
||||
data:
|
||||
first:
|
||||
name: _Cutoff
|
||||
second: 0.5
|
||||
data:
|
||||
first:
|
||||
name: _Parallax
|
||||
second: 0.02
|
||||
data:
|
||||
first:
|
||||
name: _ZWrite
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _Glossiness
|
||||
second: 0.5
|
||||
data:
|
||||
first:
|
||||
name: _BumpScale
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _OcclusionStrength
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _DetailNormalMapScale
|
||||
second: 1
|
||||
data:
|
||||
first:
|
||||
name: _UVSec
|
||||
second: 0
|
||||
data:
|
||||
first:
|
||||
name: _Mode
|
||||
second: 0
|
||||
data:
|
||||
first:
|
||||
name: _Metallic
|
||||
second: 0
|
||||
data:
|
||||
first:
|
||||
name: _InvFade
|
||||
second: 1
|
||||
m_Colors:
|
||||
data:
|
||||
first:
|
||||
name: _EmissionColor
|
||||
second: {r: 0, g: 0, b: 0, a: 1}
|
||||
data:
|
||||
first:
|
||||
name: _Color
|
||||
second: {r: 1, g: 1, b: 1, a: 1}
|
||||
data:
|
||||
first:
|
||||
name: _TintColor
|
||||
second: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
|
||||
8
Assets/Art/M_ExplosionParticle.mat.meta
Normal file
8
Assets/Art/M_ExplosionParticle.mat.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c7d0e59685de7d7449e84875524fa9c2
|
||||
timeCreated: 1460164692
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Art/T_ExplosionParticle_01.png
Normal file
BIN
Assets/Art/T_ExplosionParticle_01.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 28 KiB |
57
Assets/Art/T_ExplosionParticle_01.png.meta
Normal file
57
Assets/Art/T_ExplosionParticle_01.png.meta
Normal file
@ -0,0 +1,57 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29eb5cb075e0c1344981ff1e034e6b65
|
||||
timeCreated: 1460164629
|
||||
licenseType: Free
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 7
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
allowsAlphaSplitting: 0
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: 8
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
outline: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -106,6 +106,11 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
speed: 1
|
||||
step: 0
|
||||
rotationSpeed: 1
|
||||
rotationDirection: 1
|
||||
RandomRotationSpeed: 1
|
||||
CrashFlamesEmitter: {fileID: 120238, guid: 1a5b0b5645fa6104087fd9f96b6104b9, type: 2}
|
||||
TrailFlamesEmitter: {fileID: 0}
|
||||
--- !u!135 &13502558
|
||||
SphereCollider:
|
||||
m_ObjectHideFlags: 1
|
||||
|
||||
@ -106,6 +106,11 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
speed: 1
|
||||
step: 0
|
||||
rotationSpeed: 1
|
||||
rotationDirection: 1
|
||||
RandomRotationSpeed: 1
|
||||
CrashFlamesEmitter: {fileID: 120238, guid: 1a5b0b5645fa6104087fd9f96b6104b9, type: 2}
|
||||
TrailFlamesEmitter: {fileID: 0}
|
||||
--- !u!135 &13502558
|
||||
SphereCollider:
|
||||
m_ObjectHideFlags: 1
|
||||
|
||||
@ -54,7 +54,7 @@ Transform:
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160026}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 8.22, y: 1.36, z: 0}
|
||||
m_LocalPosition: {x: 8.22, y: 2.74, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 404170}
|
||||
@ -106,6 +106,11 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
speed: 1
|
||||
step: 0
|
||||
rotationSpeed: 1
|
||||
rotationDirection: 1
|
||||
RandomRotationSpeed: 1
|
||||
CrashFlamesEmitter: {fileID: 120238, guid: 1a5b0b5645fa6104087fd9f96b6104b9, type: 2}
|
||||
TrailFlamesEmitter: {fileID: 0}
|
||||
--- !u!135 &13502558
|
||||
SphereCollider:
|
||||
m_ObjectHideFlags: 1
|
||||
|
||||
@ -54,7 +54,7 @@ Transform:
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 160026}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 8.22, y: 1.36, z: 0}
|
||||
m_LocalPosition: {x: 8.22, y: -0.12, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 404170}
|
||||
@ -106,6 +106,11 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
speed: 1
|
||||
step: 0
|
||||
rotationSpeed: 1
|
||||
rotationDirection: 1
|
||||
RandomRotationSpeed: 1
|
||||
CrashFlamesEmitter: {fileID: 120238, guid: 1a5b0b5645fa6104087fd9f96b6104b9, type: 2}
|
||||
TrailFlamesEmitter: {fileID: 0}
|
||||
--- !u!135 &13502558
|
||||
SphereCollider:
|
||||
m_ObjectHideFlags: 1
|
||||
|
||||
1572
Assets/Prefabs/P_DashImpact.prefab
Normal file
1572
Assets/Prefabs/P_DashImpact.prefab
Normal file
File diff suppressed because it is too large
Load Diff
8
Assets/Prefabs/P_DashImpact.prefab.meta
Normal file
8
Assets/Prefabs/P_DashImpact.prefab.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6233079c5a9a756458811f283fdca112
|
||||
timeCreated: 1460171282
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1547
Assets/Prefabs/P_Explosion.prefab
Normal file
1547
Assets/Prefabs/P_Explosion.prefab
Normal file
File diff suppressed because it is too large
Load Diff
8
Assets/Prefabs/P_Explosion.prefab.meta
Normal file
8
Assets/Prefabs/P_Explosion.prefab.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1a5b0b5645fa6104087fd9f96b6104b9
|
||||
timeCreated: 1460164322
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -10,6 +10,10 @@ public class Asteroid : MonoBehaviour
|
||||
public float rotationDirection = 1.0f;
|
||||
public bool RandomRotationSpeed = true;
|
||||
|
||||
public GameObject CrashFlamesEmitter; //Emitter on impact
|
||||
|
||||
public GameObject TrailFlamesEmitter; // trailing smoke
|
||||
|
||||
// Use this for initialization
|
||||
public void Start()
|
||||
{
|
||||
@ -17,7 +21,7 @@ public class Asteroid : MonoBehaviour
|
||||
center = new Vector3(0, 0);
|
||||
|
||||
if (RandomRotationSpeed)
|
||||
rotationSpeed = 10 * UnityEngine.Random.Range(0.25f, 5f);
|
||||
rotationSpeed = 10 * UnityEngine.Random.Range(0.25f, 5f);
|
||||
|
||||
rotationDirection = (Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f)) * 2 - 1);
|
||||
|
||||
@ -54,6 +58,24 @@ public class Asteroid : MonoBehaviour
|
||||
{
|
||||
var pmgr = FindObjectOfType<PlanetManager>();
|
||||
pmgr.PushWedge(otherCol.gameObject.transform.parent.eulerAngles.z);
|
||||
|
||||
if (CrashFlamesEmitter)
|
||||
{
|
||||
var crashPosition = this.transform.position;
|
||||
//crashPosition.z = 1.15f;
|
||||
|
||||
var asteroidTheta = Mathf.Atan2(this.transform.position.y, this.transform.position.x);
|
||||
var angleImpact = (360.0f + (((asteroidTheta * 180)) / Mathf.PI)) % 360;
|
||||
|
||||
var emitter = (GameObject)Instantiate(CrashFlamesEmitter, crashPosition, Quaternion.identity);
|
||||
|
||||
//fix du prefab, il point à l'inverse de la caméra, ramenner avec rotation 90 deg en y
|
||||
//et donner l'angle d'impact inverse en z (vers l'extérieur de la planete)
|
||||
//emitter.transform.Rotate(0,90.0f,angleImpact);
|
||||
emitter.transform.localRotation = Quaternion.Euler(0, 180.0f, angleImpact);
|
||||
|
||||
emitter.GetComponent<ParticleSystem>().Play(true);
|
||||
}
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
72
Assets/Scripts/Asteroid.cs.orig
Normal file
72
Assets/Scripts/Asteroid.cs.orig
Normal file
@ -0,0 +1,72 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class Asteroid : MonoBehaviour
|
||||
{
|
||||
Vector3 center;
|
||||
public float speed;
|
||||
public float step;
|
||||
public float rotationSpeed = 1.0f;
|
||||
public float rotationDirection = 1.0f;
|
||||
public bool RandomRotationSpeed = true;
|
||||
|
||||
public GameObject CrashFlamesEmitter; //Emitter on impact
|
||||
|
||||
public GameObject TrailFlamesEmitter; // trailing smoke
|
||||
|
||||
// Use this for initialization
|
||||
public void Start()
|
||||
{
|
||||
speed = Random.Range(1.8F, 3F);
|
||||
center = new Vector3(0, 0);
|
||||
|
||||
if (RandomRotationSpeed)
|
||||
rotationSpeed = 10 * UnityEngine.Random.Range(0.25f, 5f);
|
||||
|
||||
rotationDirection = (Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f)) * 2 - 1);
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
public void Update () {
|
||||
MoveObject(center);
|
||||
|
||||
}
|
||||
|
||||
public void MoveObject(Vector3 center)
|
||||
{
|
||||
step = speed * Time.deltaTime;
|
||||
this.transform.position = Vector3.MoveTowards(transform.position, center, step);
|
||||
|
||||
|
||||
|
||||
this.transform.Rotate(new Vector3(0, 0, 1.0f), rotationDirection * rotationSpeed * Time.deltaTime);
|
||||
|
||||
}
|
||||
|
||||
//collider must be set as "isTrigger" in unity for this method to work
|
||||
public void OnTriggerEnter(Collider otherCol)
|
||||
{
|
||||
|
||||
|
||||
if (otherCol.gameObject.tag == "Player")
|
||||
{
|
||||
///Stun the player
|
||||
otherCol.gameObject.GetComponent<Astronaut>().Stun();
|
||||
}
|
||||
if (otherCol.gameObject.tag == "Wedge")
|
||||
{
|
||||
var pmgr = FindObjectOfType<PlanetManager>();
|
||||
pmgr.PushWedge(otherCol.gameObject.transform.parent.eulerAngles.z);
|
||||
|
||||
if (CrashFlamesEmitter)
|
||||
{
|
||||
Instantiate(CrashFlamesEmitter, this.transform.position, this.transform.forward);
|
||||
}
|
||||
|
||||
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
8
Assets/Scripts/Asteroid.cs.orig.meta
Normal file
8
Assets/Scripts/Asteroid.cs.orig.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 190ea851aec618c4797f7963dd7d386d
|
||||
timeCreated: 1460169373
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,86 +1,86 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class AsteroidSpawner : TimerFunctionsClass
|
||||
{
|
||||
|
||||
public float NextSpawnTime = 1.0f;
|
||||
public GameObject AsteroidPrefab1;
|
||||
public GameObject AsteroidPrefab2;
|
||||
public GameObject AsteroidPrefab3;
|
||||
public GameObject AsteroidPrefab4;
|
||||
private List<GameObject> AsteroidPrefabTypes = new List<GameObject>();
|
||||
|
||||
public bool GenerationVersLesjoueurs = false; //random lorsque false;
|
||||
|
||||
// Use this for initialization
|
||||
public void Start ()
|
||||
{
|
||||
|
||||
if (!AsteroidPrefab1 || !AsteroidPrefab2 || !AsteroidPrefab3 || !AsteroidPrefab4)
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
print("WARNING un type d'asteroide n'est pas defini dans les prefab. Vérifier l'objet avec un component AsteroidSpawner");
|
||||
return;
|
||||
}
|
||||
AsteroidPrefabTypes.Add(AsteroidPrefab1);
|
||||
AsteroidPrefabTypes.Add(AsteroidPrefab2);
|
||||
AsteroidPrefabTypes.Add(AsteroidPrefab3);
|
||||
AsteroidPrefabTypes.Add(AsteroidPrefab4);
|
||||
|
||||
|
||||
if (GenerationVersLesjoueurs) NextSpawnTime = 3 * NextSpawnTime;
|
||||
this.SetTimer(NextSpawnTime, SpawnAsteroidEvent);
|
||||
this.StartTimer();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
public void Update () {
|
||||
base.Update();
|
||||
}
|
||||
|
||||
public void SpawnAsteroidEvent()
|
||||
{
|
||||
if (!GenerationVersLesjoueurs)
|
||||
{
|
||||
// Random entre 10 et 20, * 1 ou -1
|
||||
var x = UnityEngine.Random.Range(10.0f, 20.0f)*(Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1);
|
||||
var y = UnityEngine.Random.Range(10.0f, 20.0f)*(Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1);
|
||||
|
||||
|
||||
//0-3
|
||||
var AsteroidType = Mathf.RoundToInt(Mathf.Floor(UnityEngine.Random.Range(0f, 3.999f)));
|
||||
|
||||
//instantiate as child of AsteroidSpawner
|
||||
var a = Instantiate(AsteroidPrefabTypes[AsteroidType], new Vector3(x, y, 0.0f), Quaternion.identity);
|
||||
//a.tranform.parent = this.transform;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
var players = GameObject.FindGameObjectsWithTag("Player");
|
||||
var planet = FindObjectOfType<PlanetManager>();
|
||||
foreach (var p in players)
|
||||
{
|
||||
var playerTheta = Mathf.Atan2(p.transform.position.y, p.transform.position.x);
|
||||
var angle = ( 360.0f + (((playerTheta * 180)) / Mathf.PI)) % 360; ///TODO : a changer pour p.theta
|
||||
print("angle:" + angle);
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class AsteroidSpawner : TimerFunctionsClass
|
||||
{
|
||||
|
||||
public float NextSpawnTime = 1.0f;
|
||||
public GameObject AsteroidPrefab1;
|
||||
public GameObject AsteroidPrefab2;
|
||||
public GameObject AsteroidPrefab3;
|
||||
public GameObject AsteroidPrefab4;
|
||||
private List<GameObject> AsteroidPrefabTypes = new List<GameObject>();
|
||||
|
||||
public bool GenerationVersLesjoueurs = false; //random lorsque false;
|
||||
|
||||
// Use this for initialization
|
||||
public void Start ()
|
||||
{
|
||||
|
||||
if (!AsteroidPrefab1 || !AsteroidPrefab2 || !AsteroidPrefab3 || !AsteroidPrefab4)
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
print("WARNING un type d'asteroide n'est pas defini dans les prefab. Vérifier l'objet avec un component AsteroidSpawner");
|
||||
return;
|
||||
}
|
||||
AsteroidPrefabTypes.Add(AsteroidPrefab1);
|
||||
AsteroidPrefabTypes.Add(AsteroidPrefab2);
|
||||
AsteroidPrefabTypes.Add(AsteroidPrefab3);
|
||||
AsteroidPrefabTypes.Add(AsteroidPrefab4);
|
||||
|
||||
|
||||
if (GenerationVersLesjoueurs) NextSpawnTime = 3 * NextSpawnTime;
|
||||
this.SetTimer(NextSpawnTime, SpawnAsteroidEvent);
|
||||
this.StartTimer();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
public void Update () {
|
||||
base.Update();
|
||||
}
|
||||
|
||||
public void SpawnAsteroidEvent()
|
||||
{
|
||||
if (!GenerationVersLesjoueurs)
|
||||
{
|
||||
// Random entre 10 et 20, * 1 ou -1
|
||||
var x = UnityEngine.Random.Range(10.0f, 20.0f)*(Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1);
|
||||
var y = UnityEngine.Random.Range(10.0f, 20.0f)*(Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1);
|
||||
|
||||
|
||||
//0-3
|
||||
var AsteroidType = Mathf.RoundToInt(Mathf.Floor(UnityEngine.Random.Range(0f, 3.999f)));
|
||||
|
||||
//instantiate as child of AsteroidSpawner
|
||||
var a = Instantiate(AsteroidPrefabTypes[AsteroidType], new Vector3(x, y, 0.0f), Quaternion.identity);
|
||||
//a.tranform.parent = this.transform;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
var players = GameObject.FindGameObjectsWithTag("Player");
|
||||
var planet = FindObjectOfType<PlanetManager>();
|
||||
foreach (var p in players)
|
||||
{
|
||||
var playerTheta = Mathf.Atan2(p.transform.position.y, p.transform.position.x);
|
||||
var angle = ( 360.0f + (((playerTheta * 180)) / Mathf.PI)) % 360; ///TODO : a changer pour p.theta
|
||||
//print("angle:" + angle);
|
||||
|
||||
var AsteroidType = Mathf.RoundToInt(Mathf.Floor(UnityEngine.Random.Range(0f, 3.999f)));
|
||||
float direction = (Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f)) * 2 - 1);
|
||||
|
||||
Instantiate(AsteroidPrefabTypes[AsteroidType],
|
||||
direction*planet.GetPlanetCoordinatesFromPlayerXY(angle, UnityEngine.Random.Range(10f,15f)),
|
||||
Quaternion.identity);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
//Cooldown untill next random spawn
|
||||
SetTimer(NextSpawnTime, SpawnAsteroidEvent);
|
||||
StartTimer();
|
||||
}
|
||||
}
|
||||
float direction = (Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f)) * 2 - 1);
|
||||
|
||||
Instantiate(AsteroidPrefabTypes[AsteroidType],
|
||||
direction*planet.GetPlanetCoordinatesFromPlayerXY(angle, UnityEngine.Random.Range(10f,15f)),
|
||||
Quaternion.identity);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
//Cooldown untill next random spawn
|
||||
SetTimer(NextSpawnTime, SpawnAsteroidEvent);
|
||||
StartTimer();
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,15 +1,17 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
[RequireComponent(typeof(AstronautAnimator))]
|
||||
public class Astronaut : MonoBehaviour {
|
||||
|
||||
private enum AstronautState
|
||||
private AstronautAnimator _astronautAnimator;
|
||||
public enum AstronautState
|
||||
{
|
||||
Idle, Walking, Jumping, Dashing, Ejecting, Dead
|
||||
}
|
||||
|
||||
public GameObject Rotator;
|
||||
public GameObject SpriteWalk;
|
||||
public SpriteRenderer SpriteWalk;
|
||||
public GameObject SpriteDash;
|
||||
|
||||
public float Width;
|
||||
@ -25,7 +27,7 @@ public class Astronaut : MonoBehaviour {
|
||||
public PlanetManager planet;
|
||||
|
||||
private AstronautState _state;
|
||||
private AstronautState State
|
||||
public AstronautState State
|
||||
{
|
||||
get
|
||||
{
|
||||
@ -39,42 +41,59 @@ public class Astronaut : MonoBehaviour {
|
||||
if (oldState == _state) return;
|
||||
|
||||
if (oldState == AstronautState.Dashing)
|
||||
{
|
||||
SpriteWalk.SetActive(false);
|
||||
SpriteDash.SetActive(true);
|
||||
{
|
||||
SpriteWalk.gameObject.SetActive(false);
|
||||
SpriteDash.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
SpriteWalk.SetActive(true);
|
||||
SpriteDash.SetActive(false);
|
||||
{
|
||||
SpriteWalk.gameObject.SetActive(true);
|
||||
SpriteDash.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
/*if (_state == AstronautState.Walking)
|
||||
{
|
||||
StartCoroutine(WalkingStance());
|
||||
//StartCoroutine(WalkingStance());
|
||||
_astronautAnimator.Walk();
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private float theta = 0;
|
||||
private float height = 0;
|
||||
private float vSpeed = 0;
|
||||
private float height = 0;
|
||||
private float vSpeed = 0;
|
||||
private bool grounded = false;
|
||||
|
||||
private float walkTime = 0;
|
||||
private int nextStep = 1;
|
||||
|
||||
private int nextStep = 1;
|
||||
|
||||
public float GetTheta()
|
||||
{
|
||||
return theta;
|
||||
}
|
||||
|
||||
public bool IsGrounded()
|
||||
{
|
||||
return grounded;
|
||||
}
|
||||
|
||||
// Use this for initialization
|
||||
public void Start () {
|
||||
void Start()
|
||||
{
|
||||
_astronautAnimator = GetComponent<AstronautAnimator>();
|
||||
_astronautAnimator.aspi = this;
|
||||
State = AstronautState.Idle;
|
||||
|
||||
if (!planet)
|
||||
{
|
||||
planet = FindObjectOfType<PlanetManager>();
|
||||
}
|
||||
|
||||
State = AstronautState.Idle;
|
||||
//Debug.Log(planet.GetPlanetRadius(0));
|
||||
theta = 0;
|
||||
height = planet.GetPlanetRadius(theta);
|
||||
UpdatePosition();
|
||||
UpdatePosition();
|
||||
}
|
||||
|
||||
private void UpdatePosition()
|
||||
@ -104,7 +123,7 @@ public class Astronaut : MonoBehaviour {
|
||||
private float Repeat(float num, float limit)
|
||||
{
|
||||
return Mathf.Repeat(num + limit, limit);
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
public void Update () {
|
||||
@ -133,9 +152,10 @@ public class Astronaut : MonoBehaviour {
|
||||
if (State == AstronautState.Jumping)
|
||||
State = AstronautState.Idle;
|
||||
|
||||
vSpeed = 0f;
|
||||
if (State < AstronautState.Ejecting) vSpeed = 0f;
|
||||
}
|
||||
|
||||
|
||||
UpdatePosition();
|
||||
|
||||
//float x, y;
|
||||
@ -149,8 +169,7 @@ public class Astronaut : MonoBehaviour {
|
||||
{
|
||||
walkTime += Time.deltaTime / StepTime;
|
||||
Vector3 rotation = transform.rotation.eulerAngles;
|
||||
rotation.z = Mathf.Sin(walkTime * Mathf.PI)*50;
|
||||
transform.rotation = Quaternion.Euler(rotation);
|
||||
rotation.z = Mathf.Sin(walkTime * Mathf.PI)*50; transform.rotation = Quaternion.Euler(rotation);
|
||||
}*/
|
||||
|
||||
/*
|
||||
@ -171,8 +190,8 @@ public class Astronaut : MonoBehaviour {
|
||||
case AstronautState.Walking:
|
||||
|
||||
break;
|
||||
}
|
||||
*/
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
public void Move(float x, float y)
|
||||
@ -216,12 +235,18 @@ public class Astronaut : MonoBehaviour {
|
||||
//TODO arreter mouvement lateral
|
||||
State=AstronautState.Idle;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void Jump()
|
||||
{
|
||||
Debug.Log("Jump!");
|
||||
|
||||
if (State >= AstronautState.Ejecting)
|
||||
return;
|
||||
|
||||
_astronautAnimator.Jump();
|
||||
|
||||
if (State == AstronautState.Jumping)
|
||||
{
|
||||
Dash();
|
||||
@ -229,6 +254,7 @@ public class Astronaut : MonoBehaviour {
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
if (!grounded) return;
|
||||
vSpeed = JumpSpeed;
|
||||
grounded = false;
|
||||
@ -239,10 +265,10 @@ public class Astronaut : MonoBehaviour {
|
||||
{
|
||||
|
||||
if (Time.time < DashTime + lastDashTime)
|
||||
return;
|
||||
return;
|
||||
|
||||
if (_state >= AstronautState.Ejecting)
|
||||
return;
|
||||
if (State >= AstronautState.Ejecting)
|
||||
return;
|
||||
|
||||
lastDashTime = Time.time;
|
||||
planet.PushWedge(this.theta);
|
||||
@ -266,8 +292,6 @@ public class Astronaut : MonoBehaviour {
|
||||
print("Stunned");
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
if (GUI.Button(new Rect(10, 10, 150, 50), State.ToString()))
|
||||
@ -276,24 +300,4 @@ public class Astronaut : MonoBehaviour {
|
||||
Eject();
|
||||
}
|
||||
}
|
||||
|
||||
/*IEnumerator WalkingStance()
|
||||
{
|
||||
Debug.Log("walking stance");
|
||||
walkTime += Time.deltaTime / StepTime;
|
||||
while (State <= AstronautState.Walking || walkTime <= 1f)
|
||||
{
|
||||
Vector3 rotation = transform.rotation.eulerAngles;
|
||||
rotation.z = Mathf.Sin(walkTime*Mathf.PI)*50;
|
||||
// print("rotation " + rotation);
|
||||
transform.rotation = Quaternion.Euler(rotation);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
walkTime = 0f;
|
||||
if(State == AstronautState.Walking)
|
||||
{
|
||||
StartCoroutine("WalkingStance");
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
75
Assets/Scripts/AstronautAnimator.cs
Normal file
75
Assets/Scripts/AstronautAnimator.cs
Normal file
@ -0,0 +1,75 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class AstronautAnimator : MonoBehaviour {
|
||||
|
||||
//init
|
||||
public Astronaut aspi;
|
||||
public float WalkAnimSpeed;
|
||||
public float WalkAnimAngle;
|
||||
public float EjectSpinSpeed;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
|
||||
public void Jump()
|
||||
{
|
||||
aspi.SpriteWalk.gameObject.SetActive(false);
|
||||
aspi.SpriteDash.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void Land()
|
||||
{
|
||||
aspi.SpriteWalk.gameObject.SetActive(true);
|
||||
aspi.SpriteDash.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void Walk()
|
||||
{
|
||||
StartCoroutine(Rotate());
|
||||
}
|
||||
|
||||
public void Eject()
|
||||
{
|
||||
StartCoroutine(Spin());
|
||||
}
|
||||
|
||||
IEnumerator Spin()
|
||||
{
|
||||
for (float i = 0f; i < 3000f; i += Time.deltaTime * EjectSpinSpeed)
|
||||
{
|
||||
transform.rotation = Quaternion.Euler(0, 0, i);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator Rotate()
|
||||
{
|
||||
for (float i = 0.5f; i < 2.5f; i+= Time.deltaTime*WalkAnimSpeed)
|
||||
{
|
||||
/*int roundDown = 10;
|
||||
//0.5, 1.5 et 2.5
|
||||
if (Mathf.Floor(i * roundDown) == roundDown || Mathf.Floor(i * roundDown) == 2 * roundDown)
|
||||
{
|
||||
print(i * roundDown + " " + Mathf.Floor(i * roundDown));
|
||||
aspi.SpriteWalk.flipX = !aspi.SpriteWalk.flipX;
|
||||
}*/
|
||||
float position = Mathf.PingPong(i, 1f);
|
||||
transform.rotation = Quaternion.Euler(0, 0, (position - 0.5f) * WalkAnimAngle * 2);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
if (aspi.State == Astronaut.AstronautState.Walking)
|
||||
{
|
||||
StartCoroutine(Rotate());
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/AstronautAnimator.cs.meta
Normal file
12
Assets/Scripts/AstronautAnimator.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 77462b2431858f84b9bc2d055c2f4d45
|
||||
timeCreated: 1460135550
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
70
Assets/Scripts/AstronautController2.cs
Normal file
70
Assets/Scripts/AstronautController2.cs
Normal file
@ -0,0 +1,70 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using InputHandler;
|
||||
|
||||
[RequireComponent(typeof(Astronaut))]
|
||||
public class AstronautController2 : MonoBehaviour
|
||||
{
|
||||
|
||||
private Astronaut _astronaut;
|
||||
|
||||
public int PlayerNumber;
|
||||
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
InputManager.Instance.PushActiveContext("Gameplay", PlayerNumber);
|
||||
InputManager.Instance.AddCallback(PlayerNumber, HandlePlayerAxis);
|
||||
InputManager.Instance.AddCallback(PlayerNumber, HandlePlayerButtons);
|
||||
|
||||
_astronaut = GetComponent<Astronaut>();
|
||||
}
|
||||
|
||||
private void HandlePlayerAxis(MappedInput input)
|
||||
{
|
||||
if (this == null) return;
|
||||
|
||||
// movement
|
||||
|
||||
float xValue = 0f;
|
||||
|
||||
if (input.Ranges.ContainsKey("MoveLeft"))
|
||||
{
|
||||
xValue = -input.Ranges["MoveLeft"];
|
||||
}
|
||||
else if (input.Ranges.ContainsKey("MoveRight"))
|
||||
{
|
||||
xValue = input.Ranges["MoveRight"];
|
||||
}
|
||||
|
||||
float yValue = 0f;
|
||||
|
||||
if (input.Ranges.ContainsKey("MoveUp"))
|
||||
{
|
||||
yValue = input.Ranges["MoveUp"];
|
||||
}
|
||||
else if (input.Ranges.ContainsKey("MoveDown"))
|
||||
{
|
||||
yValue = -input.Ranges["MoveDown"];
|
||||
}
|
||||
|
||||
_astronaut.Move(xValue, yValue);
|
||||
|
||||
if (input.Ranges.ContainsKey("Dash"))
|
||||
{
|
||||
if (input.Ranges["Dash"] > 0.8f)
|
||||
_astronaut.Dash();
|
||||
}
|
||||
}
|
||||
|
||||
private void HandlePlayerButtons(MappedInput input)
|
||||
{
|
||||
if (this == null) return;
|
||||
|
||||
if (input.Actions.Contains("Jump"))
|
||||
{
|
||||
_astronaut.Jump();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
12
Assets/Scripts/AstronautController2.cs.meta
Normal file
12
Assets/Scripts/AstronautController2.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d7792093ffcd687448b5875a8ce0cc32
|
||||
timeCreated: 1460133633
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -36,6 +36,7 @@ public class PlanetManager : MonoBehaviour
|
||||
var obj = Instantiate(WedgePrefab, new Vector3(0.0f,0.0f, 0.0f), Quaternion.Euler(0, 0, debutAngleTheta));
|
||||
obj.name = "wedge_" + i;
|
||||
w.sprite = GameObject.Find(obj.name);
|
||||
w.gameObject = (GameObject)obj;
|
||||
wedges.Add(w); //pushes at end.
|
||||
}
|
||||
}
|
||||
@ -116,25 +117,41 @@ public class PlanetManager : MonoBehaviour
|
||||
w.offset = w.offset - CartierStepSize;
|
||||
if (w.offset < CartierMinRatio)
|
||||
w.offset = CartierMinRatio;
|
||||
|
||||
w.sprite.transform.localScale = new Vector3(w.offset, w.offset, 1);
|
||||
|
||||
|
||||
w.sprite.transform.localScale = new Vector3(w.offset, w.offset, 1);
|
||||
|
||||
//push back l'opposée
|
||||
var indexOppose = GetWedgeOpposé(index);
|
||||
var v = wedges[indexOppose];
|
||||
|
||||
v.offset = v.offset + CartierStepSize;
|
||||
if (v.offset > CartierMaxRatio)
|
||||
if (v.offset >= CartierMaxRatio)
|
||||
{
|
||||
v.offset = CartierMaxRatio;
|
||||
|
||||
v.sprite.transform.localScale = new Vector3(v.offset, v.offset, 1);
|
||||
|
||||
// call fill gauge after every hit.
|
||||
var earthQuakeGauge = FindObjectOfType<Earthquake>();
|
||||
earthQuakeGauge.Fill4Gauge();
|
||||
//checker si on éjecte des players
|
||||
var players = FindObjectsOfType<Astronaut>();
|
||||
foreach (var p in players)
|
||||
{
|
||||
if (v.tMax >= p.GetTheta() && p.GetTheta() >= v.tMin && p.IsGrounded())
|
||||
{
|
||||
p.Eject();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
v.sprite.transform.localScale = new Vector3(v.offset, v.offset, 1);
|
||||
|
||||
// call fill gauge after every hit.
|
||||
var earthQuakeGauge = FindObjectOfType<Earthquake>();
|
||||
earthQuakeGauge.FillGauge();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// On a earthquake, everything expands by a step
|
||||
/// </summary>
|
||||
@ -155,8 +172,6 @@ public class PlanetManager : MonoBehaviour
|
||||
// var index = GetWedgeIndex(thetaPlayerX);
|
||||
// var w = wedges[index];
|
||||
|
||||
|
||||
|
||||
// w.offset = w.offset - 0.5f;
|
||||
// if (w.offset < -1.0f)
|
||||
// w.offset = -1.0f;
|
||||
@ -171,7 +186,6 @@ public class PlanetManager : MonoBehaviour
|
||||
// wedgePos.x -= Mathf.Cos(angle * Mathf.PI / 180) - 50 * w.offset * Mathf.Cos(angle * Mathf.PI / 180);
|
||||
// wedgePos.y -= Mathf.Sin(angle * Mathf.PI / 180) - 50 * w.offset * Mathf.Sin(angle * Mathf.PI / 180);
|
||||
|
||||
|
||||
// w.sprite.transform.position = Vector3.Lerp(normalPos, wedgePos, Time.deltaTime);
|
||||
|
||||
// ///push back l'opposée
|
||||
@ -192,13 +206,10 @@ public class PlanetManager : MonoBehaviour
|
||||
// wedgePos.x -= Mathf.Cos(angle * Mathf.PI / 180) - 50 * v.offset * Mathf.Cos(angle * Mathf.PI / 180);
|
||||
// wedgePos.y -= Mathf.Sin(angle * Mathf.PI / 180) - 50 * v.offset * Mathf.Sin(angle * Mathf.PI / 180);
|
||||
|
||||
|
||||
// v.sprite.transform.position = Vector3.Lerp(normalPos, wedgePos, Time.deltaTime);
|
||||
|
||||
|
||||
//}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Radius sphere est scale/2
|
||||
/// </summary>
|
||||
@ -217,8 +228,6 @@ public class PlanetManager : MonoBehaviour
|
||||
var wedge = GetWedgeFromTheta(thetaPlayerX);
|
||||
return GetPlanetRadius() * wedge.offset;
|
||||
}
|
||||
|
||||
|
||||
public Vector3 GetPlanetCoordinatesFromPlayerXY(float playerLocalX, float playerLocalY)
|
||||
{
|
||||
var theta = playerLocalX;
|
||||
@ -229,7 +238,6 @@ public class PlanetManager : MonoBehaviour
|
||||
return new Vector3(x, y, 0);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// retourn le no de plateforme
|
||||
/// </summary>
|
||||
@ -250,7 +258,6 @@ public class PlanetManager : MonoBehaviour
|
||||
return (wedgeIndex + NbCartiers / 2) % (NbCartiers);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// retourne l'objet interne
|
||||
/// </summary>
|
||||
@ -271,7 +278,6 @@ public class PlanetManager : MonoBehaviour
|
||||
public float tMax = 0;
|
||||
|
||||
public GameObject sprite; //sprite et collider 2D
|
||||
|
||||
public GameObject gameObject; //wedge prefab avec collider
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -85,6 +85,25 @@ NavMeshSettings:
|
||||
cellSize: 0.16666667
|
||||
manualCellSize: 0
|
||||
m_NavMeshData: {fileID: 0}
|
||||
--- !u!1 &431637404 stripped
|
||||
GameObject:
|
||||
m_PrefabParentObject: {fileID: 170392, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
m_PrefabInternal: {fileID: 1660116367}
|
||||
--- !u!114 &431637411
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 431637404}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 77462b2431858f84b9bc2d055c2f4d45, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
aspi: {fileID: 0}
|
||||
WalkAnimSpeed: 0
|
||||
WalkAnimAngle: 0
|
||||
EjectSpinSpeed: 0
|
||||
--- !u!114 &1027139440 stripped
|
||||
MonoBehaviour:
|
||||
m_PrefabParentObject: {fileID: 11471614, guid: 198e988adacced646a19f757f6237ae1,
|
||||
@ -138,6 +157,11 @@ Prefab:
|
||||
m_RemovedComponents: []
|
||||
m_ParentPrefab: {fileID: 100100000, guid: 158e745881137e04ca2086294f44d74c, type: 2}
|
||||
m_IsPrefabParent: 0
|
||||
--- !u!212 &1106066633 stripped
|
||||
SpriteRenderer:
|
||||
m_PrefabParentObject: {fileID: 21220066, guid: acd71c7b2f995984d9033c9dc4e257dc,
|
||||
type: 2}
|
||||
m_PrefabInternal: {fileID: 1660116367}
|
||||
--- !u!1001 &1223268487
|
||||
Prefab:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -297,6 +321,14 @@ Prefab:
|
||||
propertyPath: m_Radius
|
||||
value: 0.76
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 11494368, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
propertyPath: SpriteWalk
|
||||
value:
|
||||
objectReference: {fileID: 1106066633}
|
||||
- target: {fileID: 11494368, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
propertyPath: EjectSpeed
|
||||
value: 50
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_ParentPrefab: {fileID: 100100000, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
m_IsPrefabParent: 0
|
||||
|
||||
@ -171,6 +171,53 @@ Transform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
--- !u!1001 &160670874
|
||||
Prefab:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 498212, guid: 158e745881137e04ca2086294f44d74c, type: 2}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: -0.6692338
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 498212, guid: 158e745881137e04ca2086294f44d74c, type: 2}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 1.7862048
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 498212, guid: 158e745881137e04ca2086294f44d74c, type: 2}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: -0.045327663
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 498212, guid: 158e745881137e04ca2086294f44d74c, type: 2}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 498212, guid: 158e745881137e04ca2086294f44d74c, type: 2}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 498212, guid: 158e745881137e04ca2086294f44d74c, type: 2}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 498212, guid: 158e745881137e04ca2086294f44d74c, type: 2}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 498212, guid: 158e745881137e04ca2086294f44d74c, type: 2}
|
||||
propertyPath: m_RootOrder
|
||||
value: 3
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 11450178, guid: 158e745881137e04ca2086294f44d74c, type: 2}
|
||||
propertyPath: InputMapperAsset
|
||||
value:
|
||||
objectReference: {fileID: 11400000, guid: ba52e0f13249c9e46bb162622e61904f,
|
||||
type: 2}
|
||||
m_RemovedComponents: []
|
||||
m_ParentPrefab: {fileID: 100100000, guid: 158e745881137e04ca2086294f44d74c, type: 2}
|
||||
m_IsPrefabParent: 0
|
||||
--- !u!1 &238389812
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -231,44 +278,110 @@ Transform:
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 2
|
||||
--- !u!1 &1024275268
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 1024275269}
|
||||
- 114: {fileID: 1024275270}
|
||||
m_Layer: 0
|
||||
m_Name: spawnAsteroid
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1024275269
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 1024275268}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
--- !u!114 &1024275270
|
||||
--- !u!212 &841465700 stripped
|
||||
SpriteRenderer:
|
||||
m_PrefabParentObject: {fileID: 21220066, guid: acd71c7b2f995984d9033c9dc4e257dc,
|
||||
type: 2}
|
||||
m_PrefabInternal: {fileID: 1660503799}
|
||||
--- !u!1001 &1660503799
|
||||
Prefab:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 494126, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 494126, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 494126, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 494126, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 494126, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 494126, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 494126, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 494126, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
propertyPath: m_RootOrder
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 403646, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
propertyPath: m_LocalScale.x
|
||||
value: 0.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 403646, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
propertyPath: m_LocalScale.y
|
||||
value: 0.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 403646, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 3.46
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 21257324, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
propertyPath: m_Enabled
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 157058, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 21220066, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
propertyPath: m_FlipX
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 11494368, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
propertyPath: SpriteWalk
|
||||
value:
|
||||
objectReference: {fileID: 841465700}
|
||||
- target: {fileID: 21220066, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
propertyPath: m_Color.r
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 21220066, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
propertyPath: m_Color.g
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 21220066, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
propertyPath: m_Color.b
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_ParentPrefab: {fileID: 100100000, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
m_IsPrefabParent: 0
|
||||
--- !u!1 &1660503800 stripped
|
||||
GameObject:
|
||||
m_PrefabParentObject: {fileID: 170392, guid: acd71c7b2f995984d9033c9dc4e257dc, type: 2}
|
||||
m_PrefabInternal: {fileID: 1660503799}
|
||||
--- !u!114 &1660503801
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 1024275268}
|
||||
m_GameObject: {fileID: 1660503800}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 665432c96ca23f140a869ed98ade0dde, type: 3}
|
||||
m_Script: {fileID: 11500000, guid: 77462b2431858f84b9bc2d055c2f4d45, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
myAsteroid: {fileID: 160026, guid: cc1a204562630cd40a1dd685b5ed8e6e, type: 2}
|
||||
aspi: {fileID: 0}
|
||||
WalkAnimSpeed: 4
|
||||
WalkAnimAngle: 20
|
||||
EjectSpinSpeed: 60
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user