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Landing prouts revenus
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@ -46,7 +46,8 @@ public class Astronaut : MonoBehaviour {
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if (oldState == AstronautState.Dashing)
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{
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_astronautAnimator.Idle();
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_astronautAnimator.Land();
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//_astronautAnimator.Idle();
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}
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else if (State == AstronautState.Walking)
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{
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@ -148,6 +149,7 @@ public class Astronaut : MonoBehaviour {
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if (State == AstronautState.Dashing)
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{
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planet.PushWedge(this.theta);
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State = AstronautState.Idle;
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}
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