ajout gameobject pour ajouter des particle emitters aux Asteroids

This commit is contained in:
Jean-Sébastien Gervais 2016-04-08 22:33:50 -04:00
parent de65b90941
commit f6269e20bb

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@ -10,6 +10,10 @@ public class Asteroid : MonoBehaviour
public float rotationDirection = 1.0f;
public bool RandomRotationSpeed = true;
public GameObject CrashFlamesEmitter; //Emitter on impact
public GameObject TrailFlamesEmitter; // trailing smoke
// Use this for initialization
public void Start()
{
@ -56,6 +60,13 @@ public class Asteroid : MonoBehaviour
{
var pmgr = FindObjectOfType<PlanetManager>();
pmgr.PushWedge(otherCol.gameObject.transform.parent.eulerAngles.z);
if (CrashFlamesEmitter)
{
Instantiate(CrashFlamesEmitter, this.transform.position, this.transform.forward);
}
Destroy(this.gameObject);
}
}