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ajout gameobject pour ajouter des particle emitters aux Asteroids
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@ -10,6 +10,10 @@ public class Asteroid : MonoBehaviour
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public float rotationDirection = 1.0f;
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public float rotationDirection = 1.0f;
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public bool RandomRotationSpeed = true;
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public bool RandomRotationSpeed = true;
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public GameObject CrashFlamesEmitter; //Emitter on impact
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public GameObject TrailFlamesEmitter; // trailing smoke
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// Use this for initialization
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// Use this for initialization
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public void Start()
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public void Start()
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{
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{
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@ -56,6 +60,13 @@ public class Asteroid : MonoBehaviour
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{
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{
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var pmgr = FindObjectOfType<PlanetManager>();
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var pmgr = FindObjectOfType<PlanetManager>();
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pmgr.PushWedge(otherCol.gameObject.transform.parent.eulerAngles.z);
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pmgr.PushWedge(otherCol.gameObject.transform.parent.eulerAngles.z);
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if (CrashFlamesEmitter)
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{
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Instantiate(CrashFlamesEmitter, this.transform.position, this.transform.forward);
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}
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Destroy(this.gameObject);
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Destroy(this.gameObject);
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}
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}
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}
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}
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