using UnityEngine; using System.Collections; public class Asteroid : MonoBehaviour { Vector3 center; public float speed; public float step; // Use this for initialization void Start() { speed = Random.Range(0.1F, 2F); print(speed); center = new Vector3(0, 0); } // Update is called once per frame void Update () { MoveObject(center); } void MoveObject(Vector3 center) { step = speed * Time.deltaTime; this.transform.position = Vector3.MoveTowards(transform.position, center, step); } //collider must be set as "isTrigger" in unity for this method to work void OnCollisionEnter2D(Collider otherCol) { if (otherCol.gameObject.tag == "Player") { //Stun the player } if (otherCol.gameObject.tag == "Wedge") { var pmgr = FindObjectOfType(); pmgr.PushWedge(otherCol.gameObject.transform.rotation.z); } } }