using UnityEngine; using System.Collections; using MenusHandler; using UnityEngine.UI; using UnityEngine.SceneManagement; public class PlayerWinsMenu : Menu { public Text Message; public override void Open() { base.Open(); GameManager.Instance.PushMenuContext(); Time.timeScale = 0f; } public override void Close() { base.Close(); GameManager.Instance.PopMenuContext(); Time.timeScale = 1f; } public void SetPlayerIndex(int index) { Message.text = "Player " + (index + 1) + " Wins!"; } public void OnRestartClick() { Time.timeScale = 1f; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } public void OnExitClick() { Application.Quit(); } }