using UnityEngine; using System.Collections; public class SpawnAsteroids : MonoBehaviour { public GameObject myAsteroid; public Vector3 initialPosition; // Use this for initialization void Start () { InvokeRepeating("Spawn", 0, 0.5F); } // Update is called once per frame void Update () { } void Spawn() { GameObject instance = Instantiate(myAsteroid); instance.transform.position = new Vector3(10, 10, 0); } }