using UnityEngine; using System.Collections; public class Background : MonoBehaviour { public float rotationSpeed = 1.0f; public float rotationDirection = 1.0f; public bool RandomRotationSpeed = true; // Use this for initialization public void Start () { if (RandomRotationSpeed) rotationSpeed = 10 * UnityEngine.Random.Range(0.25f, 1f); rotationDirection = (Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f)) * 2 - 1); } // Update is called once per frame public void FixedUpdate () { this.transform.Rotate(new Vector3(0, 0, 1.0f), rotationDirection * rotationSpeed * Time.deltaTime); } }