using UnityEngine; using System.Collections; using InputHandler; public class InputTest : MonoBehaviour { private int PlayerNumber; // Use this for initialization void Start () { InputManager.Instance.PushActiveContext("Gameplay", PlayerNumber); InputManager.Instance.AddCallback(PlayerNumber, HandlePlayerAxis); InputManager.Instance.AddCallback(PlayerNumber, HandlePlayerButtons); } private void HandlePlayerAxis(MappedInput input) { if (this == null) return; // movement float xValue = 0f; if (input.Ranges.ContainsKey("MoveLeft")) { xValue = -input.Ranges["MoveLeft"]; Debug.Log("Moved left!"); } else if (input.Ranges.ContainsKey("MoveRight")) { xValue = input.Ranges["MoveRight"]; Debug.Log("Moved right!"); } float zValue = 0f; if (input.Ranges.ContainsKey("MoveUp")) { zValue = input.Ranges["MoveUp"]; Debug.Log("Moved up!"); } else if (input.Ranges.ContainsKey("MoveDown")) { zValue = -input.Ranges["MoveDown"]; Debug.Log("Moved down!"); } if (input.Ranges.ContainsKey("Dash")) { //zValue = -input.Ranges["Dash"]; Debug.Log("Dashed!"); } } private void HandlePlayerButtons(MappedInput input) { if (this == null) return; if (input.Actions.Contains("Jump")) { Debug.Log("Jumped!"); } } }