using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class SimpleMenu : MonoBehaviour { public int NextLevel; // Update is called once per frame void Update () { if (Input.anyKeyDown) { if (NextLevel == 200) Application.Quit(); else SceneManager.LoadScene(NextLevel); } } IEnumerator AutoSkip() { yield return new WaitForSeconds(5); } }