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15 lines
311 B
C#
15 lines
311 B
C#
using UnityEngine;
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using System.Collections;
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public class WorldManager
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{
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private static WorldManager instance = new WorldManager();
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public static WorldManager Instance
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{
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get { return instance; }
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}
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private WorldManager() { }
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public bool[] PlayersActive = { true, true, true, true };
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}
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