PixelSphinx/Assets/Scripts/testRotate.cs
2016-04-08 18:50:26 -04:00

78 lines
1.9 KiB
C#

using System;
using UnityEngine;
using System.Collections;
public class testRotate : MonoBehaviour {
public float fireRate = 0.2f;
private float lastShot = 0.0f;
private float speed = 33.2f;
public bool check;
public void Update()
{
if(Input.GetKeyDown("space") || Input.GetKey("s"))
{
Fire();
}
}
private void Fire()
{
if (Time.time > fireRate + lastShot)
{
lastShot = Time.time;
var theta = Time.realtimeSinceStartup * speed % 360.0f;
var pmgr = FindObjectOfType<PlanetManager>();
pmgr.PushWedge(theta);
}
}
// Use this for initialization
void Start () {
}
/// <summary>
/// Juste pour tester le mouvement du player autour du cercle.
/// Le player se déplace de gauche a droite en x et la valeur de x représente l'angle theta
/// saute en y
/// </summary>
public void FixedUpdate()
{
var theta = Time.realtimeSinceStartup * speed % 360.0f; // Position X du player = angle theta
if (check) theta = 0;
var planet = GameObject.Find("Planet").gameObject.GetComponent<PlanetManager>();
// var r = planet.GetPlanetRadius(theta);
// XY coordinates
// var x = r * Mathf.Cos(theta * Mathf.PI / 180);
// var y = r * Mathf.Sin(theta * Mathf.PI / 180); // + y0 du player
// var player = GameObject.Find("CubePlayer").gameObject;
//Vector3 pos = planet.GetPlanetCoordinatesFromPlayerXY(theta, 0f);
//player.transform.position = Vector3.Lerp(player.transform.position, new Vector3(x, y, 0 ), Time.deltaTime);
//player.transform.position = Vector3.Lerp(player.transform.position,
// planet.GetPlanetCoordinatesFromPlayerXY(theta, 0f), Time.fixedDeltaTime);
}
}