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Conjure/PixelSphinx
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mirror of https://github.com/ConjureETS/PixelSphinx.git synced 2026-03-24 02:20:58 +00:00
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PixelSphinx/Assets/Prefabs
History
Jean-Sébastien Gervais 9388d356e1 Ajout arts asteroid 1
2016-04-08 19:26:28 -04:00
..
Menus
Added assets, input handlers
2016-04-08 02:13:34 -04:00
MenusHandler
Added assets, input handlers
2016-04-08 02:13:34 -04:00
Asteroid.prefab
Ajout arts asteroid 1
2016-04-08 19:26:28 -04:00
Asteroid.prefab.meta
starting spawn asteroid
2016-04-08 01:54:33 -04:00
Astronaut.prefab
Forced text meta files
2016-04-08 07:56:02 -04:00
Astronaut.prefab.meta
Started implementing and animating the character
2016-04-08 05:51:08 -04:00
InputManager.prefab
Added assets, input handlers
2016-04-08 02:13:34 -04:00
InputManager.prefab.meta
Added assets, input handlers
2016-04-08 02:13:34 -04:00
Menus.meta
Added assets, input handlers
2016-04-08 02:13:34 -04:00
MenusHandler.meta
Added assets, input handlers
2016-04-08 02:13:34 -04:00
WedgePrefab00.prefab
Début intégration scene Main
2016-04-08 16:50:13 -04:00
WedgePrefab00.prefab.meta
PlanetManager, new prefab avec le pivot sur la pointe à 0,0; seulement une rotation de l'object. Scaling pour le déplacement, GetPlayerCoord prend en compte le scaling de la pointe selon la position theta du player
2016-04-08 08:06:55 -04:00
WedgePrefab.prefab
Forced text meta files
2016-04-08 07:56:02 -04:00
WedgePrefab.prefab.meta
Instatiation des WedgePrefab dans le planetManager
2016-04-08 02:07:58 -04:00
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